Coaster reviews
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Airtimes Fun Layout
Solid wooden racing coaster. Its a pretty smooth ride but there are better racers out there but overall good pacing and airtime's here and there. Its a good addition to Kings Island and its equal to its counter part and is a must do with your family.
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Theming Fun Smoothness
This ride does its job as a family coaster exceptionally well. Very nice tour around the park, and nice theming on the second lift hill. There was a couple moments of weak airtime, but the first helix after the first drop is the highlight for me. It's quite possibly the most intense moment on the ride, and I love it. Very fun, perfect for families!
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First Drop Hangtime Rattle Discomfort
Why do people hate this ride? Sure, it's rough, and definitely not smooth, but it's still a good ride and adds a lot to ValleyFair's coaster lineup. Every roller coaster that I rode at ValleyFair (except Mad Mouse and Cosmic Coaster) had a fantastic drop in the back row. That may be because I'm a smaller person, but Corkscrews drop was POWERFUL, especially when you take into consideration that the drop is only about a 60 foot drop, and is barely steeper than the lift hill. I always ride it whenever I go. Very fun.
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Nice surprise! Fun Intensity Capacity
A fun ride! I don't have very much to say, other than that I was very surprised by how intense and fun it was! Very underrated!
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Intensity Smoothness Layout Capacity
Absolutely bonkers. This ride was spinning non-stop throughout the layout, and it also had very good positive forces, and surprising airtime too. I only got 2 rides on it due to long lines, but it's 2 rides I'll always remember! Very underrated, and a very fun experience!
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kiddie coaster, that's it.
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First Drop Intensity Hangtime Too short
This was my first visit to Nick Universe at MOA, and the whole park was a nice surprise. This is about Spongebob though. This coaster was butter smooth for me, and the inversions were very forceful. The looper was intense, the speedhill after the loop had amazing ejector, the cutback was fun, and the heartline/zero-g roll was crazy, it had the perfect mix of hangtime and lateral whip to it. Then you hit the midcourse, but it didn't slow me down at all, and it powered through the 2nd half, and went through a decently forceful helix before hitting the breakrun. If this ride was longer, it would definitely get 5 stars.
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kiddie coaster. nothing else.
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Comfort Launch Intensity Capacity Layout
Amazing shuttle coaster! The launch had a kick to it, it made my legs hit my seat, and it hurt a bit, but in a good way. Sadly, the legendary holding brake was not working in my most recent rides, but I have gotten previous rides with the holding brake, and i makes it so much better. That vertical spike in the back row is downright terrifying, and certainly does it's job as a supporting coaster. It's also a GP magnet, so it will usually have at least a 10 minute wait.
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Tear it down!
The only ride I've ever ridden that I would not complain about if it gets torn down. Please tear it down and give us a better wild mouse, I'll take anything, even a mack mouse.