• Michael M.

    Fun Smoothness Capacity

    This was my first new-gen Vekoma and it definitely lives up to the hype in the smoothness department, quite possibly being the smoothest and best-tracking coaster in the park. For what it is, it is decently fun. There is no airtime, but it does turn my stomach over at the beginning of the return run. Naturally, being a Boomerang, it can only run 1 train and the capacity is bad.

  • Michael M.

    Fun Capacity Dead spots

    it's actually pretty fun for what it is. While I didn't headbang at all, without defensive riding I can definitely see how you would. I think the main problem there is inconsistent track bending which results in lateral kinks that throw you side to side. The profiling itself seems good with the right amount of banking in the right places. The bank transitions don't seem to cause the laterals. The capacity is awful with the ability to run only a single train. A wait brake and an anti-rollback system on the lift hill could easily result in a significant capacity increase.

  • Michael M.

    Fun Discomfort

    It's a nice way to introduce kids to wooden coasters. It's fun, but nothing really specific to call out. The trains are a bit tight for my long legs. Other than that I don't really have anything negative to say.

  • Nicolas K.

    Fun Intensity

    Nice kids coaster. The first ever for my daughter. She liked it that much, I had to reride it 4 times ;-)

  • Michael M.

    Inversions Intensity Capacity Reliability

    While this looks like a cross between a Boomerang and an SLC, by 1999 Vekoma had figured out how to profile transitions well (just look at Rock'n Roller Coaster) and it really shows in the smoothness. I didn't get any headbanging at all. The inversions are fast and intense and the loop taken on the return run has the most Gs of any ride at KI or anything I have ever ridden. It made me gray out quite strongly. The reliability is bad though and it can be difficult to actually get a chance to ride it. The capacity is also bad, so expect to wait a while.

  • Nicolas K.

    Intensity Ejectors Rattle

    This thing is wild. the relentless rattle let you think the train jumps off the track every second. This out-of-control-feeling is either nice trilling or bad because of the rattle. By far the best moment is the first hill and second drop into a short tunnel. Ride that in the back row and you will feel a nice ejector. The rest of the ride has some nice bumbs as well, and even the lenght of the ride is ok. But retracking would be a good idea.

  • L B

    Theming Duration

    BTMR is such a fun family coaster--my whole family enjoyed it. The line theming and continued theming on the ride make it extra fun. It truly is a runaway train. We ride it twice, once during the day, and again at night, and both situations afford it different fun elements. It also has a great layout, winding and diving around itself. It has two lift hills that give it two fun drops. The end is a bit anticlimactic, but for a Disney coaster it scratches this thrill seeker's itch.

  • Michael M.

    Theming Fun Dead spots

    It's a fun little mine train. The trains themselves are much better than the ones on Carolina Goldrusher at Carowinds and actually have enough room for real people in them. The pacing is a bit weird. Starting directly into the course after the station is nice, but the lift hill directly back into the station at the end is a pretty big dead spot. As with (almost) any Arrow, the transitions are janky and can throw you around some, but I never experienced any pain and it isn't difficult to brace if you want to.

  • L B

    Theming Too short

    Tron falls far short of expectations. The launch, unique restraints, and indoor/outdoor elements make this a fun ride, but overall it felt lackluster. I doubt the re-ridability of this coaster. The best part, in my opinion, is the queue and theming. Walking over the bridge where the launch sequence takes place was my favorite part, and I enjoyed the lighting and theming elements throughout. But with how hyped up I was from the theming in line, I felt like the ride disappointed. It also goes without saying that it is far, far too short.

  • Nicolas K.

    Rattle Headbanging Discomfort

    Awful. Vekoma MK-1200 are terrible. Bad transitions, uncomfortable trains, shoulder-harnesses, it's all you can do wrong in coaster design. Just for the credits.