• Heiko Hartmann

    Débit Chef d'oeuvre Ejectors Inconfort Intensité

    This coaster is a masterpiece in engineering - a showcase of what Mack Rides is capable of. A moving platform in the station, up to 7 trains on the track at the same time, a surprise effect before the launch, lots of different ride elements. There is also very good theming in the queue line and the station. The downside for me: Way too much ejector, the ride reels off the various ride figures far too quickly one after the other. It is a "Jack of all trades" - but "Master of none". E.g. there is a vertical launch - but the one on Wicked is much better. There is a zero stall, but it is short. There is a shuttle launch section, but it is no comparison to Toutatis. There are dives and tight turns near to the ground, but there are other coaster which do this much better. And so on.

  • Heiko Hartmann

    Airtimes

    Definitely the best wooden coaster in the UK now. Lots of airtime moments and some "out of control" moments. Relatively smooth. It's more thrilling in the back row.

  • Heiko Hartmann

    Bonne suprise ! Fluidité

    This takes less space than a standard mouse and is surpisingly smooth.

  • Heiko Hartmann

    Confort Ejectors Hangtime Intensité

    Looking from the outside, the train seems too move a little bit slow - but don't let this fool you! Nearly every part of this ride can be passed forward facing, backward facing or sideway facing. And this produces some thrill I never experienced before. The trains do not spin fast, instead they slowly turn in different directions which makes such a big difference. Be warned: Re-rides may make you dizzy though. Theming in the queue line, the station and on the trains is top-notch.

  • Heiko Hartmann

    Intensité Ejectors Inconfort Layout Fiabilité

    Did ride in the last row - which unfortunately was very uncomfortable. The layout is missing a 'flow', instead it simply tries to generate as much ejector as possible all the time. For me, Toutatis is the better ride - but riders who seek more intensity may prefer this one.

  • Heiko Hartmann

    First Drop Launch Trop court

    Well, compared to the old 'Top Thrill Dragster' the launch doesn't kick as much, but it is powerful enough to provide real fun. Reaching the peak of the ride and dropping down are the highlights number two and three... and then the ride is already over. Ok, when there are no longer queue lines.

  • Heiko Hartmann

    Fun Fluidité Théma

    Intamin delivered a very fun ride system here: smooth and lots of tricky effects. Unfortunately, the theming and the video projections cannot hold up.

  • Heiko Hartmann

    Situation Layout

    A very run-down Intamin Inverter with a very unspectacular layout. Not as rough as an Vekoma SLC, but near.

  • Heiko Hartmann

    Airtimes Confort Fun

    After the Lech Coaster, which was a little bit too agressive for my tastes, Vekoma fully delivers with this coaster. The front gives you a milder ride with floating airtime while the back delivers some good ejector airtime. Great first drop, wonderful hangtime in the following inversion. Some snatchy twists and turns, an inversion through the station and fun, fun, fun. Your daddy will also like this.

  • Heiko Hartmann

    Airtimes First Drop Harnais Vibrations

    The good thing here is: Ride in the front for more aggressiveness and ejector airtime, ride in the back for floater airtime on the first two hills. Unfortunately it already has some slight rattle in the back seats.

  • Heiko Hartmann

    Airtimes Launch Fun Débit

    Loved the floater (or weak ejector) airtime on the hills. Very smooth ride.

  • Heiko Hartmann

    Situation Fun Inconfort

    With the new 2021 Premier Rides trains this is now re-rideable. The location is great, it also has quite some speed at the beginning. There are still some rough edges here and there. Very expensive though.

  • Heiko Hartmann

    Harnais

    Unbelievable bad restraints.

  • Heiko Hartmann

    First Drop Vibrations Baffes Débit

    Unbelievable bad capacity lead to 120 minutes wait times, rattly ride (especially on the outside seats), horrible head- and footbanging. Not sure why this ride is the only one which needs a locker in SFMM. The first drop is great though, but overall the ride is not that intense (but uncomfortable). Arrow seemed to have a problem stopping the seats from wildly swinging around, which caused the worst headbanging I ever had on any of the 900+ coasters I have ridden so far. I consider this a failed concept.

  • Heiko Hartmann

    Bonne suprise ! Confort Intensité

    A family coaster packed with effects and theming. Could be a little bit more intense on the launch section (missed opportunity for some airtime), but the backwards part has some intensity. Together with the well done queue line, this is probably the best coaster in the park now.

  • Heiko Hartmann

    Théma Confort Trop court

    As I already mentioned for 'Max': Too little duelling for a duelling coaster, theming is good but nothing special for Efteling.

  • Heiko Hartmann

    Théma Confort Trop court

    The main con I have for this ride: For a duelling coaster, it does too little duelling. The theming is nice, but probably below the average in Efteling. Good for families though.

  • Heiko Hartmann

    Situation Intensité

    This coaster is nearly energy neutral - that's why you have to walk up in the tower to the station. The ride itself is family fun, but could have been a little bit more intense (even for a family ride).

  • Heiko Hartmann

    Airtimes First Drop Intensité

    An intense version of a Winged coaster, this may cause greyouts. Besides this, I like the scenery of the ride (over the sea) and the little pops of airtime. One of the thes best B&M winged coasters out there.

  • Heiko Hartmann

    Fun Débit

    This updated bobkart is 5 km/h faster than its precursor and you really feel it. Capacity is still bad though, expect some waiting times here.

  • Heiko Hartmann

    Vitesse Layout Ejectors

    This is a smaller RMC conversion and not as brutal as some of its other cousins. However, I really liked what they made out of the Robin Hood layout. This still has some wild and snappy transitions, lots of ejector airtime moments and crazy inversions.

  • Heiko Hartmann

    Situation Confort Fun Intensité

    Wonderful family coaster, not too intense but within a nice setting in the woods and the sea.

  • Heiko Hartmann

    Airtimes Théma Débit

    Nice suprise: This even has airtime moments! The very short dark ride part at the beginning wasn't on the level of the Legoland Dragon coasters, but it was nice.

  • Heiko Hartmann

    Théma Fun

    As always with Plopsa: The indoor coaster has good theming and makes fun. It's a family coaster though, not intense at all.

  • Heiko Hartmann

    Théma Vitesse Fun

    Great small family wooden coaster. I like the pacing of those.

  • Heiko Hartmann

    Fun Inconfort

    The idea to put an SBF Visa spinner into a dark room is not bad - except that it sometimes pushes you around too much in the dark. Also, during the ride it was only pure darkness - could use some probs in there.

  • Heiko Hartmann

    Airtimes Bonne suprise ! Temps mort

    A really good family coaster which has two lift hills and a lot to look at during the ride.

  • Heiko Hartmann

    Intensité Ejectors Inconfort

    Like all RMC creations, this explodes into a range of insane wild elements after the first drop. I especially love the zero G stall (which is a little bit short). In the final part the ride starts to hurt me because the ejectors are way too intense for me. I think I got some bruises from the lapbars here (as a matter of matter: the more weight you have, the more brutal the negative Gs will be for you - simple physics).

  • Heiko Hartmann

    Airtimes Ejectors Vibrations Inconfort

    This was a surprise - but more in a negative sense. It starts of great with a wonderful first drop in a tunnel, but after that it just doesn't compare to the majestic comfortable rides a B&M Hyper offers. It is rattly (especially on the wings) and the ejectors are too much for me. I prefer floater airtime which it only manages to do on one airtime hill.

  • Heiko Hartmann

    Airtimes Launch Temps mort

    A very large double-launch coaster with lots of elements and a little ratte here and there. The first part after the first launch is a little bit tame, the ride really starts after the second launch.