• Brian Fajardo

    Airtimes First Drop Masterpiece Theming

    What an insane ride, by far the most airtime I've ever felt on a coaster, the main ninety one degree drop was incredible not to mention the sheer speed and intensity of the ride. There's a good reason this coaster is ranked number one and it's my number one too.

  • Niko Ramos

    First Drop Nice surprise! Comfort

    The seats are very comfortable, the first drop is more intense than the roller coaster part, and it has a nice surprise too! One of my favorites.

  • Niko Ramos

    Airtimes Launch Ejectors Rattle

    It has some great ejector airtime and has a very forceful launch, but it did have a little rattle, still fun though.

  • Carter Eckhart

    Discomfort Pointless

    A pretty boring ride that also kind of hurts when your knees bang against the solid metal lap bar.

  • Carter Eckhart

    Pace Fun Duration

    Pretty solid woodie and really the only reason to go to this park. It definitely has that signature GCI layout with those unique GCI elements but it runs like a CCI between the excellent laterals and pretty weak to nonexistent airtime. I also enjoyed the first drop between the excellent laterals going into it and great sustained floater going down it. In general, the best elements on the ride are towards the beginning but the coaster keeps its pace really well the entire ride despite a lot of the elements at the end of the ride being relatively void of force. The coaster does have that wooden coaster rumble to it but it’s not necessarily rough apart from one pothole at the end of the first large turn. However there is 2 problems I have with this ride but they aren’t really related to the actual coaster itself. The first one is you are not allowed to stay in your seat and reride this coaster even if there is no one waiting for your row or even if the queue is completely empty. You must walk back around to the entrance and through the queue which is a pain and severely limits the amount of times you can lap this coaster. The second issue I have is that the park is completely dead, or at least it was the day I went. This might seem like a good thing but this means it’s pretty hard to ride with a full train, so most of your rides the train will be nearly empty which causes the coaster to run significantly slower. Overall, this coaster is nowhere near being one of the best woodies in the country, but it’s a long, relentless and just plain fun ride that makes the visit to Beech Bend worth it.

  • Carter Eckhart

    Airtimes Nice surprise! Smoothness Dead spots

    Yes smoothness is actually a pro, this ride is butter smooth and doesn’t hurt one bit which is especially surprising because it is built by Dinn. Thunder Run also has some amazing sustained floater airtime on those first 3 hills and I like how fast the turns feel. Unfortunately a lot of the ride does nothing but the moments it does have combined with the smoothness makes Thunder Run a pretty underrated coaster.

  • Scott van der Roest

    Airtimes First Drop Duration

    My home park is Walibi Holland, so when I saw that Walibi Belgium who get a newer and improved Goliath I was really hyped. People sad you have to do Kondaa a few times before you get it and thrust me it is true, the last time was the best and it was amazing. The first drop and the amount of airtime are amazing. It is really a good coaster and the Mega coaster Walibi deserved.

  • Scott van der Roest

    Launch Fun

    A creat coaster if it's hot outside. Gives more airtime and hanging time than expected and the launches are way more fun than expected.

  • Scott van der Roest

    Inversions Fun Intensity Headbanging

    I actually really like SLC. I think they are good. A lot of people really hate hate them for their intensity, but I like them for it, it makes them a lot of fun. Only hope it will get the new train's just like El Condor in Walibi Holland.

  • Scott van der Roest

    Location Fun Capacity

    A fun family coaster. The capacity is just pretty bad.