• Mik Gov

    First Drop Lap Bar Airtimes Dead spots

    This ride’s first drop is amazing! Gave excellent airtime in the back row. Sure this ride didn’t have much airtime, but the airtime it had was more whippy than other hypers. Plus the turns after the mid course are intense too. However, I do find it disappointing that this ride is only good in the back row

  • Cooper Zimmerman

    Inversions Nice surprise! Intensity

    This is a shockingly intense and surprisingly smooth coaster, I do prefer standard boomerangs but this ride is pretty good.

  • Adam Tortorello

    Comfort Fun Smoothness Too short Capacity

    Probably the smoothest coaster I've ever done, and it feels like it gets faster as it goes! Lots of high-paced spins for like 30 seconds.

  • Josh R.

    First Drop Masterpiece Smoothness

    The best giga coaster of all time and it's not even close.

  • Danny Banon

    Inversions Ejectors Duration Rattle Headbanging

    I think the reason I rate this coaster is mainly due to sentimental reasons as I rode it at 12 years old with my dad on opening day. That being said, it’s a great coaster with so many positives. Let’s start with the theme, a truly twisted and creepy story that was really amplified by the scare maze attributed to it, The Sanctuary. The downside to the theming is that it’s been neglected in recent years, it looks dirty and needs some TLC. The restraints are OTSRs but they are the comfiest OTSRs I’ve ever experienced, very comfortable. The layout is a twisted mess of steel and for that, it can’t be faulted, from the first inversion (with crazy hangtime) to the ejector airtime hills (which really do give some ridiculous ejector) to the many many inversions in the main bulk of the layout, this coaster is a masterpiece. I have only one more bad thing to say, the last three inversions do give a lot of head banging which can make the ride a little painful. Other than that, it’s an immense coaster that I’m proud to have in my home country!

  • Danny Banon

    Airtimes Smoothness Layout Launch

    This ride is fantastic (by far the best in the UK). It currently sits as my number 3 coaster and for a reason. Nothing beats the daunting soundtrack as you walk towards the station, the incredibly comfy Mack mega coaster restraints and the smooth experience. You start on a very weak launch which is in my opinion, the only downside to the ride, however after this, you scale a top hat that if on the front, supplies immense hangtime. The rest of the first section is great with some twisty elements, near misses from other coasters in the park and a great inversion that supplies excellent hangtime as you crawl through. There are two very good ejector airtime moments before you drop into a second launch which is much more powerful. The junior Immelmann once again gives you great hangtime and if you’re on the front, you really are suspended at quite a height. The rest of the ride is full of twists and turns and also a very intense ejector airtime hill. The only downside to the layout in my opinion is that first launch and the surrounding theming is almost non existent. Great coaster

  • Danny Banon

    Airtimes First Drop Smoothness Harness

    This ride is amazing. It currently sits as my number 2 coaster. The first drop and the hang time you get is insane and the rest of the ride is very well paced, floaty and smooth. The theming is nice and fits very well with the rest of the “China” area of PortAventura Park. The airtime is definitely not ejector and very much floater as you kind of ebb and flow in and out of your seat rather than get forced out like in a lot of compact coasters like the Intamin Blitz or Mack Mega Coaster but that definitely isn’t a bad thing, the floater airtime is great. The sheer height of this coaster is rather daunting as a UK based enthusiast as we aren’t as lucky with our coasters in terms of height (unless you count The Big One but… yuck). The only downside to this coaster is the clamshell restraints (despite allowing a very exposed experience) are extremely uncomfortable if you’re on the larger side. I’m familiar with the fact that at PortAventura, they require 3 clicks on this coaster rather than the typical 2 clicks on most other B&M Hyper Coasters so that may just be a park issue but yes it can be very uncomfortable. I just about managed to get on with a push from the ride host (you should be fine though as this wasn’t a one off, I had multiple rides). Just be careful that on that third click, prepare for pain in the legs. Other than that, a world class airtime filled ride

  • Coenkie

    Theming Capacity Fun Rattle

    This was my first proper coaster and still to this day, I can’t skip it when I go to the Efteling. It goes only 64 (not 70) km/h, but it feels a lot faster, due to it being in the dark and it having wind machines. I also really like the onboard music. That together with the indoor aspect makes it a very reridable to me. The lines also move really quick because a train departs about every 30s. The only few things are that it has a rattle to it, which can be quite uncomfortable if you’re in the first train.

  • Matt Burgess

    Airtimes Lap Bar Ejectors

    This is one of the best coasters around if you are in the front left seat. Any other seat and it’s pretty mediocre. The front left hangs you out so wide on the first banked turn and you can noted see the track at all. If there’s any way you can ask to be sat in this seat, ask, because it makes it an entirely different experience.

  • Jay Enn

    Theming Launch Masterpiece

    I was lucky enough to ride Taiga and Taron back to back within a week, which are very similar in principle, given the coaster type and the park's space limitations. For theming, the launches and also the overall ride time, Taron easily wins, but when it comes to the layout, Taiga wins it for me with its inversions. Taron has one pretty good airtime hill, but then lacks variety and even has a couple of "dead-ish" spots. The brakes before that last smaller airtime hill towards the end of the ride should have never been there, if they aren't 100% necessary for safety. But all things considered, these are my only points of criticism, as i would still call Taron a masterpiece. The near misses on buildings and terrain adds a lot and it gives me an adrenaline rush and puts a smile on my face every single time.