• Halish R.

    Airtimes Vitesse Intensité Harnais Inconfort

    Very intense for a Wing Coaster but is also quite juddery

  • Garrett S.

    Situation Chef d'oeuvre Ejectors

    Magnum XL-200 is the best steel coaster ever created. Ride it in 1-3 for the most powerful ejector air of all time.

  • Joshua Brughmans

    Intensité

    I don't know how everyone finds these coasters painfull. On my last few rides there was one moment where I banged my head, but for the rest it's a cool and intense ride. Maybe smaller people have more problems with the headbanging

  • Joshua Brughmans

    Airtimes Chef d'oeuvre Fluidité Débit

    Super nice ride. At first I was hugely dissapointed WB was getting this coaster... Then I rode it and changed my mind

  • Joshua Brughmans

    Inconfort

    Oh well a Vekoma Boomerang. Some rides can be quiet fun.... But most aren't

  • Joshua Brughmans

    First Drop Ejectors Harnais Inconfort Fiabilité

    Went there with great expectations, as I kept the 50th coaster spot for this one. It was a good coaster, but certainly not worth the hype. After the drop and the double inversion everything that follows is bland and lacks uniqueness. Yeah it's good if you love to get ejected multiple times, because thats the only thing it does. Oh yeah, and Ejector with this shite restraints is a pure hell. Did the ride 3 times, one back, one front and one third to last row.

  • Manuel G.

    Absolutely nothing special.

  • Manuel G.

    Fun Théma

    The indoor section is an insult compared to its counterpart at Europa-Park. Apart from that, a solid family powered coaster.

  • Manuel G.

    First Drop Situation Confort Trop court

    The shortness unfortunately takes away from this beautiful machine. It's a shame as it fits well into the park as a whole. The Kraken's mouth is nicely designed and the splash zone well-conceived. After the drop, which is of course the intense highlight of the ride (especially in the back row), and the Immelmann to catch your breath, there is basically only two moments of pretty G-heavy valleys enclosing a hill. And yeah, that's just not enough to make you want to re-ride a lot, no matter how good the drop is. Interestingly, the nearby drop tower Scream feels more of a complete ride than this - from a rollercoaster you simply expect more. 3 stars for the drop and the overall ride experience that oozes B&M-quality.

  • Manuel G.

    Launch Intensité Trop court Théma Fiabilité

    Desert Race is saved solely by its launch - even if there are more intense launches, this surely feels very strong. You also get that nice "second-phase-of-ignition"-feeling, where this thing kicks your butt again half way through the launch track. Best experienced in the first row. The layout after that neither is long nor does it feature spectacular elements, but it does what it does well. Decent airtime and gives you time to comprehend what just happened on the launch track. Still, as a whole, it doesn't feel long enough to be memorable, similar to Krake. Unlike Krake, though, the theming here is disastrous. That's a shame.