• Max S.

    First Drop Masterpiece Layout

    What a phenomenal ride! From the ginormous lift hill generating pre-drop nerves to the actual mammoth first drop to the treble clef element to the various airtime hill moments, this ride is a masterpiece from start to finish. As much as I love 90-degree drops on some of these RMCs, nothing beats a Giga drop in terms of maximizing your thrill. The lift hill is quick-paced but still feels like it takes forever as it takes you up 325 feet. Then the drop itself feels like it lasts forever while you generate an insane amount of speed. I record each ride POV from glasses and this drop actually made me grunt a little in intensity haha. The treble clef also met the huge hype expectations for this element. You really seem to whip up that quick-turn hill only to instantly take a fairly decent drop with airtime. Finish this off with a few more airtime hills that still kept the intensity throughout the ride. My first ride in row 3 was fantastic but I think the 2nd to last row ride really maximized the score on this one. I love it and I can't wait to get to Carowinds again to get more rides. 5/5 stars

  • Jonathan A.

    Theming Nice surprise! Fun

    The best family coaster I've ridden so far. Maybe it could be considered as darkride on rollercoaster tracks :-)

  • Eric Esty

    Theming Inversions Intensity

    Medusa is a great floorless coaster. It still has great theming as a holdover from its Bizarro days. I'd rate it about the same as Scream, just slightly better due to better theming and setting.

  • Totally Max

    Theming Fun Smoothness Too short Capacity

    While the capacity and length (of the ride) is horrendous, the ride itself is great! Very intense and fun.

  • Totally Max

    Airtimes Fun Duration

    No cons here - just a brilliant coaster all around. Giving you a new ride-experience everytime. The launch keeps catching me off guard, you never really know at what point of the ride you are so you never know what's coming next and it's fun. Just absolute fun. The seats are very comfortable and queue times are great! (At maximum around 30 minutes if you start waiting at the entrance, but it's usually around 15 to 20 minutes on cooler days).

  • Dan Hughes-shaw

    Duration Rattle Discomfort Dead spots

    Sorry all defenders, this is ass. 0 airtime, little bit of laterals combined with pain on the unbanked turns. Even as a strong safety believer, you really dont feel safe on this 100+ Y/O ride. the trains are awful, the lapbars are awful. All of it is awful I understand there is no room for an RMC, but if your ripped out dipper to, could you? Atleast give it titan track. Otherwise its scrapyard next for this icon.

  • Ivan M.

    Inversions Pace Fun Harness

    This rollercoaster has a good layout above one of the nicer-looking areas of the park and there are some great near-miss moments on it. There's a sternum-crushing pretzel loop that makes your feet fall asleep, graceful inversions that give a great view of the treetops, and an inline twist followed by a helix, both of which have great forces. The only criticisms I have is that it's a little short, the restraints are a little uncomfortable, and there is some rattling in the pretzel loop, but other than that it's a great ride in a great location.

  • Drive Safely

    First Drop Inversions Intensity Rattle Too short Disappointing!

    Swarm has all the makings of an elite wing: a hangtime-filled wingover drop, elements that give great positives and whip, and a fantastic theme. But it’s short, has a very harsh rattle, and the elements simply don’t pop as much as they do on other rides of the same model. I wasn’t really a fan.

  • Drive Safely

    Launch Intensity

    What Stealth does, it does very well. The launch is unbelievable and the pull into the top hat is an incredibly underrated moment of positives that had me greying out every single time. It’s short and I’m not a fan of the OSTRs, but there’s no denying that Stealth is fantastic.

  • Drive Safely

    Airtimes Theming Intensity Rattle Discomfort

    With shocking amount of forces for a ride of its size, Saw packs in some extreme moments of airtime and positives, especially when the midcourse doesn’t hit. That being said, the trackwork on this one is flat-out bad and a nasty rattle brings this ride’s rating down quite a bit for me.