Truly one of a kind. A kiddie looking coaster with what were probably the most powerful ejector airtime moments in the world, more powerful than on an...
Truly one of a kind. A kiddie looking coaster with what were probably the most powerful ejector airtime moments in the world, more powerful than on any RMC. With the seatbelt unbuckled, you could easily get 30-45cm of room between your legs and the bar. This would send you flying into the bar like a Phoenix from Knoebels on steroids, and when you finally slammed into the bar, the transition into powerful ejector was the most gloriously violent I have ever experienced, on par with the final triangle hills on Magnum XL-200 at Cedar Point. Front right seat on the very last hill might be the single most intense and rapid ejector I have ever felt. This tiny ride really did pack one of the hardest punches of any coaster out there. PAx's bad rail shaping resulted in one of the craziest coaster experiences anywhere in the world. Sadly this shaping also results in a few nasty sideways slams and roughness throughout the layout, whose blows could be softened a bit by resting your arm on the side seat wall. Being a small sized coaster with only one lift also means the layout is quite short, but this was somewhat remedied by the special "boost mode" double cycle that the park activated for me. This really was a one of a kind ride experience, and I doubt any modern coaster could get away with bringing back its crazy combination of powerful ejector and minimalist restraints. The only hope I have of a similar experience surviving is Coaster at Playland without its seatbelts, but it looks like the seatbelts ruined it.
The single worst rollercoaster I have ever ridden. Nothing but pure suffering. Every single transition felt like a Mike Tyson knockout punch. On top o...
The single worst rollercoaster I have ever ridden. Nothing but pure suffering. Every single transition felt like a Mike Tyson knockout punch. On top of all that, the old arrow-style trains lack any padding below the neck, so you feel every single sideways slam through your whole body, and there are a lot of those. Do not ride this coaster, even just for the +1. One of the few rides on earth that should count as -1 just to stop people running the health risk of actually riding it.
Shockingly great airtime machine. With a bit of room on the bar, some of those hills feel like Phoenix at Knoebels at its best. It's far from the smoo...
Shockingly great airtime machine. With a bit of room on the bar, some of those hills feel like Phoenix at Knoebels at its best. It's far from the smoothest ride in the world, which is expected for something that's 100 years old, but it more than makes up for that with its crazy aggressive airtime moments. If you can enjoy Grand National at Blackpool Pleasure Beach, you will absolutely love this ride too.
Old school Intamin greatness that can hold its own against any of today's new hotness. The parts after the first heartline roll are kinda meh, but the...
Old school Intamin greatness that can hold its own against any of today's new hotness. The parts after the first heartline roll are kinda meh, but the entire first half carries that ride so hard. Airtimes weren't as strong as i was expecting but those whips are mental. That heartline roll feels like a 2nd attempt at the maverick heartline. Possibly my favourite inversion on any coaster. A lot of similarities to GCE, but with whip rather than airtime as its principal strength. So much so that i honestly don't know which to put above the other. Either way, it slots solidly into my top 10. 5/5
One of the most fun coasters i have ever been on. Apart from the first drop and the first airtime hill, the whole ride is pure violence in the best po...
One of the most fun coasters i have ever been on. Apart from the first drop and the first airtime hill, the whole ride is pure violence in the best possible way. An almost greyout right at the bottom of the first drop, transcendentally powerful ejector on the large 2nd airtime hill, and crazy whip and airtime all at once over the 3 twisting airtime hills. And to tie it all together, the pacing of these elements is absolutely relentless with no breathers to be had between them, save for the first airtime hill. If there is argument for short coasters being better than tall ones, this ride is it. The first drop and first airtime hill are a bit weak airtime wise though, especially when contrasted with the rest of the ride. This is why i strongly recommend the front row over the back row. This coaster is better than any RMC in europe.
Probably the most overrated coaster in the world. It's good, but nowhere near as good as Helix, or even Fonix. I expected much more, stronger airtime ...
Probably the most overrated coaster in the world. It's good, but nowhere near as good as Helix, or even Fonix. I expected much more, stronger airtime from this ride, that, apart from the first drop and S turn, it just doesn't deliver. The layout loses a lot of its pace in the 2nd half as well, after the S turn and speed hill. The trains bleed off a lot of the speed the ride had.
Very good ride, but it is quite overrated. This ride is definitely not deserving of a spot in the global top 10.
I feel it lacks a truly wild sequ...
Very good ride, but it is quite overrated. This ride is definitely not deserving of a spot in the global top 10.
I feel it lacks a truly wild sequence of intense elements like you find on other world class coasters. The closest it gets is from the giant turnaround to the corner stall, but even that is broken up by the underwhelming middle part of the stall. That part feels like hyperion's nothing hill, only with some added novelty value from being upside down. As with all RMCs, it is severely lacking any positive G intensity or slam. It also feels like quite a few of the airtime hills don't hit as hard as they should. The speed hill at the bottom of the first drop felt like it had more annoying wild mouse laterals than actual airtime, far less enjoyable than Taiga's speed hill. The first hill of the double down severely lacked punch, especially compared to the 2nd. The big hill after the corner stall landed right in that awkward spot between floater and ejector, without the floating sensation of the former or the intensity of the latter. This hill and the zero G roll that follow it also broke up the pacing and flow of the layout as a whole. Even though the train still carries a lot of speed at that point, it feels like the ride is losing steam in that section. After feeling how well RMC could intersperse tasteful moments of floater within an intense, ejector heavy layout on Untamed, perfectly integrating them within the pacing and flow of a layout, this section was quite disappointing. Having said all this, the first drop is world class sustained ejector airtime, up there with helix's big hill, the corner stall is an almost perfect marriage of whip and floater airtime, and the S turn is one of the best elements I have experienced on any coaster ever, up there with the ones from Piraten and Taiga. I recommend the back car, left side, for maximum airtime down the drop, and to maximise the various whip plus airtime transitions on the rest of the layout.