Comet is a really solid, really fun wooden roller coaster. The location over the water and under Skyrush is definitely my favorite part, but there is ...
Comet is a really solid, really fun wooden roller coaster. The location over the water and under Skyrush is definitely my favorite part, but there is also a nice helping of airtime throughout the layout. It's also quite a long ride, so you feel like you get your wait's worth by the time you hit the breaks. I am really bummed I skipped this last year when it had the buzz bars; the individual lap bar came down quite hard during my ride and I can't help but wonder how much better the single-position bar would have been. 7/10 - this is the most slanted station I have ever seen in my life; it has to be a tripping hazard for ops
I'm not that big of a fan of spinning wild mouses, and Laff Trakk reinforces that. There really isn't much here for me to appreciate. The indoor themi...
I'm not that big of a fan of spinning wild mouses, and Laff Trakk reinforces that. There really isn't much here for me to appreciate. The indoor theming is kinda fun, and the track is very smooth, but there are a ton of dead spots and the spinning is very minimal. It's definitely not worth the wait that this thing can build up, especially if Wildcat is a walk-on next door (which it was). 5/10 - my friend who hates roller coasters rode this one with me and I think she's traumatized for life now
Though I've only been on a couple, I'd be shocked if this isn't the best Vekoma Boomerang. The theming is very cute, and the vape tunnel is a neat lit...
Though I've only been on a couple, I'd be shocked if this isn't the best Vekoma Boomerang. The theming is very cute, and the vape tunnel is a neat little addition to an otherwise boring and repetitive ride experience. Boomerangs, as always, pull great forces, but they will forever and always be a one-and-done for the credit. 6.5/10 - why did the TikTok lady say "Green! Apple! 😀" at me
This was probably the most boring Arrow Mine Train I've experienced. It doesn't really do anything at all; not even the ending helix pulls forces. At ...
This was probably the most boring Arrow Mine Train I've experienced. It doesn't really do anything at all; not even the ending helix pulls forces. At the very least it's relatively smooth for an Arrow, but besides that there isn't anything remarkable about this coaster. 3.5/10 - I say tear it down but frankly I have no clue what you could fit in this plot of land
I did not expect to love Expedition GeForce as much as I did. It's honestly a nearly perfect ride in my opinion. I like the simplistic theming, but I ...
I did not expect to love Expedition GeForce as much as I did. It's honestly a nearly perfect ride in my opinion. I like the simplistic theming, but I have to admit that the bigFM sponsorship is a bit out of place. Smells Like Teen Spirit played in the station once so I can't complain too much. Moving on to the layout, the first drop starts off with great airtime in the back rows and then has wicket lateral G forces. It's one of my favorite first drops in the world, better than Kondaa's first drop in my opinion and that's thanks to the added whip in the 7th car. Kondaa only has 6 cars for reference. The first airtime hill is more powerful up front, throwing you out of your seat. It's the first ejector moment on the ride and it's not even the most powerful airtime you get on the ride. The overbanked turn has a bit of force to it and the following airtime hill is insane no matter where you sit. It has super sustained ejector airtime, some of the most powerful airtime I've ever felt. The twister section is a nice change of pace and you even get some positive float on the turn into the straight downwards track. The switchback has nice lateral G forces and a bit of airtime. The return leg has quicker, yet still sustained ejector airtime. It's once again really powerful. There was a very mild rattle but nothing bad, especially for its size and age. Silver Star's rattle in the back rows is way worse. Even Thunder Dolphin, which is the same model but newer and with brand new trains rattles more. The trains are rather comfy, being the first (or second) gen Intamin Megacoaster trains, but they are slow to check, having both seatbelt (they are the slow part to check but they are necessary giving the extremely freeing lap bars) and lap bars. They ran two trains for most of the day and the coaster was a near walk-on for most of the day, but they removed the second train for the last hour, which lead to abysmal waits for the front row as they let people with fast passes go wherever they want and they almost always choose the front. They thankfully let them go every two trains. The wait for the back was still bad given the hard to verify trains and single train operations. This lead to a train being sent out every 5 minutes in the last hour. I still managed to get 10 rides on Expedition GeForce in just one day, which puts it neck and neck with Goudurix as my most ridden coaster in a single day.
This is a great compact coaster, probably one of the best compact coaster models out there. Being my first Premier Rides coaster, I didn't know what t...
This is a great compact coaster, probably one of the best compact coaster models out there. Being my first Premier Rides coaster, I didn't know what to expect, and I was pleasantly surprised. I heard Sky Rocket 2 trains are cramped and uncomfortable but I thought they were pretty good. They are a bit hard to navigate but they are comfortable once you're in them. The first launch has a bit of a kick to it, but the backwards launch is really punchy. The non-inverting loop taken backwards gives a bit of a tickling sensation. The forwards boost also has some kick to it. And the turn after that is really intense and snappy. It is followed by a quick airtime pop into the highest point of the ride. The following heartline roll has amazing hangtime and the drop has good airtime in the back row followed by a wicked quick transition. The non-inverting loop has some positive Gs and a bit of floater. Watch out for the final brakes as they are a bit abrupt. You have to stay behind the white line in the station for some reason too. I like the haunted house style queue as it reminds me of Xpress Platform 13's queue line, but most of Sky Scream's queue effects no longer work, but it still has a spooky atmosphere, despite the bright lights that were apparently off a few years ago. I prefer Xpress Platform 13's queue line as all of its effects still work, but Sky Scream still has a cool queue line. Sky Scream is a bit on the shorter side, which is why I put rides like Black Mamba in front of it.
This is a fun kiddie coaster, better than most coasters of its size. It's well themed, with a nice looking cave in the queue line, the dark section an...
This is a fun kiddie coaster, better than most coasters of its size. It's well themed, with a nice looking cave in the queue line, the dark section and water. The ride itself isn't too forceful but it's smooth and pure fun. It's also quite comfortable. A really nice surprise in my opinion.