• John Montague

    First Drop Intensity Rattle

    This is decent for a hyper coaster, and I’ve never ridden a hyper coaster that was anywhere near bad. The first drop is serious, and the helix is the 2nd best I’ve encountered behind Raptor. It’s lacking good airtime, but thumbs up for intensity. Overall, I’d say it’s lacking the smoothness one expects from a hyper, but I do like it for what it is. Goliath is no doubt rough, and it’s not for the faint of heart.

  • Coaster Person

    Rattle Dead spots

    I much prefered the one at Playland's Castaway Cove. This one is a lot rougher and doesn't spin as much.

  • Coaster Person

    Discomfort Dead spots

    Horrible wild mouse. Easily the worst coaster I've ever ridden, period. Every turn is painful beyond belief and the drops do nothing. Driving down the highway is more exciting than this piece of garbage.

  • Coaster Person

    Fun

    I actually really liked this. It was a lot more intense than I expected it to be, the spinning is fun too.

  • John Montague

    First Drop Nice surprise! Intensity

    I honestly haven’t experienced fear on a roller coaster in decades. I can ride the tallest and fastest coasters with only fun in mind. I really thought I’d aged out of being afraid on a roller coaster. I wasn’t afraid on X-2 either, until the first drop, and then it was sheer terror for the rest of the ride, and I loved every second of it. It is by far the most intense coaster I’ve ever ridden. I also love the location in the park. X-2 mostly hides out at Magic Mountain, and I really couldn’t see much of it until I was riding it. This is my new favorite coaster, mostly because it managed to genuinely scare me, something a coaster hasn’t done to me in a loooooong time.

  • Coaster Person

    Fun Intensity Ejectors

    So, SO GOOD. This ride is nonstop action with crazy ejector airtime. Imagine if RMC built a Sky Rocket 2, that's Galeforce. The launches are great, the airtime is great, the laterals are great, and the ride ops let you have the restraint as loose as you want! (I'm not kidding, the ride ops don't push down the restraint AT ALL, Skyrush method all you want here.) My only issue with the ride is that the laterals are a little much in the back left, but that's it. This ride is elite and noone can tell me otherwise.

  • Danilo G.

    Inversions Masterpiece Intensity

    GO. RIDE. THIS.

  • Blake S.

    Inversions Fun

    Smooth, and provided good airtime. Also had cool and unique inversions, and whippy elements. The lap bar is a plus, and the shin guards weren't really noticeable. Greyed out on the banana roll entrance. The airtime moments on this ride are enough to really elevate this above other inversion-focused rides. Well, that and the fact that this is over 200 feet tall. It's a little odd to me that this ride isn't talked about more.

  • Coastermatt 69

    Airtimes Layout Ejectors Lap Bar

    This ride has an amazing layout that was hauling throughout with ejector on almost every hill. There were also a lot of positive gs on the turns. The lap bar was uncomfortable but I didn’t really feel it throughout the ride. Only on the brake run the lap bars were uncomfortable.

  • John Montague

    Inversions Pace Intensity

    This is a near perfect little hybrid coaster. First time riders might get lulled into that short first hill, but don’t be fooled. You start with a quick, steep drop, and it really doesn’t let up much from start to finish. It’s smooth and one of the most comfortable coasters I’ve ever ridden, but it still maintains a good level of intensity. There’s also a solid helping of ejectors throughout the ride. Aside from the very front, the middle of the train is surprisingly where you get the best ride. I can’t think of another coaster that delivers this much in the middle. The very front car is amazing, because they don’t put anything in front of you to hold onto, and you are more engaged with the track than most coasters. Overall, good enough for 5 stars and my number 7 coaster overall.