Tous les avis
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Situation Fun
+1 credit. Four laps, as if trying to make it worth the 5£ it costs (+1£ for the card if you don't have it). It was somehow fun, and the location is impressive. I'd never have imagined they have all that down there at Candem.
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Théma Inversions Fun Vibrations Trop court Débit
Great theming around the area and great soundtrack as well. I was shouting out Jumanji when at the top of the jaguar rock like crazy. The trains are quite mediocre, though. They look too plastic-like, not very realistic. Probably the worst wing-coaster trains I've seen. The launches are fun, and the one inversion as well. However, the backwards spike was very disapointing, as we got asigned the first row, so it did pretty much nothing. Also, it does have a rattle. And know that I'm one of the least complaining enthusiasts ever when it comes to rattly rides, but this was... weird. A B&M, brand new, and so slow, and yet it has a low frequency-high amplitude vibration that was quite annoying. Oh, and capacity is that bad. And unfortunately the single rider queue is all but useless, as they keep asking people further back on the normal queue, trying to find small groups to avoid using the single riders. Badly managed. We ended up waiting just as much as we would have on the normal queue.
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Fun
I love Maurer spinners and this one's pretty good. We got a very unbalanced train, so we were spinning like crazy and laughing out loud all the time. I wish I had gotten a second ride to take it all in better, but capacity is terrible and there was no time for rerides. Theming is quite lacking, with the exception of some unsettling humanoid burnt shadows on the storage building, as marks of horrible deaths by dragon fire — why they have such a thing at a family-friendly park is beyond me.
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Théma Fun
Capacity isn't good, but it's a mere Wild Mouse, so it was the shortest coaster queue of the day. Theming is quite well done. Trains are less comfy than Mack's, but nothing too crazy. And the ride itself is just a Wild Mouse, pretty average one.
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Théma Fun Débit Inconfort
It was more fun than expected. Unlike some modern Vekoma suspendeds, this one does swing quite significantly, which is nice. An Arrow it is, and like an Arrow it feels, with the jankiness and awkward transitions that can be expected from them. I think I liked it more than the other Arrow I've ridden, El Diablo at Portaventura, as this one is a bit more intense and has the swinging gimmick. Theming is quite well done, specially the station. However, capacity is awful (as in the rest of Chessington), which shouldn't be given it has two trains, and not small ones. The fast pass has way too much priority.
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Fun Théma
For a brand new ride, the theming is practically non-existent, at least in the queue. Come on, they could have done better. The coaster itself is by far the most intense one at the park, which isn't much, though. There's some surprising whip right after the backwards drop which caught me completely off-guard, as you don't see it comming, and there's a couple of very slight floaters. Not much more to say. The hill where the trains come face to face are too slowly paced, it almost looks like it's gonna have a rollback. Regarding the dueling ops, they assign you a side, but thankfully they do let you choose if you ask. Glad for that, else I'd have missed the Allstars credit. And I almost did, as when I was already on ride, on the front row, the ride broke down. And it was already past the park's closing time. Fortunately, very fortunately, they let us (the people who where already inside) wait to see if it reopened soon (and it did!), but the rest of the people queuing had to leave. Pity for them, but I'm personally very grateful to the park and staff (would've hated missing a cred and +1h wait that could've been spent on their amazing flying theater).
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Fun Théma
For a brand new ride, the theming is practically non-existent, at least in the queue. Come on, they could have done better. The coaster itself is by far the most intense one at the park, which isn't much, though. There's some surprising whip right after the backwards drop which caught me completely off-guard, as you don't see it comming, and there's a couple of very slight floaters. Not much more to say. The hill where the trains come face to face are too slowly paced, it almost looks like it's gonna have a rollback.
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Théma Bonne suprise !
The dark ride portion is very nice! I knew it was decent, but it slightly exceeded expectations, which is great. The entrance and queue castle theming looks quite nice as well, although I'd have loved it to look more... Lego-like. The coaster part is quite tame, it's just a kiddie, but it's long enough, and at the back the drops probably gave some weakish air.
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Théma Débit
Ops are terrible here. There weren't even that many people in line, and I had to wait over 50 min for this cred. There's some theming, but that nice little castle doesn't look Lego at all.
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Confort
+1 credit. Quite comfy. Glad I did this early in the morning to avoid waiting much for such a tame kiddie. At least it looks nice. My friends hated me for making us ride it, but a cred's a cred, man. Not having watched any POVs, it was a surprise to find out this is a Ba-a-a-Express clon?
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Airtimes First Drop Fun Inconfort
My 150th credit. I was looking forward to my first Gravity Group, and now I'm eager to try some "normal" Gravity Group. 'Cause this one was a lot of fun, but it felt very weird at times. The compactness of the layout is amazing, but when riding, it kinda seems as though they'd design an average coaster, then crumpled it to fit in the available space. There are two moments when it starts climbing up a hill but, when it gets horizontal, it makes an unexpected flat turn before dropping down. It feels weird. Also, there are some valleys with abrupt accelerations and decelerations. It's best enjoyed at the back. The front provides an even more irregularly paced experience, you never get the forces you expect. All this said, I did enjoy Twister a lot, it was my favourite at the park. The pops of ejector are a lot of fun, the drop is great for its height and the coaster keeps going forever. I liked the trains, these Timberliners are quite comfy and it's amazing they can traverse through such a cramped layout. The restraints were ok, they didn't bother me. However, Millenium Flyers are still the best, this GG trains aren't the best for lateral G's.
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Situation Fun Inversions
Experiences like this are the reason why I read coaster reviews before my trips. Monster can be very enjoyable if you know what to expect. It is NOT an intense B&M invert. It's maybe on the blue fire intensity level, perhaps even a bit less, hardly pulling any G's throughout the layout. However, it can be a lot of fun. Don't accuse me of blasphemy, but, in a way, it kinda reminds me of FLY. The location over the park and the buildings is awesome and there are plenty of good legchoppers. The drop towards the water is nice, and it provides some air at the back. There's also a very surprising airtime pop towards the middle, I didn't expect it at all. It's very nice and at the front it hits harder. In that regard, this is one of the very few coasters on which I prefer a front row ride. The views and near misses are the highlight of the ride, and as it's a B&M invert, those can't be enjoyed at the back. Besides, the inversions are completely forceless, no positives, no whip, no hangtime (why put inversions in, then??), and if you're not at the very front, you 'll barely notice you're going upside down.
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Situation Fun
I generally prefer Gerstlauer bobsleds over Mack wild mice, as they have a more varied layout with some banked turns and more drops. However, I'm not a great fan of these coaster types overall, those laterals-filled turns aren't great for me. I believe Mack's mouse trains are better for that. Anyway, this coaster was fun and the location, as with most other rides at the park, is stunning. The compactness of everything and the views of the sea and city are amazing.
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Inconfort Intensité
Wtf. Really, like, wtf. I'd ridden its smaller brother Inferno at Terra Mítica, and I don't remember it being anything like this. The first drop provided some "insane" ejector. Then, on the first level, we didn't get any spin. But the second drop sent us swinging back and forth, pulling some weird frontals. And the third drop unleashed the real insanity. A whole spin, and some really, really crazy out-of-your-seat frontal G's into the harness. Very nauseating, I don't quite remember what happened afterwards. I only know we got a chance to reride without getting out, 'cause nobody was in line (why could it be?), and we turned it down. Maybe we just got a bad ride, but I'm not willing to verify that.
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Théma Situation Fun Intensité
Almost as intense as Monster xD. Now, seriously, this is a pretty forceless family coaster, but it's smooth, comfortable and fun; also, it pulls some unexpected G's at the final helix. Theming's not bad. However, the real highlight is the location: that first turn and hill on the air and over the park and water.
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Bonne suprise ! Fun
I expected this to be one of the most boring credits ever. However, I ended up having more fun than I'd have thought. The laterals there are quite enjoyable. It's a bit like a mild, kiddie wild mouse, and for someone who finds the lateral G's on wild mice uncomfortably extreme, this kiddie was pretty nice. Sort of a "domestic mouse". Don't expect a real coaster, thought, it's a very tame kiddie after all.
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Inconfort
Did it for the credit, but these old Zierer tivolis are uncomfortable. Those trains are not good, I didn't quite enjoy my ride.
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Nice kiddie, but I think I spent most of the time looking at Wildfire in awe. The trains are cute.
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Théma Fun
It has pretty nice theming around. It's not much, but it's way more than I'd expected from a zoo. The coaster is fun, a credit that makes the nice kids area worth a visit while on your way to Wildfire.
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Airtimes Vitesse Intensité
Definitely better than Colossos. From the POV, the layout seemed repetitive and uninteresting, just airtime, boring turn, and so on. It didn't feel like that, though. The turns were taken at quite a high speed, which, combined with traversing under the gorgeous wooden structure, was a lot of fun and led to a well paced ride rather than to dead spots. The near misses really helped mantain that pacing and feeling of speed, and all the airtimes were strong ejectors. Both tunnels were a lot of fun, too. Also, the strongest hill wasn't the first one, nor any close to the beginning, but one of the last ones before the brakes. I mean, unlike some other airtime machines, this coaster didn't go from best to worse in a decreasing level of intensity throughout the layout. Finally, the drop was good, and the valleys pulled some decent G's, though, as expected they weren't very sustained.
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First Drop Bonne suprise ! Intensité
What a surprise. By far Europe's best dive coaster (I've yet to ride the original Oblivion, but... you know). I came with low expectations, but it ended up being a very solid top 3 at the park. It was the first time a dive's first drop impressed me. With this coaster model, size does matter, man. The hanging, the views, the weightlessness drop and the foggy tunnel are great. By the way, I really appreciated that the valley on that tunnel kept the forces strong and sustained, unlike others such as Oblivion-The Black Hole or Krake. And that intensity was well mantained throughout the ride. Those positive G's were combined with some nice inverions (mediocre immelman and two great rolls), and there was also a quite decent airtime moment. It's maybe a short ride, but it's more than long enough for me, specially for a dive coaster. The station has nice theming as well. Oh, and the operations were great, specially that single rider queue. Best ones at the park. However, the obligation to pay for the ride lockers was insulting - I've never seen that in any other park in Europe, not even other rides at Liseberg have that.
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Situation Fun
Great family coaster! I had a lot of fun riding it. Also, it looks amazing from the pathways, intertwined with Helix and with itself.
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Situation Fun
Nice station and location. It looks pretty impressive from outside and is a nice family coaster on the intensity-level of Lisebergbanan. It doesn't provide much, though, but it's worth a ride.
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Théma Fun
Nice kiddie. The queue has some decent rockwork.
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Just a credit.
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First Drop Bonne suprise ! Fun
Wow. Not even 30m, and quite short. I thought Rutschebanen would be my favourite at the park. But man, does this tiny B&M pack a punch. It does pull some forces, specially between the loop and the immelman, where it provides some nice sustained Gs. The zero-G-roll is perfectly executed, with a bit of whip and some hangtime. And the beginning and ending turns are fun as well, with some weakish positives and some decent transitions. But the most surprising part was the drop. It is not steep and it looks like trash from the outside, but it provides some perfect weightlessness with the butterflies-in-your-stomach feeling at the back of the train. Very enjoyable coaster. Also, it looks gorgeous from opposite the lake.
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Bonne suprise !
Expected just +1cred, ended up having fun. That tiny little hill provides some weakish floater :-)
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Fun Fluidité
Nice kiddie. Really smooth; the jerkiness of its older brothers isn't there anymore, which is great. However, it's not the most forceful of its kind. The best thing of the ride is how high it goes, travelling over other rides and pathways with great views.
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Théma Fun Inconfort
As has been said, it's amazing that a coaster this old can beat a good deal of modern woodies. The smoothness is unbelievable, and so is the fact that it has those strong airtime pops. One tiny con, however, is that, because the trains are also old, they're not as cushioned as millenium flyers and other newer ones, so after the airtimes your butt drops onto a hard bench, which can hurt a bit. Not a major problem, though. Overall it's a lot of fun, and the theming is awesome. Love the rockwork and tunnels. Just wish it had one last surprise airtime in the final section. P.S. The breakmen are great!!
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Théma Chef d'oeuvre Ejectors Lap Bar
Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everything is very well done, and there is a solid, fitting story to the ride. The coaster is proof of what Gerstlauer can do when allowed to (budget-wise). Great pacing, some positives, a couple of pretty good airtime moments and a bunch of well placed laterals. And the whip. Oh, man, is this ride whippy. And I love that. Best is in that regard the exit of the overbank after the octopus arm; it felt as though it were to rip my arm off. The infinity coaster trains are quite good and the clamshells seem pretty comfy at first, I loved them at Fury. Here, however... They're not first class, it's too of an aggressive ride for them, and I ended up with some bruises. Nothing too bad, though. The only "big" con I have about this one-of-a-kind masterpiece is its "rerideability". It was great, and as the park was quite empty, I managed to get 9 rides. I could have ridden it once or twice more, there was time, but I didn't. I didn't feel like it. Yeah, it's awesome, but there were... certain parts (in plural) I just felt like waiting for them to pass, after two or three rides. And the main layout isn't very long to compensate that. Great coaster anyway, definetely worth a visit on its own to beautiful HP.