Cheetah Hunt • Busch Gardens Tampa
Cheetah Hunt features
Also in Busch Gardens Tampa 13
Reviews 369
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Hangtime Duration
This thing is very fun for what it is: a family thrill coaster. Don't go in expecting Maverick. But the launches are fun, the s-bend section is a highlight, you get some great ejector cresting the windcatcher tower (although that's the only moment, as far as I remember), and the inversion has some very nice hangtime! I couldn't think of a better ride to be your first "upside-down" coaster, and even for thrill seekers this thing is still fun! I just wish the random straight section of track was something else, because going through that part always takes away my immersion!
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Launch Fun Layout
This ride may not be as intense as Iron Gwazi, Skeikra, Montu, Kumba or Tigris, but cheetah hunt is one of my favorite coasters because of the pure fun you get out of this thing.
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Location Launch Ejectors Capacity Reliability
Cheetah Hunt is an odd one, but a really fun one. You get awesome ejector airtime in the front, and it has three fantastic launches. Its location is one of the best of any coaster. Diving over and under bridges, past other rides, next to paths and over animal exhibits, the panoramic view atop the tower, and especially the canyon midride. It's not short of fun elements. The tower rise and drop give great airtime. There's sideways floater on the odd first hill, and the heartline roll gives away hang time. The turns in the canyon really whip you, and there's really good airtime on the return trip. The ride is oddly paced, switching from intense to meandering on a dime. Either way, it's incredibly fun for everyone, and a unique coaster that fits the park perfectly.
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Launch Fun Duration Dead spots
At the beginning it has a launch that is unexpected but really weak, but then it has a second + third LAUNCH THAT IS VERY FUN! Then it has a dead spot but it is really high up so it is kinda cool, but it has A FUN, FAMILY-THRILL LAYOUT!
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Airtimes Layout Rattle Capacity Dead spots
I’ve done this twice. Last year went middle of the train and was underwhelmed, way worse than Hagrid’s or similar rides. Today we did the front row and the front row is a game changer, an absolute must. Made for a way better experience. Do front if you can and the wait is under 40 minutes, otherwise skip.
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Airtimes Launch Fun Dead spots
The first half of the ride is great. There is solid airtime going down the first drop. It's very quick and low to the ground with lots of turns. The inversion is fun but seems pointless to have. Aside from the airtime hill there really isn't that much going on after the mid-course brake run. The ride dies out significantly. Because of this I'm giving the ride 4 stars instead of 5. It is still a great ride worth checking out.
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Launch Fun Duration Dead spots
Launched are pretty powerful and it actually has some good airtime! It's not the most intense or tame but it's super fun. The s-curve could give you a little more force too but it's a nice touch, and the one inversion is awesome
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Hangtime Disappointing! Pointless Dead spots
Long but boring. I would call it a family coaster but because of the corkscrew its somthing between but also nothing awsome.
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Launch Disappointing! Dead spots
i kinda expected more from this ride it was fun but it just felt like something was missing
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Launch Layout Harness
Aside from the OSRs that this ride has, it is pretty fantastic. Despite only having 1 inversion, it is still quite enjoyable and quite long with three launches. It is a generally really fun coaster.
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Launch Fun Duration Intensity
One of my favorite family coasters. There’s nothing like taking a journey through the center of the park with a nice breeze going through your face. Great speed, long ride, launches are fun, setting is great, and even some surprising airtime on the windcatcher tower and last bunny hill. Very underrated.
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Launch Pace Layout Theming Capacity Harness
Was fortunate to ride it during media night. Have many rides since. This was my first Intamin and launched coaster (besides Hulk). The second launch into the windcatcher tower is absolutely breathtaking and the perfect combination of intensity, excitement, fear and thrill. The ride is long and smooth. Please fill the water elements. Please run both stations/train minimum. Please get rid of whatever the hell that giant cage restraint thing is.
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Launch Fun Smoothness
Went with the kids and this ride was super fun without being overwhelming for them. Long ride with some slow spots but I felt that it worked with the ride. Our first day they were running 4 trains and capacity was great but then next day only running 2 trains which made things much slower...
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Smoothness Layout
Just an enjoyable ride, nothing too wild or intense. Like the snappy low to ground elements and this ride also lasts a long time. Fun family friendly ride!
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Airtimes Launch Intensity Harness Dead spots
I thought cheetah hunt was so much fun and intense. I thought the three launches were intense. I also thought the heartline roll was unexpected. There were some dead spots on the ride but the launches make it up for it with the whippy curves. This coaster is not as intense as maverick but more fun.
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Launch Harness
Get on the front. I think she would have loved it if she had ridden it when she was a kid. Not exciting. It wasn't as funny as I expected.
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Fun Duration Dead spots
Cheetah hunt was a fun multi launch coaster with a nice long duration. Besides that it was a little underwhelming. It was a good ride overall and is definitely a crowd favorite at Busch Gardens as it consistently had the highest wait times.
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Airtimes First Drop Launch Disappointing! Dead spots
This has a lot of meandering but some fine moments. The launches are fun, the pop into the big tower is great as is the drop but besides the s turns over the water it’s pretty weak. The inversion is pretty pointless and everything else is kinda dumb.
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Launch Fun Duration Dead spots
A great long ride with almost everything you could wish for, very much feels like a cheetah hunt, the second launch is great, but the ride has a few dead spots with straighter track which is most likely to get around the animal enclosures and paths, with a few more airtime hills this would be incredible
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Airtimes Fun Duration
This ride is an absolute blast. Beautiful theming and course layout around the cheetah exhibit. Intense launches combined with enjoyable airtime moments throughout. This was the only ride with a long line on the day I went, so best to ride earlier in the day!
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First Drop Location Fun Dead spots
Although there is the occasional filler element, Cheetah Hunt provides a fun ride that has fun launches, airtime moments, a great first drop, and views of the park during a unique Windcatcher Tower.
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Launch Smoothness Duration Disappointing! Dead spots
Had to ride this twice to get a good feel for it and though the second time was slightly more enjoyable, it left me wanting more as soon as it ended. Nice views and theming but I like ending a coaster with a grin on my face.. this one did not.
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Fun Duration Dead spots
Cheetah Hunt is undeniably fun, but it just lacks enough substance for me to really think more of it. The ride has the illusion of a layout more dynamic than it actually is, with obvious moments that really just do nothing, but, this is offset by the wonderful surroundings, great senstaion of speed, and the occaisional pop of force that stands out more than it should. Cheetah Hunt does it's job very well as a family thrill ride, but naturally, my personal preference is for more intense and thrilling attractions.
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Airtimes Fun Hangtime
Great coaster, nice few pops of airtimes and turns, nice mild coaster, great launches, solid coaster
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Launch Harness Disappointing!
I think I need to ride this one again because it’s popularity has never matched my opinion of it. First launch starts off great but loses all force going up and unless you’re in the front you don’t get any pop. The heart line is forgettable and there should be more launches throughout
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Inversions Launch Fun Dead spots
This ride is quite fun. What's weird is that about 80% of it seems just like meandering around and not really doing much yet the ride is still very fun for some reason. Also that inversion gives sick hangtime
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Launch Fun Layout Reliability
A fun coaster for all ages! It is marketed as a family coaster but it provides some punchy launches and solid airtime moments, especially in the back. The layout is long and super creative. One of my favorite night rides I've ever done.
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Launch Fun Smoothness Dead spots
This is a great ride. It is barely considered a family coaster, but really only is due to it not having anything too intense, other than the launches being decent. i gave it "dead spots" because before the 2nd launch the coaster kinda meanders around, and you lose all your speed on the tree top, which makes the pacing a bit wonky. I like the treetop element, but its kind of a dead spot. Either way this is a ride that is just good fun, definitely recommend.
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Launch Fun Duration
Cheetah Hunt is a great coaster that blends family and thrill to perfection. The ride features several moments with good forces and airtime while still not going beyond the family coaster threshold. A perfect blend. The trains are comfortable and the ride itself has aged well. The location and duration make this a special ride. Flying over and diving into the Serengeti is so much fun. The first launch is quick and forceful. You lose some speed through the first turn, but this is supposed to be a little intro to what Cheetah Hunt offers. The second launch is one of the highlights of the ride to me. It's fast and forceful. You really feel it kick into gear. The first tall element gives a good pop on the way up in the back, followed by a nice panoramic view of the park, and then the main drop gives some sustained floater on the way down. The big twisted airtime hill doesn't offer much actual airtime but whips you side to side a little bit which is a lot of fun. You dive through a trench and then enter the first and only inversion on Cheetah Hunt. This heartline roll offers some good hangtime and is just a nice introduction to inversions for kids. You hit a brake run and dive to the right into what is my favorite section of the ride. You twist and turn through some rock work while only being feet above the water below. This section isn't always full of water but when it is this section gives you a special feeling. You begin your journey back to the station with a third and final launch. This launch is similar to the first in how it's quick and powerful but not sustained. One of the main highlights of the ride is right after this launch with an airtime hill. This is the strongest airtime moment on the ride as it slings you out of your seat. One last twisted airtime hill gives you a similar feel to the first with not much airtime but some good laterals. You dive into a trench and hit the brakes. Cheetah Hunt is a long ride with a great location and some solid elements. Great Ride.
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Lap Bar Launch Fun Theming Dead spots
This was a really fun ride, although not the most intense coaster experience. I saw people of all ages, shapes and sizes go on this one, so its really family friendly, while not being underwhelming.
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Airtimes Inversions Launch Theming
Cheetah Hunt is an amazing Intamin Launch Coaster. It has amazing ejector airtime, a corkscrew, and an awesome launch that will push you back to your seat.
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Airtimes Location Fun Harness
I went in expecting a mediocre launch coaster like people made it out to be and this blew those expectations out of the water. The ride is long, has some pretty good airtime moments like the drop off of the windcatcher tower, the few twisted airtime hills and the hill after the third launch, and is overall a fun experience winding through the terrain. The restraints don’t cause a direct problem, but it would be nice to not have those hard plastic OTSRs. Go in expecting a family multi-launch like Hagrid’s or even Manta at SWSD, not a top-tier blitz like Velocicoaster or Maverick and you will come off with a smile on your face, but also disappointed that you’ll have to wait another hour and a half to ride it again.
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Theming Nice surprise! Dead spots
This ride gets better every time. The more you ride the more you appreciate. Not ever worth the lines though.
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First Drop Fun Duration Harness
Loved the airtime it provided. I got a night ride on this with fireworks, & it was awesome!
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Nice surprise! Location Fun Harness
This is one hell of a ride. A lot more fun than I thought it would be. Some solid airtime on some hills, the first launch was amazing, and the whole ride was just pure enjoyment.
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Nice surprise! Pace Layout
Really enjoyed this one. I haven't ridden anything else like it really and it gets points for that. Proper airtime in there as well which was a great surprise.
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Airtimes Fun Duration Theming Harness
The layout is really good. I really like how slow the inversion is. There are really good airtime moments throughout, especially on the climb up to the top of the tower, the drop off the tower and the hill after the third launch.
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Comfort Smoothness Duration
Now I love that ride, it might be not the most forceful but its very fun. The ride has a very cool layout with a lot of variation (like that launch into that kinda tree element, the small whippy curves in the trench, the nice hangtime in the barrel roll and the three inversion. Its also a pretty long ride Also the ride is extremely smooth and seating is very comfortable with lapbars. The station also looks very cool
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Launch Fun Layout
One of the most over-hated rides I know of, its a really fun experience that provides some good if not overly strong forces throughout a fantastic layout filled with interactions. The restraints aren't fantastic but by no means ruin the experience.
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Location Pace Fun Pointless Layout
多分世界のブリッツの中で一番おもしろくないです。爽快にしたいならインバージョンを削ってハーネスを取らないといけません。ブリッツ然としたコースターを作るならもっと激しいレイアウトにしないといけません。よくできてますが、そこまでおもしろくありません。
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Location Launch Dead spots
7.6 out of 10. great speed at times, the layout has great points and then low points, overall good coaster, not one that I will go out my way to ride. But with the 2020 RMC coaster coming will try it again.
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First Drop Duration Harness Disappointing! Dead spots
Admittedly, I used to loathe this ride very much. This is because I thought it was very overrated for a long time; I still do, but to a lesser extent. Cheetah Hunt is a pretty good launch coaster, albeit lacking the snappy transitions, wild airtime and insane G’s of its Ohioan cousin (Maverick, my 3rd favorite coaster). The first boost of acceleration into that overbanked turn is nothing much, merely a slight kick to start things off. The dive into the second launch provides some laterals and then you are pushed back into your seat, only to be lifted out of it at the top of that figure-8 hill. I remembered floater airtime being there, but I got some pretty substantially sustained airtime at that part of Cheetah Hunt to my surprise. The winding part at the top of the hill gives a nice panoramic view of Busch Garden Tampa, but you are lifted out of your seat once more as the train dives into a trench. An awkward straight section ensues as Cheetah Hunt clears the railroad tracks, followed by a gently twisting airtime hill over the skyride. The heartline roll provides a split second of hangtime, but it is interrupted by a mid course brake run. You’re whipped to the side as the train dives into the quarry that Rhino Rally — As a young one, this was my favorite ride at Busch Gardens; it was a jeep tour ride with an awesome collapsing bridge scene and enjoyable narrative — used to travel through. After some trim brakes and a sharp turn, Cheetah Hunt zigzags between the rocks in a thrilling series of back-and-forth S-curves — my personal favorite moment on the ride — and curves around into the third and final launch. The Maverick-esque airtime hill immediately following it provides a great pop of ejector airtime, followed up by another awkward section — a series of S-curve hills with no reminiscence of force, airtime or whip whatsoever. And at long last, Cheetah Hunt ends with a hop into the final brake run. All in all, Cheetah Hunt is a very solid ride. It straddles the line between a family-thrill coaster and an all-out thrill machine carefully, meaning that this coaster has much inconsistence in its layout — some moments, like the rise up the first hill with sustained floater airtime, heartline roll, S-curves in the rockwork and sharp airtime hill after the third launch are flat-out awesome, and more what you’d expect from an amazing ride like Maverick or Storm Runner — however, other parts of Cheetah Hunt appear much more tailored to the families; some that come to mind are the figure-8 element at the top of the first hill, the pointless meandering sections just before the second launch and final brake run, as well as the gently twisted hill that hops over the skyride. Cheetah Hunt is definitely far from being a bad coaster; however, when one inevitably associates it with top-tier Intamin rides like Maverick, Storm Runner, Skyrush and Intimidator 305, it pales in comparison.
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Nice surprise! Launch Fun
This ride took me by surprise the most at BGT. The restraints aren't as big of a problem like some people say because this ride is more relaxed and graceful than its older brother up in Sandusky, which desperately needed soft vests. The launches are fun and decently forceful, the figure eight thing after the second launch gives a great view of the park, and it's really smooth.
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Location Harness
Oh, I want to like Cheetah Hunt more than I do. As a concept, it is kind of clever but unless you are listening to the nerdy explanation in the cattle-pen queue line you'll miss that. Multiple high powered launches are always a good thing, and Intamin are never shy of putting force into their coasters. The awful restraints and vibration spoil unfortunately detract from the rest of the circuit.
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Location Launch Fun Harness Inversions
Cheetah hunt is super fun, and a great addition to the park.. really love the launches (although the first one is a bit pointless), the second one up the hill into the figure 8 is fun, and the 3rd one gives some good airtime.. love the s-turns super low to the ground and the water.. Although personally I think overall it would be a much better coaster without the heartline roll.. really don't like that element in that coaster, uncomfortable .. and also the restraints I find pretty uncomfortable.
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Launch Fun Duration Dead spots
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Launch Smoothness Duration Disappointing! Dead spots Layout
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Location Launch Hangtime Capacity Dead spots
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Launch Fun Harness Dead spots
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Location Launch Fun Dead spots
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Location Fun Duration Intensity
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Airtimes Launch Fun Harness
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Launch Pace Smoothness Harness
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Comfort Fun Layout
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Launch Fun Layout Harness
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Airtimes Fun Launch
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Launch Fun Smoothness Dead spots
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First Drop Layout Duration Harness
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Airtimes Launch Layout
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Location Launch Duration Harness Dead spots
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Theming Launch Harness
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Theming Location Layout Harness Launch
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Launch Capacity
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Airtimes Location Duration Harness Launch
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Location Fun Capacity Dead spots
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Airtimes Launch Fun Dead spots
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Launch Dead spots
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Airtimes First Drop Launch Rattle
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Launch Fun Layout Dead spots
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Launch Fun Layout Dead spots Intensity
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Fun Duration Rattle Harness Dead spots
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Location Launch Fun
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Inversions Duration Theming
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First Drop Duration Harness
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Comfort Fun Duration Intensity
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Nice surprise! Launch Layout Harness
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Location Smoothness Disappointing! Launch Layout
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Theming Smoothness Duration
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Location Launch Fun
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Fun Smoothness Duration
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Airtimes Comfort Duration
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Comfort Fun Masterpiece Intensity
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Location Launch Harness
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Launch Duration Harness
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Launch Smoothness Dead spots
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Location Smoothness Duration Harness Disappointing! Dead spots
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Airtimes Pace Duration Reliability
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Fun Smoothness Layout
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Fun Layout Dead spots
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Dead spots Layout
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Launch Masterpiece Smoothness Inversions
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Nice surprise! Location Comfort Capacity
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Theming Launch Fun Capacity
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