• Dave Scott

    Inversions Harnais Fluidité

    This was the first Mack Mega I had the privilege to board, and there's a reason why I immediately declared that I had a new favourite manufacturer. Unlike the decade of well engineered but mostly forgettable B&M's of the early 2000's (we are spoiled aren't we?!) Mack pulled the cat out of the bag and delivered inversions in a new format using hugely exposed yet comfortable trains. They got the pacing bang on, saving the biggest trick of the ride right to the end. Highly recommended. I can see why BPB went with Icon, it's a shame it's not half the ride Blue Fire is.

  • Dave Scott

    Vibrations

    Judders and rattley. The near identical ride in Florida is considerably smoother, and better for it. Desperately needs an overhaul and possibly the same trains that DLP's Space Mountain picked up.

  • Dave Scott

    Been on quite a few dive coasters, and, at least as far as it's gimmick is concerned, Oblivion's drop remains the best example. It's the only one dive machine that hits the tunnel in the vertical. Older style OTSR leave space for airtime (double dose if you can get the modified seating with two seatbelts and more room...) Sure, it does NOTHING else, but as a glorified drop tower it's the best one. As a coaster, sure, the other examples have extra features, but can anyone particularly say Sheikra's inversions are memorable? Nope.

  • MERCZ _

    First Drop Fluidité Hangtime Trop court

    It was my first ride on it and it was so graceful the wing over drop sends you flying for some reason I preferred front row>back row Hands down best coaster at Thorpe park

  • Kw6sTheater

    Vitesse Intensité Théma

    Vortex deserves too much hate in my opinion. It’s a solid B&M coaster, certainly one that packs an unassuming punch, and doesn’t have a lot of roughness compared to other rides like Rougarou or Batman: The Ride. This is my fifth favorite coaster at Carowinds, behind Intimidator, Copperhead Strike, Afterburn and Fury 325.

  • Kw6sTheater

    Situation Confort Intensité Trop court

    Manta is a beautifully landscaped and graceful flying coaster, with the pretzel loop giving some insane G’s. The queue is interestingly enough a manta ray exhibit, which makes waiting in line just that much more tolerable, and the exit line is tucked off in between the mid-course and station. As the only other flyers I’ve ridden are Firehawk at Kings Island and Superman: Ultimate Flight at Six Flags Over Georgia, this bests both of them far and away. The layout is quite substantial, but it feels a lot shorter than it actually is — this is the only con I can think of on Manta, and it’s a minor complaint at that. All in all, Manta is a coaster that looks just as good as it rides!

  • Samuel Hammond

    Débit Fun Longueur

    It isn't as rough as people say. It has some decent double drops and hills. The laterals are also good.

  • Samuel Hammond

    Débit Fun Longueur

    It isn't as rough as people say. It has some decent double drops and hills. The laterals are also good.

  • Samuel Hammond

    Airtimes Vitesse Fun

    Excellent pacing, with decent laterals and airtime. Rated it 4 instead of 4.5 just because I prefer water side to fire side!

  • Samuel Hammond

    Airtimes Fluidité Ejectors Temps mort Intensité

    The hills had great airtime. The banked turns were forceless and pretty dead. It doesn't deserve to be a top 50 coaster, but it is a nice woodie for sure.