• Doyle Rudolph

    Airtimes First Drop Vitesse

    Wow. I expected a good, not great, coaster that would fall near the middle of my giga rankings. What I received was a ride that was relentlessly well-paced from start to finish. The drop is Fury-level, the first hill gives good off-axis air, the turnaround gives a ton of weird, strong forces culminating in a nice pop of ejector into the sustained ejector of the speed hill. The helix is forceful but not overly so, the near miss is absolutely ridiculous, and the last two airtime hills before the brakes hit like a truck - the best elements of the ride. This is my favorite giga.

  • Doyle Rudolph

    Lap Bar Fun Fluidité Temps mort

    This is the weakest adult coaster in the park. That said, it's a pretty fantastic racing coaster with many dueling elements, decent airtime, and an interesting layout. It doesn't hold a candle to its nephew at Kings Island, but it was a very enjoyable ride and experience.

  • Doyle Rudolph

    Lap Bar Launch Ejectors

    I've never liked the Sky Rocket II model, and this dinky little ride didn't look like anything special. But the launch is incredible, just a bit less forceful than a Maverick, the top hat gives far more airtime than it has any right to, the inversions are smooth and provide great forces, and the layout is quietly relentless. This was a surprisingly great ride in a park full of surprisingly great rides.

  • Doyle Rudolph

    Lap Bar Layout Ejectors Temps mort

    This coaster operates without lap bars and looks as rickety as my 90 year old grandfather. Needless to say, I didn't expect much more than a fun, if tame, old school woodie. What I didn't expect was that absurd standing airtime on the double down, which might be the single greatest element I've ever experienced.

  • Doyle Rudolph

    Airtimes Situation Layout

    The retracking treated the red side a lot worse than the blue one, and I wouldn't ride this one on a wheel seat. Still a good ride with great floater and fun races, but the bottoms of the hills are a jolt to the lower back.

  • Doyle Rudolph

    Airtimes Fun Fluidité

    An excellent ride on its own merits, when racing, this ride is exquisite. The ahead-of-its-time airtime from modern profiled hills shows the brilliance of John C. Allen, and the offseason retracking work returned this ride to its rightful position as a classic jewel that led the coaster resurgence in the 1970s.

  • Doyle Rudolph

    Lap Bar Situation Ejectors

    A wonderful, smooth, intense ride that, despite the hype in the community, still managed to surprise me. The airtime is varied but relentless, and it manages to sneak in some wild laterals and near misses in and around the ravine. This is a masterpiece.

  • Doyle Rudolph

    Lap Bar Confort Ejectors Temps mort

    The adorable retrofuturistic aesthetic catches the eye. From off the ride, the coaster looks rough, but the padded seats and single-position lap bar make it feel as smooth as a Modern steel coaster. The pop of ejector airtime going into the lift hill is absolutely absurd, and the sustained laterals following the drop ensure that both you and your riding partner will be pressed against the left side of the seat. Overall a very fun ride!

  • Doyle Rudolph

    Situation Baffes Harnais Inconfort

    The infamous pre-CAD Arrow transitions strike harder here than any other coaster I've ever ridden. The drop is solid, as is the hill and loop. The transition into the turn is rough, but it's nothing compared to the jerk coming out of the second corkscrew. Have a chiropractor on speed dial if you set foot in the queue - your neck and back will thank you.

  • Doyle Rudolph

    Temps mort

    A slow and relaxing ride, this is good if you need a cooldown, but as a ride, accomplishes next to nothing. It would be high on my chopping block to make way for a much-needed modern wooden coaster in its spot and across the river to Millennium Island.

  • Doyle Rudolph

    Temps mort

    This is a family ride, but it skews toward being entirely forceless. The curved station is an interesting throwback, but the ride is entirely slow and offers very little in terms of fun.

  • Doyle Rudolph

    Intensité Fluidité Inconfort

    Wild spinning and a tight, unbanked layout makes for an intense ride that borders on painful many times throughout the course.

  • Doyle Rudolph

    Airtimes Inconfort Temps mort Layout

    The hills give decent airtime, but the turnaround is absolutely lackluster, and the bottoms of the hills are hell on the lower back. In a park that desperately needs a good wooden coaster, Blue Streak just doesn't hit the mark.

  • Doyle Rudolph

    First Drop Inversions Harnais Inconfort A raser !

    Ouch. My legs and nethers were fine, but my head and shoulders took a pummelling. I understand why Mantis got the conversion, it's just a shame that there's a world class floorless right across the park in Bizarro.

  • Doyle Rudolph

    Théma Bonne suprise !

    I'm not a fan of dark rides, so the indoor section wasn't exactly my favorite. This seems to occupy the same strange no-man's-land as Backlot Stunt Coaster, too intense to really be a family coaster but not well paced enough to be a great thrill ride. It was pretty smooth, and the surprise was surprisingly great, but it suffers from trying to be too many things.

  • Doyle Rudolph

    Temps mort Layout

    A ride without much to it, the straight track connecting the drawn out helices just doesn't make for a thrilling experience.

  • Doyle Rudolph

    First Drop Fun Fluidité Trop court

    Having ridden Valravn, I didn't expect much from another dive machine. I found this one surprisingly fun, with a much more interesting layout; the longer holding brake makes the drop more thrilling as well, while the splashdown makes for an epic finale.

  • Doyle Rudolph

    First Drop Fluidité Temps mort

    A weak, repetitive coaster that really suffers from a shorter hold atop the drop than Griffon's. It's smooth, but it just doesn't do much.

  • Doyle Rudolph

    Airtimes Fun Fluidité

    A fun coaster that should really be considered a family coaster (and given a height requirement to match), it loses a lot of its luster when not racing. It's smooth, though, and packs a decent amount of airtime and a surprisingly great handchopper on the drop.

  • Doyle Rudolph

    Inversions Intensité Inconfort

    The transitions on this Arrow looper weren't as bad as some others, but it was still uncomfortable. The helix was laughable; I could feel every track piece transition into the next, as if they couldn't even track a continuous curve properly. The interlocking loops, while picturesque, felt like crashing into a truck, and the OTSR did not agree with my shoulders.

  • Doyle Rudolph

    Vitesse Layout

    A decent early GCI, showing its age and SFA's low maintenance budget (which seems to go mostly to Wild One, and for good reason). Seeing what SFDK did with its cousin, I think an RMC on that scale could be great for the park, while removing a less than great coaster that the park can't maintain.

  • Doyle Rudolph

    Situation Temps mort

    A juddery, meandering ride that only gets good just before it rolls into the final brakes. The pretzel-shaped helices over the water are scenic and fun, but until that point, the ride doesn't really do much. This would be high on my chopping block to create room for a good modern wooden coaster through the trees and onto Millennium Island.

  • Doyle Rudolph

    Inversions Intensité Harnais

    It's a bit rough and shows its age, but it's an intense ride with a lot of interesting inversions and a wild footchopper off of the heart-shaped roll. This is considered one of the worst SLCs? I thought it was decent in spite of the bulky restraints.

  • Doyle Rudolph

    Inversions Launch Intensité Inconfort

    Spaghetti bowls are much less fun in the dark, when you can't brace for the next snappy transitions.

  • Doyle Rudolph

    Théma Fun Fluidité

    A fun, decently thrilling family mine ride with excellent theming.

  • Doyle Rudolph

    Launch Intensité Hangtime Harnais Inconfort

    Surprisingly intense, a shocking amount of hangtime on the twist, and then a wild ride through snappy vertical transitions make for an insane, if not exactly the most comfortable, ride.

  • Doyle Rudolph

    Inversions Hangtime Harnais Temps mort

    My first trip to Kings Island was the weekend of the announcement that this relic of my defunct home park would close at the end of the season. I'm thrilled that I made the trip, but not because of Firehawk itself. The loop offered incredible hangtime, but the rest of the course meandered around while my chest was crushed by the bulky vest restraints. I'm thankful to this coaster for getting me to Kings Island, but I'm not wearing the nostalgia goggles about this one - especially with the plot being used for a giga coaster next season.

  • Doyle Rudolph

    Launch Intensité Temps mort

    Somewhere in the no-man's-land between a quality family ride and an intense launched coaster sits Backlot Stunt Coaster. A sharp banked transition leads into a tight and forceful helix that makes no bones about this ride not being fir the faint of heart, but then it seems to die into a tame experience. The ride can't seem to make up its mind on what it wants to be, and it suffers on both ends of the spectrum.

  • Doyle Rudolph

    Intensité Fluidité

    It doesn't hold a candle to its RMC-converted cousin in Charlotte, but the retracked section is butter smooth and the trademark CCI forces make it a pretty intense ride.

  • Doyle Rudolph

    Situation Fun

    A fun, picturesque family mine train.