Walked into this expecting it to be the 3rd best ride here, walked out of this with an astonished face and a Millennium Force hat. Everything is beaut...
Walked into this expecting it to be the 3rd best ride here, walked out of this with an astonished face and a Millennium Force hat. Everything is beautiful on this ride. The scenery, the drop, the AAAAAAAAAAAA! I only got to ride this once but PLEASE SOMEONE TAKE ME BACK TO IT. Best ride ever.
This ride is a stinky piece of crap, pile of kitty litter, a mound of waste that flies try to eat. But it’s not a Taco Bell level log. It has 3 second...
This ride is a stinky piece of crap, pile of kitty litter, a mound of waste that flies try to eat. But it’s not a Taco Bell level log. It has 3 seconds of fun and about 58 seconds of discomfort. Don’t ride this rubbish.
Had high expectations going into this ride... and well, it completely exceeded them. There are no dull spots on the ride, the airtime is super powerfu...
Had high expectations going into this ride... and well, it completely exceeded them. There are no dull spots on the ride, the airtime is super powerful and sustained, the launches are actually forceful (surprised coming from Mack), and the dueling elements, especially on the second half at night, are insane. I thought this was going to be a top 5 coaster for me going into it, and well, after riding, I think it may be my new #1 over a couple of the top-ranked coasters. The celestial spin is also something special, and while not being the best inversion like Velocicoaster's Mosasaurus roll, it's definitely up there with one of the best.
Never been a fan of mouse coasters. This one reminds me the most of the one at Hersheypark. Seemed a bit more janky than a typical mouse coaster, bu...
Never been a fan of mouse coasters. This one reminds me the most of the one at Hersheypark. Seemed a bit more janky than a typical mouse coaster, but had some random pops of airtime. If you like mouse coasters, this should fill your needs. 2/5 stars
Alright, this is an interesting one to review. Around 10 months ago, I would’ve given this ride either 2 or less stars, and added discomfort and head ...
Alright, this is an interesting one to review. Around 10 months ago, I would’ve given this ride either 2 or less stars, and added discomfort and head banging as cons. However, I have experienced a massive 180 with my relation with this ride. Stand as high as you can on the first drop, turns, batwing, and double corkscrews, chill on the straight track, and keep your head forward on the vertical loops. By doing this, you get either way fewer head banging or none at all. The first drop is quite fun, but that is immediately overshadowed by the first vertical loop. Words cannot describe how intense this is, you need to ride it to know what it feels like. You’ll then take a left-hand turn and go into more vertical loops, this time being back to back. These first 3 inversions are powerhouses of positive g’s, which adds variety to the layout. (more on that later) Then you hit an airtime pop into the mid-course. This single airtime moment managed to make it into the pros, which for first time riders, will be a surprise. The mid-course slows you down hard, but not as hard as another coaster in the park. This however, is an example of what a mid-course slowing you down hard should be. Because after the mid-course, you’ll head into a turn and batwing. The batwing provides insane hangtime, all because of that mid-course. Brace yourself for the trimmed turn after the batwing though, this moment is going to give you the most headbanging on the ride, even with the “trick” mentioned earlier. Then, you’ll go into more hangtime filled inversions, with the double corkscrews. Back to the inversion variety comment, you get a mix of positive and negative g’s on the inversions, with the first half being fast-paced, and the second half being in slow-mo. After the double corkscrews, you’ll head into some straight track, and the final brakes. However, in between the straight track and brakes is where you’ll have another moment to brace for cautiously. There is a little dip in between these 2 moments, and just like the trimmed turn from before, it also gives a lot of headbanging. These 2 moments are the only parts you should be worried about in terms of headbanging. (assuming you followed the “trick”) If you’re able to, ride this at night. This thing is a whole different beast at night, where you can get some of the best night rides in the park along with Tatsu. Be warned though, when you ride at night, you might find the daytime rides to be underwhelming.
I was not prepared for how sustained this air is. The large and small hills throw you out of your seat, and you stay out. Got decent room with lap bar...
I was not prepared for how sustained this air is. The large and small hills throw you out of your seat, and you stay out. Got decent room with lap bars, this thing was really giving great airtime. I'd call the strength flojector. Rode in rows 3 and 17.
The best non-dueling raptor. I honestly don’t see why people rank Twisted Colossus over this, no hate to that ride, but this is the superior SFMM RMC....
The best non-dueling raptor. I honestly don’t see why people rank Twisted Colossus over this, no hate to that ride, but this is the superior SFMM RMC. The first drop in the back row is something no one will ever mention when talking about the best first drops, despite it being worthy of being mentioned. Pretty much every single airtime hill delivers ejector, even the finale. In the front row, you get vicious whip on the dive loop and the turnaround that has like 3 names. During the 0-g stall, at least for me, I feel peace, just being by myself with no one to my sides while being upside down. I don’t know why, I’ve experienced many other 0-g stalls, but for some reason I feel this way on this particular stall.
I've never passed out before, but my neck nearly gave out on that upwards helix before the MCBR. And as terrible as the MCBR is, doing it in the front...
I've never passed out before, but my neck nearly gave out on that upwards helix before the MCBR. And as terrible as the MCBR is, doing it in the front allows you to hang to the left for a moment, staring 150 feet down at the ground.
Hyperion might have been my biggest disappointment at Energylandia. I was really looking forward to riding it but found the total package to be a bit ...
Hyperion might have been my biggest disappointment at Energylandia. I was really looking forward to riding it but found the total package to be a bit underwhelming, I'm afraid. My biggest gripe is the constant rattle which left me with a light headache after most of my rides. It's more pronounced on the wing seats but I even had a bad ride on one of the inner seats. Hyperion's biggest strength is its drop including the first camelback which both offer great airtime. The turnaround does nothing for me personally, but that's the case with ~95% of dive loops out there. The following few elements like the speed and airtime hills don't do anything, however, and are complete duds, I'm afraid. Afterwards Hyperion transitions into a speedy layout sticking close to the ground. It's alright for what it is but it's not what I'd like to see from a hyper coaster. I actually think Wodan (Europa Park) or Zadra do a better job of pacing through their elements. At least the final ejector hill before the splash zone is a satisfying end to a ride that wasn't able to really grab me. Personally, I enjoyed the front row more than the back due to a heightened sense of speed. If you're looking to get on Hyperion, wait for the middle of the day (1-2 pm) when the queue times may drop to 5-10 minutes even on busy days.