• Mr. Roller Coasters

    Airtimes Inversions Nice surprise!

    This ride is criminally underrated & it's my favorite Arrow looper, yes over the likes of Tennessee Tornado.

  • Mr. Roller Coasters

    Airtimes First Drop Fun

    One of the best B&M hypers out there imo!

  • Ryan Hanna

    Comfort Intensity Dead spots

    Goliath does not live up to its looks. The first drop is alright, but Goliath lacks forceful drops and sustained intensity. There is a mid course break run that kind of ruins the momentum. The only major positive for this ride is the downward helix towards the end that greys you out. Outside of that, not much to write home about. Recommend sitting in the front for the best ride.

  • Louis Turck

    Headbanging Discomfort

    Un Coaster innovant lorsqu'il a été ouvert, mais vieux et désagréable aujourd'hui, même les non fan de coasters le trouvent violent, ne surtout pas coller votre tête au dossier, un coaster qui mérite d'être remplacé par tout et n'importe quoi, à ceux qui disent que c'est un emblême du parc je vous répondrai qu'il y a les 3/4 du temps plus de monde à Oziris qu'à Goudurix

  • Evangelion Martini

    It's a roller coaster.

  • Joe Bord

    Nice surprise! Location Fun

    Why does this coaster only have a 36.7? This ride should be at least a 50. I love classic goodies. Especially this one. This ride is smooth too, as you float over the airtime hill. I also just love how you get to cross under the road and out of the park to reach the station. All in all. This classic wood coaster delivers in a fun ride and a smooth one too.

  • Joe Bord

    Inversions Intensity Rattle

    Ive been on 4 batman clones I don't know, but this one is just a lot rougher than the others. Seems like they don't give much love to this one anymore. They are always intense and give some good whip and g force. Overall this batman is ok when the one in Georgia is good

  • Joe Bord

    Airtimes First Drop Ejectors Too short

    As this ride is short, it really packs a punch. The first drop is awesome and flings you out of your seat. The reverse cobra roll is fun and whippy and gives good hangtime at the same time. The wave turn is my favorite part of the ride and gives good sideways airtime. The step up to the overbank is extremely strong and the overbank is whippy and fun. The zero-g roll gives good whip in the front and good hangtime in the back. The next 2 hills are strong pops of ejector and are very fun. You then go into an overbank that feels like the first one and then you twist into the break run.

  • Joe Bord

    Intensity Disappointing!

    This is was my first Schwartzkopf and the vertical loops really caught me by surprise. The first drop in the back is good. And the first loop gives you a good dose of positive gs. Shockwaves loops are better, but Mind Bender's are still fun. Whenever you ride back up, you get some good air in the front. The little dive thingy that six flags call a "loop", is very forceful, but very rough. I wouldn't call this whole ride rough, it's just a little shaky. The drop following the "loop" is fun in the back and gives you good airtime. Once again, as you rise back up and level out flat you get some good floater in the front. The next drop is once again good in the back and the loop following is forceful. Then you ride back up and turn into the brake run.

  • Joe Bord

    Airtimes Fun Masterpiece Rattle

    This ride is awesome. The lift hill gives you a great view of the park. That drop is underrated and ejected me out of my seat every time. The valleys are a bit rough, but I can still enjoy the g forces on them. The first hill gives you some great sustained airtime. You then drop off the hill and bank left over the road. This turn gives you great positives and it's cool you you get to drive under it. The following hill is like the first, but better as you rise up with airtime and dive towards a dirty lake. You go up another airtime hill that's finished with a 540 degree helix. This helix is relatively forceful and fun. This helix isn't as good as Titan at Six Flags Over Texas's helix but is still a cool and unique way to turn around. The next hill gives you an extremely sustained 4 seconds of air. Following that is a horseshoe turn that looks and feels like an overly aggressive overbank. This leads you into the epic finale: 3 back to back ejector airtime hills. This is my favorite part of the ride. These hills don't mess around. Each one gives you stronger ejector that's the previous. After that is a little turn into a bunny hop that doesn't do much. Then you slide into the brakes