• Danny Miller

    Intensity Layout Duration Rattle Discomfort

    Very rough wooden coaster with strong laterals and a long layout but needs major work to be a better ride

  • Danny Miller

    Airtimes Nice surprise! Launch Capacity Reliability

    Great launch and good airtime with no deadspots very odd coaster with a chsin lift mid ride, only problem is its low capacity and terrible reliability broke down multiple times on my visit

  • Danny Miller

    First Drop Comfort Fun

    Great ride that attracts long lines mostly reliable and totaly unique great first drop and good hangtime filled inversions

  • Luke Auerhahn

    Airtimes First Drop Fun Capacity

    Long line but worth it

  • CoasterKing

    Pace Fun Duration Intensity

    Of the many incredible roller coasters that opened in 2023, Dollywood’s massive family coaster often gets overlooked. This ride is absolutely a worthy investment and one of the best family coasters ever created. The ride was one of Vekoma’s first ventures into America as a modern company, and I definitely believe that it’s part of the reason as to why more American parks are buying from Vekoma. The ride itself is one of the best in the park. It’s a triple-launched rollercoaster with the most feet of track on any ride in the park. Because of its three launches, it never seems to lose speed, making for an incredible pace and sense of speed throughout the very long ride. In addition, the ride is so much pure fun. The sense of speed is a great reason but the onboard audio adds so much to this experience. Combined with the glossy track and whippy turns, this ride provides an unforgettable roller coaster in Dollywood’s lineup.

  • CoasterKing

    Airtimes Comfort Fun Dead spots

    Among all the hyper coasters that company B&M opened in the past few decades, Behemoth is undoubtedly one of the best and possibly the most underrated. Outshined by a taller, faster and better B&M in the same park, Behemoth still provides some of B&M’s best airtime. The ride doesn’t offer much else besides a few massive camelbacks, but those camelbacks easily provide some of the most sustained and strongest floater airtime that the company had ever made, due to the significantly longer trains and fast camelbacks. There are a series of trim brakes to be found but I didn’t find them to affect the ride all that much. The ride is also extremely comfortable, as with any B&M hyper/giga. However, my one and only complaint with this ride is the slower second half it offers. After the very exciting first half, it slows down via a midcourse and slowly traverses two helices and a bunny hill. The hill offers fun airtime but the helices provide minimal forces. Overall, the ride is a legendary hyper coaster with incredible floater airtime but it gets some points off for its slower second half.

  • Thomas Ballard

    Fun Smoothness Layout Dead spots

    I should have launches in between this ride to make it function to its full potential

  • CoasterKing

    Location Fun Duration Dead spots Intensity

    Beast is absolutely a classic ride that should be preserved for ages. First of all, this ride is by no means perfect. Not even close. If we’re looking at this ride purely by its layout it’s not exciting at all (excluding the helix). Most of the ride consists of long, drawn out turns and shallow drops. There is also a handful of trim brakes throughout the ride that noticeably slow the ride’s pacing. That being said, the ride ends with a bang. The ride goes up a second chainlift and has a very shallow yet climactic drop into a massive double-helix that provides some of the craziest laterals on any roller coaster. However, what makes this ride great isn’t just the helix. It’s the incredible four minute adventure this ride takes you on. Between the lifts this ride seemingly takes you out of the park into the middle of nowhere through a massive forest. Especially at night, it seems like you’re surrounded by wildlife. Speaking of night, this ride certainly lives up to the night ride hype. You can’t see anything back there and the drop into the helix at night in the back row is easily one of the best moments on any roller coaster ever. Classic ride and an unforgettable wooden coaster.

  • CoasterKing

    Inversions Pace Intensity Capacity Reliability

    Batwing is one of two of the very rare Vekoma flying dutchmans left in operation. These rides are very hard to come by, having terrible capacity and seem to be closed more than they are open. However, the actual ride experience of this ride is not to be taken for granted. The ride essentially acts like an unconventional flying coaster with significantly more forces and lay-down sections. It’s not my favorite flying coaster but it definitely provides the most action of the ones I’ve ridden. The vertical loop especially is one of the most disorienting elements I’ve experienced on a coaster. If you ever find your way in Six Flags America and see this ride open, be sure to get on it as it’s absolutely an underrated gem.

  • CoasterKing

    Pace Fun Intensity

    The Bat may appear to be a smaller family coaster, but in reality, it may be one of the craziest family coasters created. This ride is tucked away in the back corner of this park, making its location challenging to find for the average park goer. Bat doesn’t boast the greatest stats but it makes up for it in a very fast-paced layout with the awesome suspended trains. What’s great about these trains is that they swing whenever the ride makes a fast turn, and this ride has many of that and seemingly builds speed as the ride goes on. The ride isn’t very long but offers a very intense ride-experience with awesome swinging turns in one of the most underrated rides in the park.