• Scott van der Roest

    Airtimes Fun Longueur

    Everything kinda has something against this coaster, so I went in with the thought of it is not that good, but o boy I loved it! It is so much fun. The first part is just chilling with some small but really nice forces and after the second launch it is just really good. The airtime on this coaster is amazing. The only downside of Abyssus is the trim on the top hat, but besides that I LOVED this ride. I actually prefer Abyssus over Hyperion. Because Hyperion was fun only the second part is kinda meh, but every time Abyssus hit the breaks I was smiling.

  • Carter Eckhart

    Sans intérêt

    Probably the most boring E&F Miler kiddie coaster I’ve ridden, but also not really painful so that’s good. Just a credit count booster essentially.

  • Carter Eckhart

    Bonne suprise ! Fun

    This coaster spends most of its time going slow with a few shocking airtime moments. It isn’t rough but the turns are the most janky transitions ever. It didn’t necessarily hurt, and they even added to the ride in the way because it was funny just how badly profiled they were. This coaster is so bad that it’s good.

  • Carter Eckhart

    Lap Bar Intensité Ejectors Inconfort

    It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and out of control that it can be too much sometimes. This coaster has an amazing layout with an amazing selection of elements, and the ride length feels satisfying. This coaster also absolutely hauls start to finish, and the pace seems to pick up the further the ride goes to a point where it feels illegal. The drop is probably the worst element on the ride which goes to show how many great elements there are, but it still provides great sustained ejector. The inversions are great, all providing surprisingly strong whip and even airtime. The beginning section of the ride has very strong and sustained hills such as the outer bank and large drop off the double up. The twist n shout in the middle of the ride offers a violent burst of ejector paired with whip into a turn that even pulls some strong, greyout inducing positives for a change, but this is just a warm up for the finale. The airtime during the rest of the ride was already some of the strongest on the planet, but the airtime on the finale is so strong I couldn’t even comprehend airtime on this level until I rode ArieForce One. These 6 back to back airtime moments violently fling you with the strongest bursts of ejector imaginable and it all happens in a blink of an eye, before slamming into the brake run so hard that you completely fly forwards into the seat in front of you. It’s so insane that it’s impossible to process and it quite literally takes your breath away from how rapid fire and abrupt the airtime is, it’s the only element out there that legitimately scares me. Combine this with the fact that the ops literally let me ride with minimum verify every time, and I flew out of my seat so far on every hill that my shins had giant red marks in them and my thighs hurt so bad that I had to start stapling myself to soften the blows until I found a tolerable way to ride it with room. I’m not exaggerating, the airtime was so strong and threw me up into that restraint so hard that I physically couldn’t take it anymore. This coaster definitely isn’t for everyone and it’s the only coaster that I can’t see how someone who isn’t a seasoned coaster enthusiast can enjoy, but that’s what I love about it. If you want a plain fun ride, this definitely isn’t the coaster for you. ArieForce One pushes the limit of what the human body can tolerate, to a level that I couldn’t even imagine a coaster going to, but personally I’m all about the coasters like this that scare you, hurt you (in a good way) and feel like they are doing everything they can to try to kill you. Riding some of my other favorite coasters feels like I conquered something, riding ArieForce One feels like I survived something. What a chaotic masterpiece.

  • Andy Burnell

    First Drop Temps mort

    Second and third hills bring the ride to a near stop. It loses all its speed. No air time. No thrills. Kinda of a dumb design.

  • Andy Burnell

    Baffes Inconfort A raser !

    It’s awful.

  • Andy Burnell

    Vitesse Intensité Fluidité

    Airtime. Fast. Relentless fast. Best coaster in Hersey.

  • Andy Burnell

    Bonne suprise !

    For a compact coaster layout it was smooth and fun. Great effects

  • Andy Burnell

    Maximum height limit is ridiculous for a premier coaster. Hershey park doesn’t have this nonsense.

  • Andy Burnell

    Great steel coaster