• Daniel Stark

    Fun Théma

    For a brand new ride, the theming is practically non-existent, at least in the queue. Come on, they could have done better. The coaster itself is by far the most intense one at the park, which isn't much, though. There's some surprising whip right after the backwards drop which caught me completely off-guard, as you don't see it comming, and there's a couple of very slight floaters. Not much more to say. The hill where the trains come face to face are too slowly paced, it almost looks like it's gonna have a rollback. Regarding the dueling ops, they assign you a side, but thankfully they do let you choose if you ask. Glad for that, else I'd have missed the Allstars credit. And I almost did, as when I was already on ride, on the front row, the ride broke down. And it was already past the park's closing time. Fortunately, very fortunately, they let us (the people who where already inside) wait to see if it reopened soon (and it did!), but the rest of the people queuing had to leave. Pity for them, but I'm personally very grateful to the park and staff (would've hated missing a cred and +1h wait that could've been spent on their amazing flying theater).

  • Daniel Stark

    Fun Théma

    For a brand new ride, the theming is practically non-existent, at least in the queue. Come on, they could have done better. The coaster itself is by far the most intense one at the park, which isn't much, though. There's some surprising whip right after the backwards drop which caught me completely off-guard, as you don't see it comming, and there's a couple of very slight floaters. Not much more to say. The hill where the trains come face to face are too slowly paced, it almost looks like it's gonna have a rollback.

  • Daniel Stark

    Théma Bonne suprise !

    The dark ride portion is very nice! I knew it was decent, but it slightly exceeded expectations, which is great. The entrance and queue castle theming looks quite nice as well, although I'd have loved it to look more... Lego-like. The coaster part is quite tame, it's just a kiddie, but it's long enough, and at the back the drops probably gave some weakish air.

  • Daniel Stark

    Théma Débit

    Ops are terrible here. There weren't even that many people in line, and I had to wait over 50 min for this cred. There's some theming, but that nice little castle doesn't look Lego at all.

  • Daniel Stark

    Confort

    +1 credit. Quite comfy. Glad I did this early in the morning to avoid waiting much for such a tame kiddie. At least it looks nice. My friends hated me for making us ride it, but a cred's a cred, man. Not having watched any POVs, it was a surprise to find out this is a Ba-a-a-Express clon?

  • Daniel Stark

    Airtimes First Drop Fun Inconfort

    My 150th credit. I was looking forward to my first Gravity Group, and now I'm eager to try some "normal" Gravity Group. 'Cause this one was a lot of fun, but it felt very weird at times. The compactness of the layout is amazing, but when riding, it kinda seems as though they'd design an average coaster, then crumpled it to fit in the available space. There are two moments when it starts climbing up a hill but, when it gets horizontal, it makes an unexpected flat turn before dropping down. It feels weird. Also, there are some valleys with abrupt accelerations and decelerations. It's best enjoyed at the back. The front provides an even more irregularly paced experience, you never get the forces you expect. All this said, I did enjoy Twister a lot, it was my favourite at the park. The pops of ejector are a lot of fun, the drop is great for its height and the coaster keeps going forever. I liked the trains, these Timberliners are quite comfy and it's amazing they can traverse through such a cramped layout. The restraints were ok, they didn't bother me. However, Millenium Flyers are still the best, this GG trains aren't the best for lateral G's.

  • Daniel Stark

    Situation Fun Inversions

    Experiences like this are the reason why I read coaster reviews before my trips. Monster can be very enjoyable if you know what to expect. It is NOT an intense B&M invert. It's maybe on the blue fire intensity level, perhaps even a bit less, hardly pulling any G's throughout the layout. However, it can be a lot of fun. Don't accuse me of blasphemy, but, in a way, it kinda reminds me of FLY. The location over the park and the buildings is awesome and there are plenty of good legchoppers. The drop towards the water is nice, and it provides some air at the back. There's also a very surprising airtime pop towards the middle, I didn't expect it at all. It's very nice and at the front it hits harder. In that regard, this is one of the very few coasters on which I prefer a front row ride. The views and near misses are the highlight of the ride, and as it's a B&M invert, those can't be enjoyed at the back. Besides, the inversions are completely forceless, no positives, no whip, no hangtime (why put inversions in, then??), and if you're not at the very front, you 'll barely notice you're going upside down.

  • Daniel Stark

    Situation Fun

    I generally prefer Gerstlauer bobsleds over Mack wild mice, as they have a more varied layout with some banked turns and more drops. However, I'm not a great fan of these coaster types overall, those laterals-filled turns aren't great for me. I believe Mack's mouse trains are better for that. Anyway, this coaster was fun and the location, as with most other rides at the park, is stunning. The compactness of everything and the views of the sea and city are amazing.

  • Daniel Stark

    Inconfort Intensité

    Wtf. Really, like, wtf. I'd ridden its smaller brother Inferno at Terra Mítica, and I don't remember it being anything like this. The first drop provided some "insane" ejector. Then, on the first level, we didn't get any spin. But the second drop sent us swinging back and forth, pulling some weird frontals. And the third drop unleashed the real insanity. A whole spin, and some really, really crazy out-of-your-seat frontal G's into the harness. Very nauseating, I don't quite remember what happened afterwards. I only know we got a chance to reride without getting out, 'cause nobody was in line (why could it be?), and we turned it down. Maybe we just got a bad ride, but I'm not willing to verify that.

  • Daniel Stark

    Théma Situation Fun Intensité

    Almost as intense as Monster xD. Now, seriously, this is a pretty forceless family coaster, but it's smooth, comfortable and fun; also, it pulls some unexpected G's at the final helix. Theming's not bad. However, the real highlight is the location: that first turn and hill on the air and over the park and water.

  • Daniel Stark

    Bonne suprise ! Fun

    I expected this to be one of the most boring credits ever. However, I ended up having more fun than I'd have thought. The laterals there are quite enjoyable. It's a bit like a mild, kiddie wild mouse, and for someone who finds the lateral G's on wild mice uncomfortably extreme, this kiddie was pretty nice. Sort of a "domestic mouse". Don't expect a real coaster, thought, it's a very tame kiddie after all.

  • Daniel Stark

    Inconfort

    Did it for the credit, but these old Zierer tivolis are uncomfortable. Those trains are not good, I didn't quite enjoy my ride.

  • Daniel Stark

    Nice kiddie, but I think I spent most of the time looking at Wildfire in awe. The trains are cute.

  • Daniel Stark

    Théma Fun

    It has pretty nice theming around. It's not much, but it's way more than I'd expected from a zoo. The coaster is fun, a credit that makes the nice kids area worth a visit while on your way to Wildfire.

  • Daniel Stark

    Airtimes Vitesse Intensité

    Definitely better than Colossos. From the POV, the layout seemed repetitive and uninteresting, just airtime, boring turn, and so on. It didn't feel like that, though. The turns were taken at quite a high speed, which, combined with traversing under the gorgeous wooden structure, was a lot of fun and led to a well paced ride rather than to dead spots. The near misses really helped mantain that pacing and feeling of speed, and all the airtimes were strong ejectors. Both tunnels were a lot of fun, too. Also, the strongest hill wasn't the first one, nor any close to the beginning, but one of the last ones before the brakes. I mean, unlike some other airtime machines, this coaster didn't go from best to worse in a decreasing level of intensity throughout the layout. Finally, the drop was good, and the valleys pulled some decent G's, though, as expected they weren't very sustained.

  • Daniel Stark

    First Drop Bonne suprise ! Intensité

    What a surprise. By far Europe's best dive coaster (I've yet to ride the original Oblivion, but... you know). I came with low expectations, but it ended up being a very solid top 3 at the park. It was the first time a dive's first drop impressed me. With this coaster model, size does matter, man. The hanging, the views, the weightlessness drop and the foggy tunnel are great. By the way, I really appreciated that the valley on that tunnel kept the forces strong and sustained, unlike others such as Oblivion-The Black Hole or Krake. And that intensity was well mantained throughout the ride. Those positive G's were combined with some nice inverions (mediocre immelman and two great rolls), and there was also a quite decent airtime moment. It's maybe a short ride, but it's more than long enough for me, specially for a dive coaster. The station has nice theming as well. Oh, and the operations were great, specially that single rider queue. Best ones at the park. However, the obligation to pay for the ride lockers was insulting - I've never seen that in any other park in Europe, not even other rides at Liseberg have that.

  • Daniel Stark

    Situation Fun

    Great family coaster! I had a lot of fun riding it. Also, it looks amazing from the pathways, intertwined with Helix and with itself.

  • Daniel Stark

    Situation Fun

    Nice station and location. It looks pretty impressive from outside and is a nice family coaster on the intensity-level of Lisebergbanan. It doesn't provide much, though, but it's worth a ride.

  • Daniel Stark

    Théma Fun

    Nice kiddie. The queue has some decent rockwork.

  • Daniel Stark

    Just a credit.

  • Daniel Stark

    First Drop Bonne suprise ! Fun

    Wow. Not even 30m, and quite short. I thought Rutschebanen would be my favourite at the park. But man, does this tiny B&M pack a punch. It does pull some forces, specially between the loop and the immelman, where it provides some nice sustained Gs. The zero-G-roll is perfectly executed, with a bit of whip and some hangtime. And the beginning and ending turns are fun as well, with some weakish positives and some decent transitions. But the most surprising part was the drop. It is not steep and it looks like trash from the outside, but it provides some perfect weightlessness with the butterflies-in-your-stomach feeling at the back of the train. Very enjoyable coaster. Also, it looks gorgeous from opposite the lake.

  • Daniel Stark

    Bonne suprise !

    Expected just +1cred, ended up having fun. That tiny little hill provides some weakish floater :-)

  • Daniel Stark

    Fun Fluidité

    Nice kiddie. Really smooth; the jerkiness of its older brothers isn't there anymore, which is great. However, it's not the most forceful of its kind. The best thing of the ride is how high it goes, travelling over other rides and pathways with great views.

  • Daniel Stark

    Théma Fun Inconfort

    As has been said, it's amazing that a coaster this old can beat a good deal of modern woodies. The smoothness is unbelievable, and so is the fact that it has those strong airtime pops. One tiny con, however, is that, because the trains are also old, they're not as cushioned as millenium flyers and other newer ones, so after the airtimes your butt drops onto a hard bench, which can hurt a bit. Not a major problem, though. Overall it's a lot of fun, and the theming is awesome. Love the rockwork and tunnels. Just wish it had one last surprise airtime in the final section. P.S. The breakmen are great!!

  • Daniel Stark

    Théma Chef d'oeuvre Ejectors Lap Bar

    Do avoid spoilers as far as you can. I'll spoil nothing here. This is definitely a world class ride. Theming is top notch, the queue, tower and everything is very well done, and there is a solid, fitting story to the ride. The coaster is proof of what Gerstlauer can do when allowed to (budget-wise). Great pacing, some positives, a couple of pretty good airtime moments and a bunch of well placed laterals. And the whip. Oh, man, is this ride whippy. And I love that. Best is in that regard the exit of the overbank after the octopus arm; it felt as though it were to rip my arm off. The infinity coaster trains are quite good and the clamshells seem pretty comfy at first, I loved them at Fury. Here, however... They're not first class, it's too of an aggressive ride for them, and I ended up with some bruises. Nothing too bad, though. The only "big" con I have about this one-of-a-kind masterpiece is its "rerideability". It was great, and as the park was quite empty, I managed to get 9 rides. I could have ridden it once or twice more, there was time, but I didn't. I didn't feel like it. Yeah, it's awesome, but there were... certain parts (in plural) I just felt like waiting for them to pass, after two or three rides. And the main layout isn't very long to compensate that. Great coaster anyway, definetely worth a visit on its own to beautiful HP.

  • Daniel Stark

    Théma Inversions Ejectors Déception !

    Don't read reviews. Don't watch POVs. Don't do research. Decent coaster with good theming, that's all you need to know. ___ALERT, SPOILERS AHEAD___. This is the coaster with the best onride storytelling I've ever ridden. Theming is some of the best: great atmospheric queue enhanced by those creepy sounds, great station and nice (very) little dark ride portion at the beginning. Then a sudden small drop into the launch, completely dark, and you turn right and rush into blinding daylight, into that super powerful ejector hill. Then some mediocre layout and a "final" inversion, a very well paced heartline roll wich is taken at the exactly perfect speed. One of my favourite inversions. And then, another one of the surprises for first-timers, the vertical lift inside the tower with another show scene and some projections. A steep drop and a couple of turns in pitch black. And it's suddenly over. One of the most unique coasters I've ever ridden, and I only wish my German was better in order to understand the show scenes. It has a horrible pacing due to the many stops to tell the story, but it doesn't matter, as this isn't a regular roller coaster. It's a storytelling experience, the coaster is just a side part. However, that first camelback and that elite inversion are really awesome. The rest of the layout is just there, doesn't really provide any forces, but it's okay. Nevertheless, the launch heavily disappointed me. I'd heard it is the world's most powerful LSM, so expectations were high, but I didn't really feel it that much. It's good, but nothing too crazy. Maybe it was an issue of expectations, but I'd swear I felt Anubis' launch at Plopsaland more powerful. The drop wasn't my favourite, either, too abrupt and less enjoyable in the darkness, but it was fun. Another con was that, for some reason, this coaster left me slightly nauseous, but I don't know exactly why. Abrupt force changes, disorienting dark part, long show while on the lift? Could be. Anyway, this is an awesome ride with some of the best theming I've ever seen.

  • Daniel Stark

    Bonne suprise ! Intensité Ejectors

    Woodies always look impressive, their massive structure make them seem larger than they are. But Colossos is already enormous. So, wow. Firstly, I like the theming, the giant is imposing from offride and enjoyable onride, its roar is really intimidating and the station looks nice. Besides, it has quite a good soundtrack, my favourite from the park, and I love that it's played through the lift hill. That's something that should be made more often, it really adds to the experience. Then, the drop, although it's just straight track (it reaches it max angle soon and then looses all curvature), really provides, it exceeded expectations. With those long trains, if you ride at the back it gives powerful ejector that's then sustained by weakish floater till the bottom. The next two camelbacks are awesome as well, great, sustained ejector air all throughout. However, the turnaround isn't the best, and the rest of the hills only give mediocre floater. On my first rides, I didn't really complain about that, but the more I rode Colossos, the more I felt those other hills were too weak. However, they're fun, and you really feel the speed of this monster flying through the layout. The lap bars were awesome at times, offering great freedom for the first ejectors; but sometimes they stapled on the first valley. I don't know why that happend only at times, maybe it depends on the specific seat or something, but it happend, unfortunately. Also, the valleys were very intense, the two first ones and mainly the one after the turnaround. I'd never have thought that the most forceful (positive-Gs-wise) coaster at the park was their woodie. Awesome intense valleys amidst awesome ejector hills. If only that quality was kept all throughout... By the way, this is a coaster made out of wood, but it does not feel like a woodie at all. If I'd ridden blindly, I'd have sworn it was steel. No rattle at all and incredible forces for a woodie. That's great, on the one side, but on the other, I did miss the wooden coaster feel I've always loved. Overall, awesome roller coaster and clearly best at the park for me.

  • Daniel Stark

    Airtimes Bonne suprise ! Déception !

    It'd been a long time since my last time on a hydraulic launch, and expectations were very high. They weren't met (probably memory had idealised it). The launch felt too short and weak. On rerides, I found it strong enough to be enjoyed, but nothing crazy really. On another hand, the rest of the coaster was a really nice surprise. This is a fun machine, I enjoyed it a lot more than expected. The first turn has some whip into it, the coaster pulls some decent positives and there are three nice airtime moments. The OTSR didn't bother me at all, they fit the ride well enough. There isn't much theming, but the helicopter and some scarce desert theming around the queue are better than nothing. It's in the desert area, so it's not meant to be very scenic. Besides, it has a soundtrack, although it's not very catchy. The ride may be a bit too short, but I'm okay with that. It always left me cheerful, it provides enough forces and enjoyment, and it's pretty good capacity-wise, with a short layout, separate loading-unloading stations and bag shelves before the airgates. So, short queues for a short ride; that's fair.

  • Daniel Stark

    Inversions Layout Harnais

    Better than Raptor. This is what I expected a B&M wing would feel like. It has more positive G's (not too many, though) and a more interesting and longer layout. Theming is slightly over average, with a nice soundtrack that really fits the theme. However, as opposed to raptor, there isn't really any onride theming with near-misses, but it's not needed. Unexpectedly, the weakest element was the speed hill. It wasn't very forcefull and the vest restraints killed any airtime it would give. The first drop (my first dive drop) was nice for its uniqueness, but I rather prefer traditional drops with airtime. However, it was fun and really fits the ride, which is a compact inversions machine. And hurray, there was no vertical loop there (not a fan of those). And although there was a dive loop and an immelman, they were shaped so that they mostly felt like zero-g-rolls. As a result, all the inversions were floaty rolls taken slowly and providing a pretty unique feeling because of the riding position. Solid coaster overall.

  • Daniel Stark

    Théma Fun Trop court Layout

    Dives are my least favourite B&M model. The main appeal is supposedly the drop, but it only gives floater air and the hanging moment doesn't build enough anticipation for me. There are many other coasters out there these days that manage to do that "vertical-hanging-before-the-steep-drop" way better. And other than the drop, most dives (at least those in Europe) have pretty much nothing to offer, specially Krake. It did pull some decent positives on my second ride late in the afternoon, though, but that's about it. Theming is nice, with the big Krake figure and some theming here and there around the queue. Besides, the soundtrack isn't bad and it really fits the ride.