• Eric Esty

    Théma Inversions Launch Inconfort Temps mort

    Though Premier's trains are a tight fit and the MCBR hits very unreasonably hard, this is still a fun coaster. It's like an amalgamation of Orlando's indoor coasters. Aerosmith's launch and inversions, Mummy's turns and pacing, and Space Mountain's theming. I'm fond of Premier's intense twisty layouts and I'm happy about their modern comeback.

  • Eric Esty

    Airtimes Fun Fluidité

    I'm quite fond of E&F Miler's oval shaped layout. It's short, sweet, and it has airtime. I find myself riding this whenever I'm at Fun Spot.

  • Eric Esty

    Situation Fun Fluidité

    I was lucky enough to get to ride this when I was in elementary school when I was still little, and I rode it with my best friend. It's smooth, fun, and scenic, and the trains sway excellently.

  • Eric Esty

    Théma Fun Longueur

    This is far and away the best junior coaster in Florida. It has many helices and dips, and is excellently themed with the beautiful queue and Buckbeak animatronic.

  • Adrenaline Central

    Fun

    Nice and long, you don't really know what to expect, which is cool.

  • Eric Esty

    Situation Fun Layout

    Words can't describe how unique this coaster is. It's got odd moments of airtime, great laterals, interacts with the whole park, and has a great final helix. This is the crown jewel of SF America.

  • Eric Esty

    Airtimes First Drop Inversions Vibrations Théma

    Worst part of this ride is the timberliners. Though they are comfy, the lap bar is bulky and the seats aren't cushioned, so it's less accommodating. While that's water under the bridge, the biggest problem is that these trains track terribly. The new wooden track should feel glossy, like it would with PTCs or Millennium Flyers, but instead they rattle through the whole course with a loud steel clammering sound. The only other problem with the ride is the lack of landscaping, as the coaster is basically over a concrete pad with no trees in or around the layout, which doesn't help as the structure looks very industrial with its steel frame. With all of that out of the way, those things are easy to ignore, as any woodie is smoothest in the front. The first drop is forceful, the inversion is excellent, and the airtime is strong throughout the layout, especially with a full train. Plus, the pacing is fantastic, with only the two overbanks not being too forceful, but still fun elements. I think Gravity Group's coasters have way better airtime than GCI, but are much more lacking in laterals and the creativity of the turns and layouts. While I do think Mine Blower is more thrilling than White Lightning, I prefer the latter because of the better lighting package, the location whizzing by the other rides in the park and the road, and the smoother, more comfortable experience that makes it much more rerideable.

  • Eric Esty

    First Drop Situation Intensité Vibrations Harnais

    While it is rough and with crappy trains, Boss is a kickass coaster. With four enormous drops, super powerful laterals, and some surprise airtime, it's extremely thrilling. It's enormous, and has an awesome location by the forest, with terrain interaction, by itself. If it was completely retracked with any kind of new trains by PTC, GCI, or GG, it would no doubt be the best coaster in the park. But for now, it's an above average woodie.

  • Eric Esty

    Airtimes Situation Vitesse

    Screamin' Eagle is one my favorite classic woodies for sure. It has good pacing, airtime, laterals, and a great location. As the ride goes on, the pace quickens, the airtime and laterals strengthen, and the trees get closer and closer as you go deeper into the forest. A coaster that gets more and more exciting as it goes on is definitely one of the best kinds of coasters. An absolute classic that I wish was more appreciated.

  • Eric Esty

    Théma Situation Launch

    This is way better than the SFOT version. Out by itself surrounded by the Rapids, with a themed queue and blue track, this is the best steel coaster at SF St. Louis. Backwards launch, intense top hat, and a stupid fun ride experience that I hope sticks around.