• Carter M.
  • Carter M.

    Théma Fun Longueur Temps mort

    This ride is, as most Disney rides are, incredibly themed. The iconic dome is visible throughout the park, and the ride inside does not disappoint. It's a long ride, and feels a lot faster than it really is because of the darkness. My only complaint is during one section, a downward helix, the onboard audio gets really loud and left my ears ringing for a few minutes.

  • Carter M.

    Théma Fun Longueur Intensité

    This was my favorite ride I went on from all the Disney parks (although I missed Rock N Roller Coaster). The theming is insanely good, especially in the queue. The backwards twisted drop was completely unexpected, and pulled some insane laterals. And then the moments with the yeti mixed in with that drop out of the mountain and that great helix, and you have a recipe for a fantastic ride.

  • Carter M.

    First Drop Intensité Débit Inconfort

    Yes it's kind of tacky carnival garbage and doesn't belong in a Disney park, which is why it's gone, but I remember it being pretty fun, and having some very nice sized drops for a spinner. The theming would also be pretty solid at any other park. The hairpin turns are pretty janky, but fun, and the spinning is absurd at times. Glad I got the credit before it closed.

  • Carter M.

    Lap Bar Bonne suprise ! Fun

    I haven't ridden Slinky Dog since 2018, but what I remember was a smooth, fun, graceful ride with great restraints. It's a little short, and people say it has a rattle these days but I dunno. I should also add that the theming is outstanding. All in all, it's a great family coaster.

  • Carter M.

    Théma Longueur

    This ride is, as most Disney rides are, incredibly themed. The iconic dome is visible throughout the park, and the ride inside does not disappoint. It's a long ride, and feels a lot faster than it really is because of the darkness. My only complaint is during one section, a downward helix, the onboard audio gets really loud and left my ears ringing for a few minutes.

  • Carter M.

    Théma Fun Fluidité Temps mort

    Fun, smooth, and unique. This is a recipe for a pretty solid ride. Seven Dwarfs Mine Train is a newer Vekoma mine train, and provides a fun, well-themed experience. Nothing extraordinary though. Worth a visit.

  • Carter M.

    Fluidité Trop court

    It's a smooth, albeit extremely short family coaster, and is fine for what it is.

  • Carter M.

    Théma Déception !

    My low rating of this ride is mostly my fault. For some reason I came into this ride expecting a LOT and it gave me very little. Probably the most disappointed I've ever been after a ride. I don't know why I expected so much, but I owe this coaster a reride. The theming is also incredible of course, as is the typical Disney World standard.

  • Carter M.

    Airtimes Vibrations Inconfort

    I haven't ridden Timber Wolf since the retrack, so I need to get back to ride it again soon. But when I rode it back in 2016 it was so so so painful. The roughness was practically unbearable. I don't even remember if it had airtime or not because I was so focused on the roughness. I've heard it runs a little better these days and actually has airtime, but for now, this is near the bottom of my list.

  • Carter M.

    Vitesse Fun Vibrations

    Prowler has the best pacing out of any coaster I've been on (which isn't much considering I've only ridden 31 coasters as of the writing of this review) and has a great setting going out into the woods. It has nonstop rapid elements, roaring through airtime hills and fast turns that provide great laterals. It's a little rough, but I mean come on, it's a wooden coaster. Prowler is currently the only GCI I have been on, but if I were to judge GCI by Prowler alone, I'd say they were a success. Prowler is the best coaster at Worlds of Fun.

  • Carter M.

    Théma Bonne suprise !

    Fire In The Hole is a well themed dark ride/coaster that has some very surprising drops at the end, and a semi-splashdown. A fun little ride that is a great complimentary coaster to this elite lineup at Silver Dollar City. Worth checking out if the line isn't too long.

  • Carter M.

    Airtimes Launch Vitesse

    This coaster flat out rocks! It has a fantastic launch, great elements, airtime and overbanked turns for days, and is glass smooth. Powder Keg will not disappoint. The back and front rows are where it's at here.

  • Carter M.

    Bonne suprise ! Situation Fun

    Thunderation is the greatest mine train of all time. This was one of my first larger roller coasters and oh man did I love it as a kid. From the setting, to the layout, to that wild helix into the tunnel and slanted final drop, Thunderation is an incredible ride and should not be slept on.

  • Carter M.

    Lap Bar Bonne suprise ! Fun

    This has way too low of a score here. I really can't think of a bad thing about Runaway Mountain, other than maybe the capacity. It's a really really fun ride, and that's the only way to put it. The darkness adds a whole other element, and that twisted drop midway through the ride is insane. It's glass smooth, and is also unique because it is the only operating non launched Premier Rides coaster. The queue has some decent theming, and it's great for when it rains. It does get quite long lines though. It's a top 5 coaster in the park overall though.

  • Carter M.

    Situation Vitesse Vibrations

    Wow this website hates on this ride! While I haven't ridden it in a good three years, it really didn't bother me that much with the roughness. Yes the brake runs are jarring and slightly uncomfortable but the out of control experience on this unique bobsled ride makes it a great ride. It's also one of the last remaining bobsleds in North America, so it's a unique credit and is very good for what it is. The lines can get CRAZY though, so I recommend using the single rider lines. Sacrifices have to be made sometimes, and your family might not get to ride together, but it's worth skipping the hour to two hour long wait.

  • Carter M.

    Airtimes Fun Fluidité Théma Temps mort

    Pandemonium is always a good time. It spins a lot, especially if you distribute the weight in the four-seat car extremely unevenly. It's smooth, has surprise airtime, and is just an all around good ride. It does have some dead spots and has zero theming (unless you count the Twix branding everywhere) and OH WAIT WHAT THE HECK IS THAT REPAINT.

  • Carter M.

    Situation Fun Vibrations Airtimes Temps mort

    Judge Roy is actually a fun ride. BUT only in the front row. It's not unbearably rough in the front, and is actually laugh out loud fun, likely because of the roughness. It has a great setting by a lake and really has a great classic wooden feel. Yes it has absolutely no airtime, and yes it's pretty rough anywhere but the front, but it's a great old woodie, and it might not be around for much longer, so get your rides in while you still can.

  • Carter M.

    Inversions Fun Inconfort

    Sure the model is more common than a sneeze, but Joker, as well as other S&S Freespins are still really fun rides, that provide hangtime, disorienting flips, and just overall fun.

  • Carter M.

    Inconfort

    Pretty uncomfortable, even for a kiddie coaster. But it does what it's supposed to do.

  • Carter M.

    Théma Situation Longueur Vibrations Temps mort

    Runaway Mine Train is a long, relaxing, fun ride. It winds through the trees at a leisurely pace, sporting three lift hills and some typical janky mine train turns. The ending however, where you travel through a wester saloon and take a surprising drop into an underwater tunnel caps off a very solid mine train. I should add that it gets very long lines, so you might want to try this one earlier or later in the day.

  • Carter M.

    Airtimes Bonne suprise !

    Sure it's a kiddie coaster, so it's not going to be amazing, but this ride actually has some surprisingly good airtime pops in the back row. It is also pretty well themed. Worth a ride if the line is short. Mr Beast sure thought so.

  • Carter M.

    It does what it's supposed to do as a kiddie coaster.

  • Carter M.

    Airtimes First Drop Longueur

    New Texas Giant is the best roller coaster at Six Flags Over Texas by a lot. It is very long and filled with airtime and great overbanks. Sure, it's weak for an RMC, but it's still an amazing ride and you shouldn't miss it. I should also add that it has the Gerstlauer RMC trains, which are great, and much better than the RMC made trains with their shin guards.

  • Carter M.

    Airtimes First Drop Intensité Layout

    Titan is way too overhated by enthusiasts. It's a fun ride! Who cares if it's not at the level of a B&M Hyper? Titan has an awesome first drop, which in the back is great. You'll be floating out of your seat the whole way down. It then goes under a tunnel and up into a turnaround. And if I'm honest, this part makes me kind of angry. Instead of an airtime hill or some great element, they put in a pointless turnaround that kills the speed and does nothing. My biggest complaint about the ride. Titan then drops you off the turnaround and into the second and final airtime moment on the ride, a small camelback. This hill provides some great floater airtime as well. The rest of the ride is filled with two crazy intense helixes that will you have greying out, and some fast banked turns. It's still a very smooth ride after over 20 years, and is my #2 park at Over Texas. It also hardly has a long line, due to many people being too scared to do it, and due to it being extremely difficult to find.

  • Carter M.

    Launch Intensité Hangtime Trop court Inconfort

    This ride is stupid intense from start to finish. Mr Freeze has a great loading system that keeps the line moving quickly, and a solidly themed queue, especially for Six Flags, that unfortunately can be roasting in the summer when the AC is having problems. Now on to the coaster itself, it is fantastic. #3 at the park. The backwards launch is great, and at 70 mph, you really feel the speed. In the back row, or should I say front row, you get some insane hangtime on the top hat. You then roar through an overbank, which is a little rough, and then backwards up the gigantic vertical spike which provides some airtime at the top. You rocket back down and complete the course again forwards, and this time the back row gets some insane hangtime on the top hat. All in all, it's very short, but considering the intensity, if it were much longer it may be too much to handle. It's slightly rough for a steel coaster, and the trains are pretty cramped, but it is definitely a can't miss ride at Over Texas.

  • Carter M.

    Fun Intensité Ejectors Trop court

    Shock Wave truly is a hidden gem. The back-to-back loops pack in the positives and are a guaranteed grey out. The second and third hills provide some of the most insane ejector airtime in the world. And it has lap bars. It can be a little janky as old Schwarzkopf coasters are, but its size and speed make it so that the jankiness is not very noticeable. If I were to be nit-picky, it's a very short ride, but it doesn't get very long lines and is too forgotten about in the coaster world.

  • Carter M.

    Inversions Intensité Vibrations Baffes Inconfort

    While it's not an awful ride, Batman is not tall, not fast, and uncomfortable. Sure it's whippy and intense, but that alone cannot carry a ride in my opinion, and there is a lot of headbanging on this rattly B&M, especially on the corkscrews. I have to brace myself for them every time. While the Zero G Roll is a great element, this ride does not really have any others. The front row is the only spot where you can get a half decent ride on this coaster.