• Mateusz Żywulski

    First Drop Théma Intensité Vibrations

    Amazing coaster with great first drop, especially in the back. Good first ejector, then amazing Twist and Dive element with following Stengel Dive. Both want to throw you away from your seat. Then a little dissapointing Airtime Hill and a Wave Turn but the last part near the ground is very intensive and satisfying. A little disadvantage is rattle. First time I rode it in 2018 it was very smooth. This year unfortunately there was a little rattle, especially on the sides. However I think that's acceptable one. Nevertheless Intamin should take care of it, shame they don't want to.

  • Manuel G.

    First Drop Confort Fluidité Trop court

    This is actually quite a bit of fun, but is the most unimpressive of the three major coasters here. The views in the front of Gothenburg and of course the vertical descent are great, the drop is surprisingly mild, though. Similar coasters in Europe (e.g. Krake) have made a better impression on me drop-wise. The track that follows flows well and is perfectly smooth, but does not evoke a desire for more re-rides. Maybe it is hard to describe what exactly made it feel mediocre, but I felt like it was. Still a quality line-up addition.

  • Manuel G.

    Inversions Intensité Longueur Launch

    Absolutely amazing. This has so much going for it - the setting, the duration, the inversions (not many create this type of ride feeling)... And I do not get what people criticise about its intensity, as it features both strong positives as well as sustained negatives very well in my opinion. There is also a very rapid sequence of intense elements somewhere before the second launch. Of course, as usual, it feels tame at the start of the day, so make sure to get a (night) ride after quite some hours of operation. The ride feels complete, has no dead spots and is a ton of fun. Basically only missing stronger launches, but if you think about it, there are not really needed. Great ride.

  • Marijke D.

    Intensité

    It's quite smooth for a SLC!

  • Manuel G.

    Situation Intensité Fluidité

    It took me exactly one thing to decide that this was a 5-star-category ride for me and that was - a front row ride. In my opinion it is a night and day difference between that and every other row. The theming of the ride is very well done and consistent. Even the circular gates at the beginning and the end of the ride, that may seem slightly strange at first, come alive during the night, when they are illuminated in a mysterious green. Also no single rider line here, but an efficient rider count system and, of course, a separate row for "prima fila". The ride starts off with a pretty much straight first drop. It is fun to get pulled into the drop in the back, but even more so in the front, when you have a clear view of the ground coming at you. The loop packs a good amount of Gs and the zero G roll is fairly whippy. The cobra roll is a highlight, being very snappy as well as packing an extraordinary amount of Gs in between the snaps. The MCBR is not nearly as annoying as I had thought beforehand and gives you that little bit more time to anticipate the following OK drop. The following corkscrews are seriously intense and another highlight of the ride, while the final helix once again pushes you strongly into your seat. I wouldn't say this is more intense than other inverts I have ridden, but it keeps a very high intensity throughout a very long layout. Frequent rerides can get tiring and you really feel the G-force deform your cheeks. I had previously thought, I wouldn't like the ride so much, because the layout is pretty formulaic and predictable and I didn't care too much for my rides in the middle rows, but the sensation of height, speed and force flying through the beautifully vegetated location with a clear view in the front made me cheesily clap on the break run. A front row night ride topped this off. I have a soft spot for those coasters that feel big and seem to fly out of the park only to magically return there all within a minute. Easily a world class coaster experience.

  • Manuel G.

    Théma Débit Vibrations Inconfort Temps mort

    Beautifully rethemed, but this one's had its time. It is very rattly, the trains are uncomfortable and I do not think the ride experience is of any value in 2019 (as opposed to some other coasters that are not much younger, so I don't just disregard it because of age). It is never as forceful as you would want it to be and the pacing is never as good as you want it to be. One and done.

  • Manuel G.

    Théma Confort Launch Vibrations Trop court Layout

    Fantastic second major coaster at Hansa-Park. Comfortable seats and in the first row you got almost nothing in front of you. Pre-show is nice with some animatronics and glass holograms, but I do have to say I expected a little bit more. This is made up for by the amazing launch after that. You take a little dip into the dark and then - still in the dark - you are just slammed into your seats. Pretty intense. Airtime hill is great, the major knot element is alright, but could have been better (i.e. a little less sluggish/slow). Final Inversion is fun. Best part follows now in the dark, though. A vertical lift hill and then an amazing steeper-than-vertical drop followed by a fast section of track in complete darkness. That's some serious ending. Great coaster, great theming, could be a little less rattly, though, it is quite noticeable here.

  • Alexander D.

    Théma Fun

    An amazing family coaster. I really love the fact that it's completely dark and that you have no idea where you're going.

  • Alexander D.

    I am used to Heidi The Ride which is a very smooth GCI, so I kind of expected it to be as smooth as Heidi. I was kinda disappointed when I found out it was pretty rough. But that doesn't change much, still a very great wooden coasters with some good laterals. The airtime is GCI airtime so nothing spectacular.

  • Alexander D.

    Intensité Baffes

    I don't have much problems with Vekoma Boomerangs to be honest. They're very forceful and there's not a lot of headbanging, just some in the Cobra Roll.