• Adam Gordon

    Inversions Pace Intensity Rattle

    Kumba shreds through its layout, while its course is not original. Its downright insane Positve g’s are what make it. The hell roll is one of the most violent inversions in the world with insane laterals and floater airtime, corkscrews are very whippy and the first loop is a guaranteed grey out for me. The ending helix is also very forceful, Due to its age its not the smoothest but I still love this coaster

  • Coaster Nut

    Airtimes Ejectors Duration Dead spots

    This is a good, solid RMC with really fun airtimes and ejectors. I went in with lowered expectations, considering it was RMC's first creation. Well, this exceeded my expectations. It's very smooth, and provides a nice long ride as well. The second half had a couple of little dead spots where the intensity lagged, but this is a really fun and intense ride overall.

  • X Coasters Forever

    First Drop Location Fun Dead spots

    I only got 1 ride on this wooden coaster. My experience on it was a bit underwhelming because I was expecting some strong pops of ejector airtime forces on that first drop because I sat towards the very back row. But the drop did deliver some decent floater airtime forces. However, the twists & turns delivered insane lateral forces as my body was sliding from side to side. The other hills delivered nothing but weak pops of floater airtime forces like I was flying very slowly out of my seat. What makes up for this ride experience however is the location since this wooden roller coaster is actually located on a beach & it adds on to the experience. Overall, Great White delivers an enjoyable ride experience, despite some dead spots and the weak floater airtime forces.

  • Adam Tortorello

    Nice surprise! Masterpiece Intensity Capacity

    The most underrated coaster I've done to date. I can't understand how people don't consider this one of Carowinds's best. This is one of the most unique coasters I've ever been one. After going up the lift hill backwards, you flip over and truly take off on a journey. You fly, you soar, and you are disoriented to the point of not knowing where you are. This aspect makes it a joy to ride. Best part: the pretzel loop. Holy cow does that pull some forces. Just watch out at the end for the two corkscrews- it gets rattely at that part. This ride is superior to what most people label America's best flying coaster- Tatsu. Sorry B+M, but Vekoma has you beat.

  • Adam Tortorello

    Inversions Pace Fun

    A well executed invert. Better than Great Bear, Raptor, Silver Bullet, Talon, Batman. Worse than Montu and Dragon Challenge.

  • Adam Tortorello

    Launch Pace Hangtime Rattle Capacity Discomfort

    A solid ride, but not my cup of tea. A bit too short and hangtime-focused. The launches are quite slow and pretty much the whole ride is low to the ground. I prefer large drops and airtime rather than slow inversions.

  • Adam Tortorello

    Airtimes Comfort Duration Rattle Intensity

    A great ride, but a tad overrated. It would be quite difficult to marathon given how intense and fast it is. The speed makes it feel extremely windy on the ride, which makes it hard to catch your breath. The back is probably better than the front. The first drop is world class.

  • Katharine Freeman

    Intensity Too short

    Went on in the morning, sat front row, and again just before park closing near the back. 2 completely different ride experiences. Said to the kids how rides increase speed throughout the day, and wicker man certainly does ?

  • Mike H.

    First Drop Fun Too short

    I really like this coasters despite its shortness and low hight. The drop is fun and feels good, the inversion is well done and the following floater airtime hill feels nice. That's it, that ẃas the ride! Would ride it anytime if the queue is max. 20 minutes.

  • Raymond C.

    Airtimes Pace Fun Harness Layout

    Abyssus is a nice family launch coaster. It is generally fun to ride and has many interesting elements. Sadly Vekoma once again used the vest restraints which I cannot stand since they disrupt every riding experience. On top of that the elements are unfortunately not very well designed. For example the trim brake on the top hat slows down the train and yet it still drives through the subsequent looping much too quickly. There is theoretically some nice airtime on this ride which is cut short by the vest restraint's abruptly pulling you down. The batwing and the other elements are alright though and that makes the ride at least a bit re-rideable. For me Abyssus was a huge disappointment at Energylandia considering both of the big coasters they built before (Zadra and Hyperion) were excellent. Overall I wouldn't call Abyssus bad but I wouldn't call it great either.