• Max S.

    Pointless

    The only kids coaster available to ride at this park with Wile E. having new height restrictions but this one seems like a weird fit for the park. At least Wile E. is in the kids section and has some theming but this one doesn't do much. It's intended to be tame but seems like it takes up a lot of space for what it offers. It's supposed to be a step below Runaway Mine Train as a ride to work your way up to a more intense mine train ride I guess but they either need to commit to making this a better experience with some effects or tear it out for better use of the plot of land. 1/5 stars

  • Blake S.

    Airtimes Fun Duration

    Thoroughly enjoyed my rides on this one. Pretty smooth overall. Preferred the back for the drop and getting yanked down off the turnarounds, particularly the first one, but the front offers good air as well. Some hills don't hit, but plenty of others give floater, and one or two give a brief pop of ejector. The straight speed hill between the first and second turnaround provides the best pop. About 3/4ths up the lift the chain speeds up (because the train behind you just parked in the station, perhaps?), providing a sweet kick in the back row as it almost feels like a mild launch, and then you get thrown over the drop. I found myself thinking it was like Phoenix, but bigger and without the buzz bars that crank up the fun factor.

  • thomas stanley

    Airtimes Hangtime Capacity

    I enjoyed this coaster. But 2-12 passenger trains are inadequate at a park of this size. Great drops and inversions, and the whip off the turnarounds was nice. The riding position is not ideal. It is akin to riding in the center rear seat of an automobile.

  • thomas stanley

    Launch Intensity

    This was a super intense ride. Rolling slowly to the launch position, I was excited and a bit nervous. Countdown, and the force kicks with serious punch. The launch seems to go on forever, and then the train glides up and over the tophat. What a thrill this ride provides. I can't imagine there will be another ride like ths built anytime soon. Ride this beast while you still can.

  • Ronald Koeken

    Capacity Inversions Intensity

    Verry intense rollercoaster! Great theming. Good capacity. Ride IT in the front!

  • Ronald Koeken

    Layout Dead spots Layout Intensity

    One of the most boring coasters i have ever done, however IT is unique experience. If you like weird coasters go for IT. If you want a thrilling ride skip IT.

  • Joshua Raff

    Airtimes First Drop Ejectors Reliability

    Amazing from start to finish. Full of airtime!

  • Joshua Raff

    First Drop Theming Too short

    Fun but short

  • MapleFlakes

    Launch Fun Discomfort

    A decent layout with a crazy good helix right at the beginning. The two launches are good, but nothing special. The indoor section is actually my favorite part, but the dive under the queue afterwards is pretty rough on the neck. I wish the theming elements were in better condition, but there was at least a tiny little fire on my last ride. 6.5/10 - my mother slammed her back into the seat during the launch so hard she broke the hook on her bra

  • MapleFlakes

    Airtimes First Drop Location Rattle

    Though I never had a chance to ride it before the Gravity Group re-track, I'm certain this is the best this ride has ever run. The first drop and the fan turn are great, but the highlights are the couple little airtime hills sprinkled throughout. The turnaround after the first drop is a rather large dead spot, though. Although the finale is still quite rough, the rest of the ride runs so smoothly and has such good airtime that it's pretty easy to look past. 8/10 - did anyone tell the designers that you're supposed to *exit* through the gift shop?