• Luc

    Inversions Launch Ejectors Capacity

    Really great ride! the positive G’s towards the end plus the head-choppers really make for a great finale. it was a 2 hours wait due to the fact they were only running one train. The launch is powerful and the ride after the track is smooth. I recommend it if you like an older launch coaster.

  • Kellen Grady

    First Drop Theming Smoothness Discomfort

    This rides theming was totally unexpected to me - I had generally low expectations for the theming at this park, since most people don't exactly hype it up, but the destroyed vehicles and billboards (especially the head chopper) are incredible. I got 2 rides on this one - one in the very back, and one in the very front - and I have to say that a front row ride on this coaster is genuinely next level. The forces are great and the ride is just incredibly smooth. Overall my favorite at Thorpe!

  • Daniel Stark

    Comfort Fun Too short

    It is listed on Captain Coaster and CoasterCount, and Coasterpedia counts it as a roller coaster. Atlantica at Europa Park is considered a coaster and it's the same model. I don't care if RCDB disagrees, for me this Supersplash is a credit. Not a good one, though. I love the lift, and the drop is fun, but Atlantica's is better. Besides, that's all of it. After that small floty hill, it just meanders around slowly back to the station, without any theming or anything (Atlantica had a dolphin with a water stream, was a lot of fun). Therefore, it's both too short (lack interesting elements) and too long (once it's over, it takes too much time to end). However, it is fun, the drop is decent and I love the restraints; I always enjoy water rides with coaster harnesses.

  • Daniel Stark

    Fun Discomfort

    The new theme isn't very appealing, but at least with the retheming the ride got a station and queue building, as well as some decent theming. The trains are quite uncomfortable. It's another Tivoly Large, very kiddie, but I prefer the one at Parque Warner Madrid; it looks a lot nicer. I rode at the very back, and it was weird and fun.

  • Daniel Stark

    Theming Disappointing!

    The station building, queue and train are all beautifully themed, I love that castle, but the coaster is too tame. Worst Mack powered I've ridden. It just did nothing. Specially after Bob Express at Bobbejaanland, I expected a lot more.

  • Daniel Stark

    Fun

    Best kiddie at the park. It's fun, and a credit.

  • Daniel Stark

    Theming Ejectors Disappointing! Discomfort

    At first it didn't meet expectations, but almost every time I rode it (a total of 10) I liked it more. This is just an airtime machine, and that's how it should be judged. My issue was I thought it would provide some good laterals and whip, and it doesn't. But the ejectors are awesome. It's a pity, as many say, that the trains have lowered seats (hence the "discomfort" tag), as touching the floor during the airtime really takes away from the experience. However, I found out that, if you cross your legs, the ejectors lift them, so you are only in contact with the harness; a lot more enjoyable that way. The lap bars are great, as expected, but B&M's hyper clamshells provide more room for airtime-aimed rides. The theming is awesome. I love the mini-land and the arquitecture of those buildings. The station is pretty nice, the trains are great, the queue lacks theming but is still not a compact cattle pen and provides great views and ambient "music", and even the merchandise is highly appealing. The coaster itself, contrary to expectations, is similarly enjoyable on every seat. I thought the back would be better, but it doesn't feel like it; only at the drop, which is just one of the 15 airtime moments. By the way, the drop's twist was a disappointment, it wasn't nearly as aggressive as I would have liked. The same goes for the NICR, the side banked double down and the stengel dive, which hardly had any whip. Regarding the NICR, it was fun, though, specially the drop off on the back row. The wall stall is completely pointless, weightlessness in an ejector-packed layout is simply out of place for me. A small zero-g-roll or another inversion would have fitted there way better (not another hill, to avoid repetition). Finally, out of the four last bunny hops, the first was very weak, and the second and third were the best. Overall, Kondaa is a great airtime machine, providing quality ejectors and a lot of fun; once I got over the initial disappointment, it became my top 1 coaster, though it didn't last much, as a couple of days later I went to Plopsaland de Panne...

  • Daniel Stark

    Theming Fun

    Nice kiddie in a nice kiddie area. Theming is colorful and well done, and the location by the lake is good. All in all, enjoyable kiddie, did it for the credit.

  • Daniel Stark

    Theming Fun Capacity

    Awesome family coaster, perfect addition to the park. It's not intense, guys, but it's not meant to be, so stop complaining. The ride is a lot of fun, and it does have some weak but enjoyable pops of floater airtime on some points. The theming is wonderful, from the gorgeous trains and nice station and queue (with one or two "rotating totems" to enjoy the wait), to the whole Exotic World area built around it. It is some good quality theming. This colorful coaster stands out in the area, goes over paths and looks beautiful in the Exotic World. Lines are usually too long due to the capacity, so make sure to ride this first thing in the morning (right before going to Kondaa, as they are close to each other). Overall, best family coaster at the park (it beats Calamity Mine, although it's a bit more thrilling, so they both complement) and one of the best I've ridden.

  • Daniel Stark

    Fun Hangtime Too short Capacity

    More or less as expected. The trains are some of the best, very comfortable, but they have a low capacity. For a park like Bobbejaanland, this might be okay, but on my visit it was quite busy, so I waited over an hour and the line barely moved. Besides, there is a huge need for a single rider queue, as there were plenty of empty seats. The operations were appalling, by the way, and the few fast pass riders led to chaos in the station. The theming is pretty nice (for the park). I got two rides: one fwd. and one bwd. Riding backwards wasn't as crazy as I expected, and it overall felt better forwards, but it was fun to try. The voting system, although a nice new thing, was quite useless due to the separate only-fwd-queue and random-voting-queue. The launch was fun, and the spikes, both at the beginning and the end, were a great surprise, providing some weird hangtime; way better than Star Trek's spike (only thing that Fury does better than Star Trek). The top hat gave some good floater airtime, and the following inversion, some weightlessness hangtime. There was a hill with some weak floater and the loop was quite pointless, no hangtime at all, as expected. It felt quite short. Overall, a nice ride and a perfect addition to the park, with some floater and hangtime and a very enjoyable multi-pass launch; however, not as good as the older and less complex Anubis.