• Jeremy C.

    Airtimes Ejectors Longueur

    A truly perfect coaster. It has everything I could possibly want: An impossibly long run time, ejector air in every possible moment, and incredibly fun throughout.

  • Brian Frederiksen

    Had great airtime in both directions and the launch wasn't crazy or anything, but was plenty of fun. Was on a nearly empty train, so wonder if that improved the launch.

  • Trim Brakes 06

    Airtimes Lap Bar Layout Théma

    While the lack of theming is disappointing, the ride itself more than makes up for it. This is one my favorite layouts ever. With a realitivly limited amount of elements it managed to pack in so many great forces. The section before the main launch section is a great warm up. The launch is decently punchy, the first inversion delivers great hangtime and positives coming out of it. The small outer banks also give good floater in the front, and some fun laterals for all riders. The multi-pass launch is one the most insane sequences I've experienced. Combing punchy launches, surprisingly strong positives going in and out of the spike, and insane ejector on the speed hill. The top hat is slow, but the drop in the back gives one of the best sustained ejector moments I've experienced. It's right up there with Skyrush's drop in my opinion. The vally of the drop also gives good positives, as it rises into the most underrated part of the ride, the outerbank. People say this has weak airtime, but every ride this has given me ejector airtime. I especially love this element in the back, as it starts off with strong floater, but turns into strong ejector going down the outerbank. The stall is amazing with the mix of hangtime, laterals, and near misses. The turn after the stall is another surprising moment of positive gs. The s-bends and wave turn have great laterals that are best experience on the right side of the train, and the wave turn even has some weak ejector airtime. This ride manages to combine an array of amazing forces with fantastic pacing. It also does all this with one of the most comfortable and open train designs out there. Of my favorites for sure. Plus night rides are amazing with that light package.

  • Daniel Russell

    Inversions Bonne suprise ! Baffes

    I liked this ride a lot more than I thought I would. If you sit in the front of a car, you get a smoother ride. The inversions were really fun, especially that quadruple barrel roll. However, there was a bit of headbanging, even in the front.

  • Lukas 42

    Théma Situation Longueur

    My favorite coaster at Disneyland Park - it might not be very forceful or thrilling, but the overall experience was fantastic: first of all, it is a very long ride providing great fun for every age. The location on the island is stunning, but the biggest strength of Big Thunder Mountain is the beautiful theming: the mountain itself looks very impressing, but the Western buildings surrounding it are also pretty nice. There are many tunnels making the ride more diversified, the one housing the third lifthill with cool special effects is my favorite. Queues are often quite long (despite the high capacity due to five trains and a dual loading station), but they are definetely worth the experience!

  • Lukas 42

    Débit Déception ! Sans intérêt

    Easily the worst coaster from both parks of Disneyland Paris: First of all, make sure to hit this coaster as early as possible (at best, right after coming off Crush's Coaster), because lines typically get way too long. The over the shoulder restraints (typically used on much more intense coasters like Desert Race for example) are completely pointless and kills every little bit of airtime you might get. Additionally, the ride cycle is very short - as soon as the car has reached the highest points, the ride is almost immediately slowed down. The tacky theming may be okay for the target audience, but I think it looks cheap. In my opinion, RC Racer doesn't fit in this park.

  • Lukas 42

    Théma Fun Fluidité Débit

    The ride itself has some nicely themed areas (although some parts are in a completely dark hall), runs pretty smooth for a Maurer and due to the moderate thrill level, it is fun for every age. On the other hand, theming is done rather poorly in the queueline and capacity is not suitable for this park. For enthusiasts, this ride is okay, but mostly not worth the horrendous queue times (mostly around 80-120 minutes during my visit at February 2022).

  • David Čuban

    Théma Fun Débit

    45 minutes of waiting for this credit. The longest waiting of the day. The coaster for the youngest guest of the park.

  • David Čuban

    Fun Fluidité

    More laterals than I can imagine from offride watching. More enjoyable than some SLC's from Vekoma.

  • David Čuban

    Fun Débit

    The staff runs this coaster like it was one long train. Always waiting when all of the trains come to the station and then send them all when everyone is already sitting. I don't get it. El Toro Ryan should explain them what is a block zone.