• Nico S.

    Capacity Duration Rattle Discomfort Intensity

    It's so rough, it's not even fun

  • Liv B.

    Airtimes Fun Intensity Too short

    Very fun family coaster. Packs a punch for such as small ride with some surprising intensity around the helixes and turns. All day there was barely any with quick two train dispatches. The coaster, queue line and area of the park are both themed exceptionally well for such a small park!

  • クロソイド229

    Airtimes Fun Intensity Airtimes

    レジーナがリニューアルして乗り心地、エアタイム、ペースなどのあらゆる要素が向上しました。ただ、私が乗った時のコンディションのせいか、期待していたほどのエアタイムはありませんでした。しかしそれでもリニューアルとは比べ物にならないほど良くなりました。レジーナⅡは十分評価に値する出来だと思います。

  • クロソイド229

    Airtimes Pace Ejectors Too short Capacity

    国内でもトップクラスのエジェクターエアタイムふんだんにを味わえるコースターです。背もたれから体を離すと強く振り回される感覚を楽しめます。

  • Duncan G.

    Airtimes Hangtime Duration Capacity

    Hangtime isn't my favorite force on a rollercoaster, but I'm growing to like it more, and Copperhead Strike does it so well that I really enjoyed it. And although this is definitely a hangtime-focused ride, there are great ejector moments and some decent positives. It was also very smooth and a lot longer than I expected. Unfortunately, it had the second-longest line of the day for me, which must be due to the small trains. This didn't matter too much, though, with Carowinds' fast operations. The theming is nice but I didn't really follow the narrative. The launches are just OK; they're not meant to be the focus of the ride. Overall, this is a really well-rounded ride with fun elements.

  • Duncan G.

    Inversions Pace Intensity

    Afterburn is the most intense invert that I've been on, and I loved it. It's relentless from the surprisingly steep first drop to the whippy final corkscrew. The batwing fully delivered; I grayed out, but not for so long that it was concerning, which I had been worried about. The pacing is amplified by the dense foliage you fly through and the lack of a midcourse. I still prefer Alpengeist for its scale, whippiness, and presentation, but Afterburn is a close second.

  • Duncan G.

    Airtimes First Drop Pace

    Fury 325 is a great coaster, but I don't think it's the masterpiece that most people say it is. I really only have positive things to say about it: the first drop is outstanding, the speed is showcased well, and there are a couple of really strong airtime moments. It also has a gorgeous presentation with its color scheme and interaction with the park entrance, and like all rides at Carowinds, the operations are very efficient. But I didn't come off it with the same feeling of awe that I had after some other elite rides. In compared to the other gigacoasters I've ridden, I would rank it above I305 but bellow Millennium Force. I'm not even sure about ranking it number one in its park; Afterburn makes a strong case. To contextualize this review, I got one ride in the back row in the morning, so maybe it was running slow. Anyway, it's an amazing coaster and I can understand why to many people have it near the top of their rankings, but for me, it just lacks that special quality to make it elite. Also, what's with the seat belts?

  • Blake S.

    Pace Fun

    I know parks love to embellish their rides for marketing purposes, but I think this ride might be the most exaggerated I've seen. 4000 feet is a suspiciously round number, and I struggle to buy that this is 500 feet longer than Roar, 650 feet longer than Hershey's Comet, and 400 feet longer than SKYRUSH, for crying out loud. And 60 miles per hour? Did this operate with a launched lift hill in Massachusetts? Because that's the only way a train can reach that speed from a height of 98 feet. That's my nerd rant. Oh, you wanted to hear about the ride. It was good. Some good pops of air, a fun ending helix, and it keeps a pretty nice pace. Rode in row 5, which may have enhanced the smoothness but lessened the airtime.

  • Alexander D.

    Fun

    Very fun spinning coaster! Nothing too intense, just a perfect family spinning coaster with a really nice station!

  • Alexander D.

    Fun

    Very good wild mouse! The brakes are agressive, like on most of the Mack Wild Mice.