• Steve Parrington

    Airtimes Vitesse Fun

    This ride is incredible, well themed, amazingly paced, it manages to be forceful and intense without being painful. The layout is nice and varied, although my favourite moment is just a straight airtime hill. An incredible flagship coaster in a park that needed one. The only issue I had is that the restraints seem to be a bit inconsistent when it comes to fully locking. This was an issue for multiple people during an ERT, people had to swap seats a few times and some seats were far more forgiving than others. Something to note if you are a bigger person.

  • Steve Parrington

    Airtimes Chef d'oeuvre Intensité

    One of the best coasters I have ever ridden, it has great airtime, with a lot of variation in terms of the forces you will experience. No ride is identical, if you're lucky enough to take the second launch sideways you are in for a treat! I have only one criticism, as someone who doesn't really like hangtime, the jojo roll out of the station feels like a thing I have to endure in order to get to the rest of the ride.

  • Steve Parrington

    Théma Inconfort Temps mort

    An excellently themed, but very tame ride. As a bigger rider the lapbars were also quite uncomfortable.

  • Steve Parrington

    Inversions Intensité Layout Inconfort

    A much underrated coaster in my view. It has a great length and lots of intensity. Only issue is the restraints are not very comfortable.

  • Steve Parrington

    Théma Fun

    One of the more fun coasters at WDW, it's well themed but compared to non-Disney roller coasters it's not quite intense enough.

  • Steve Parrington

    Inversions Fun Intensité Temps mort

    This is a great coaster, a little repetitive but each and every loop is a joy, very forceful and best ridden from the back. Only issue is it has some dead spots but the rest of the ride more than makes up for it.

  • Steve Parrington

    Inversions Confort Intensité

    This is a very fun ride, I always have a good time on Nemesis Inferno. I think the issue is it just doesn't quite throw you around the way its older brother does.

  • Steve Parrington

    Fun Temps mort

    I found this one to be less intense than Vuur, a perfectly good experience, but not quite getting to excellent.

  • Steve Parrington

    Théma Fun Intensité Trop court

    Wicker Man creates a fun experience, with a classic wooden coaster feel, but without too much roughness. It's well paced, with some of the best theming around. The only issue is it's over too soon.

  • Steve Parrington

    Fun Intensité Théma Temps mort

    A very enjoyable wooden coaster, I had a better time with Vuur than Water, finding it to be more intense, with some pops of airtime and that classic wooden coaster feel. As this is competing with Wicker Man for me, the theming could have been better, which is a surprise given how much Efteling normally nails it.

  • Steve Parrington

    Launch Intensité Trop court Inconfort

    It's a dead heat between Swarm and Stealth for best coaster at Thorpe Park for me. Stealth is really all about that powerful launch which is a consistent joy. The only issue is I have to always ride at the front as otherwise the OTSRs make mince meat of my shoulders. Smaller riders might have a better time than me!

  • Steve Parrington

    First Drop Fluidité Layout Trop court

    A contender for the best coaster at my home park, that first wing over drop continues to make me nervous to this day, with lots of hangtime at the front and forcefulness at the back. It's a smooth yet intense experience with excellent headchopper moments. The only issue is it's too short. Mercifully the capacity is solid so you can often get multiple rides in with less queue time.

  • Steve Parrington

    Airtimes Confort Fun Intensité

    A fun launch coaster that is a very enjoyable ride, comfortable restraints, the odd bit of airtime here and there. The only issue is it lacks intensity. A great first looping coaster for people who are nervous about inversions and don't want something too intense.

  • Steve Parrington

    Confort Fun Trop court Déception !

    It's a perfectly comfortable launch coaster, it just lacks any real intensity and is too short. Abyssus does what Formula does better.

  • Steve Parrington

    Airtimes First Drop Intensité

    I had an absolutely great time on Hyperion, my first time it was warmed up and we rode at the back. The first coaster to make me swear in fear for many years. Just absolutely incredible airtime, then the turnaround is executed to perfection. The second half has a lot of whippy transitions that throw you about. Ultimately I prefer Zadra, but it was a close contest.

  • Steve Parrington

    Fun Intensité Ejectors Trop court

    An absolutely incredible ride, best on the back row, the first drop is sublime. My favourite element has to be the zero G stall. Only issue is it clearly could have gone on for longer, you always hit the brake run with a lot of force!

  • Steve Parrington

    Airtimes Fun Hangtime

    Great fun, especially at the back later in the day. The junior immelmann after the second launch is fantastic. I found Enso to be a great addition, although overpriced. Best airtime in the UK.

  • Steve Parrington

    Vitesse Fun Intensité Trop court

    Still an absolute beast all these years later. Excellent interaction with the terrain, intense from start to finish. It's just too short.