• Maddie

    Intensité Trop court

    Best wing coaster in Europe. That helix pulling 5G on a hot day is elite.

  • ROLLERCOASTING DAILY

    Inversions Fun Intensité Temps mort

    I used to be the biggest inferno hater on the planet. Name something about the ride and I could have told you at least 3 things wrong about it. But, I`ve mellowed and I`ve realized that this ride ain`t so bad after all. Don`t get me wrong, it`s still got it`s faults and if we are talking inferno v the OG, i`m backing my main alien monster nemmy in staffordshire all the way. BUT. It has improved a fair bit for me and I actually really like it now. A snappy set of corkscrews, a really intense vertical loop, a half decent drop and some helixes at the end which dependent on how it`s running can be really, really intense. But it is quite possibly the most fluctuating ride i`ve ever been on. You could have one ride and say it was trash then go on straight after in the exact same seat and row and reach the brake run with jelly legs. It really is a roll of the dice. Generally speaking though i`ve had way more positive experiences than negative this year so i`m letting it largely off the hook with this one. Last year it was as reliable as a ryanair flight schedule based on good-bad ride ratio though so it`s difficult to say. One thing I wont back down on is that zero-g roll. I`ve felt more forces in my car driving down the motorway than on this element. Lots of people love it but it`s a bit of a stinker element for me. But as long as it keeps a great station audio, good forces on the other inversions and a (relatively at the moment) consistent intensity level then i`m a happy chappy. I must add, fright nights rides on this offer some of my favourite ride experiences i`ve done and it always seems to run so much better on a longer day when the wheels have warmed up EDIT: This is now my favourite coaster in the park and one of my favourites in the UK. Nemmy does still beat it but it`s amazing how opinions can change

  • ROLLERCOASTING DAILY

    Airtimes Vitesse Longueur Harnais Launch

    Sorry Nemesis you were number one but Icon`s in town now. The best coaster I have ever ridden without a shadow of a doubt. It`s got its faults but generally speaking blackpool knocked it out the park with this one. Its nicely stylized to a japanese cherry blossom garden I think? With a lot of gold? Honestly not too sure what it`s supposed to be stylized to but it looks banging so i`m not digging into the theming at all. It is an amusement park and not a theme park after all and for an amusement park i`m very impressed. The station is slick and modern with one of the best baggage systems ive ever seen, Greatly reduces the chances of your items being nicked. Rolling out the station you have the best anticipation music i`ve heard. Then wee. Your away. These launches ain`t great. And I wouldn`t have had a problem with them at all (its a Mack launch, they are all a bit on the slower side) IF blackpool pleasure beach hadn`t decided to put all the focus on these bland and unexciting launches. Seriously these launches now get more advertisement than the entire of the rest of the park combined. Anyway rant over and you enter the top hat. Airtime aplenty on this one and a VERY good makeup for the underwhelming start. You go into this twisty section with one moment in particular that stands out: a raised turn with a lovely dose of sideways airtime. Really fun and proper good. Downward barrel roll follows that which adds a nice dose of hangtime to the mix. 2 more pops of ejector later and all of a sudden you can`t see for love nor money cause you`ve just gone through a tunnel with the thickest mist imaginable. Perfectly placed cause that leads you into the booster launch and you cant see until your approaching into the jr immelmann. Inversion or not who gives one cause exiting this you get PULLED out your seat in a glorious moment of sideways air. From here on out its a mix of snappy low to the ground turns, higher up banked turns, s curves and a good couple of ejector hills until the final brakes are reached. Whoever said icon wasn`t intense (and its a lot of people) needs to reride the thing cause my legs felt as if i`d had one too many down the velvet coaster during parts of the second half. Genius layout. I haven`t really given it too much stick other than my little launch rant but i was expecting that. Here`s something I wasn`t expecting. The lap bar, although super comfortable has the tendency to push down on you with the force of a nightclub bouncer VERY soon after the ride has even started, killing any airtime room you might have had just after the top hat. It`s worth getting room for that element alone but don`t expect to keep any room on this. Trust me i`ve tried. VERY hard. But cause there`s no way to really push with your legs and the upper half of your body kinda surrenders with the forces you experience it`s just not really possible and the bar becomes superglued to the lower half of your body by the end of the ride. One more thing is that it`s not glossy smooth, it has got a rattle but for me that`s not really a negative, more a neutral becuase I don`t mind rougher rides and it adds character. But it does shake your head around a fair bit sometimes and can cause a bit of head ache. Overall, my new number one. Its not perfect but nothing is and its a knockout addition to an already strong park

  • Adrián Díaz-Chirón García

    Airtimes Théma Launch

    Es simplemente INCREÍBLE. Todavía sigo sin creerme que tengamos algo así en España. Superó todas mis expectativas, es GENIAL . Airtimes, Drop, Intensity, Launches, Theming…

  • Noah Eastwood

    Inversions Intensité Ejectors Vibrations Trop court Lap Bar

    I rode it for the first time last week. I was scared to pieces but It was fun. The only thing I could do for the intensity was push off the shin guards. The drop was incredible. The 153 banked inversion was fine. The switchback hill was amazing. The ejector hills are absurd. The wave turns were fine. The barrel roll had laterals. My favorite part was the ejector hill after the wave turn. After the ride i realized that my hips were bashed and broozed from it, but its a great ride!!! That tears you up!!!

  • Noah Eastwood

    Airtimes Confort Fun Trop court Débit Launch

    Time Traveler makes you feel confused. The first drop is great with some airtime. The 95 foot tall vertical loop is pretty intense with hangtime and the switchback hill was absurdly full with whip. My favorite part was the zero g roll that feels like spinning while doing a somersault. Overall its my favorite ride on the planet.

  • MapleFlakes

    First Drop Inversions Fluidité Vibrations

    A solid B&M floorless with some similarly solid inversions. The loop and corkscrews are great, though the cobra roll is a bit dull. The first drop is awesome though, especially when you're further back in the train. My only real complaint is a quite noticeable rattle, but it doesn't take too much from the experience. 7.5/10 - why is the station so poorly laid out it's like a mosh pit in there

  • MapleFlakes

    Confort Intensité Vibrations Débit

    A surprisingly intense little bobsled coaster. The rattle on this one is pretty bad and I could actually feel myself vibrating during it. I do think the restraints are great for a single rider, but if you're doubling up I can see how they would be pretty tight. 5.5/10 - why did it take Mack so long to design an actually good coaster what were they doing here

  • lyd lydian

    Théma

    This is a very cute family coaster, going out of the shopping mall and featuring some nice theming for a park this scale! It's a very mild ride, of course, but a great fit on this family-oriented park.

  • Anthony Dean

    Airtimes Chef d'oeuvre Longueur

    Best coaster at the park. Great smooth layout with good intensity and loads of airtime.