• Sam P.

    Lap Bar Launch Masterpiece

    I will admit, the first time I rode Taron, I was just a bit underwhelmed. The ride was very good, and the whole area of Klugheim is amazing, but I didn't quite get the hype for it. This was early in the day, and i'd had a 90 minute wait in sweltering heat, so when I noticed later in the day that it had just reopened after downtime and only had a short queue, I had to give it another shot. And oh boy, did it blow me away. When people say Taron warms up, Taron really warms up! Both launches are superb, though the second really does hit, my second favourite launch only behind Stealth. Both halves of the layout have some amazingly whippy transitions, and there's 3 really strong moments of ejector airtime, which stand out even more because this isn't really an airtime layout. Even the trimmed hills at the end gave some nice floaty stuff, not as good as feeling like you're going to be thrown into a rock wall, but still fun. And even after a long ride, you still hit the brakes with some good speed. All of this whilst speeding round an incredible themed area, with numerous head choppers and even a little sprinkle from the waterfall at the end of the second launch. And Intamin's train design is one of the best ever, super comfortable and the lap bar really makes you feel exposed to what's happening. A truly spectacular coaster in a truly spectacular themed area, and don't forget, if like me you get off and it's missing that little something, go round again a few hours later. It will blow you away as well

  • BRANDON MARTINEZ

    Airtimes Hangtime Too short Capacity Inversions

    I love it! the first loop gave me amazing hangtime and a lot of airtime for me! overall it's good and short :(

  • BRANDON MARTINEZ

    First Drop Comfort Fun Capacity

    the hangtime was cool! the restraints are kinda comfy but the lap bar hurts.

  • Chermaine S.

    Capacity Discomfort Layout

    I hate wild mouse coasters and this is one of the worst ones I've ridden. The turns give painful laterals and the hills don't do anything other than making you hold on for dear life. And as if the ride wasn't bad enough already, then the sudden final brakerun kicks in. If I have to ride a wild mouse, give me a Mack instead of a Maurer please.

  • Chermaine S.

    Theming Disappointing!

    Easily the worst Mack powered coaster I've ridden. It's too slow and the layout is boring. At least the theming is pretty nice with the medieval castle as the station building.

  • Chermaine S.

    Smoothness Capacity

    Out of all the wild mouse coasters I've ridden, this is easily the best one. I still don't like the tight turns found on this type of coaster, but Matterhorn Blitz doesn't hurt at all. The first drop also isn't bad at all and the theming is great, as expected from Europa-Park.

  • Chermaine S.

    Smoothness Pointless Layout

    Light Explorers is just boring. It's one straight line across the water and doesn't do anything in terms of forces. Just why would you build a second Vekoma Family Boomerang that's worse than the one you already have?

  • Chermaine S.

    Smoothness Pointless

    Frida is just another credit at Energylandia. At least it is smooth and has a little bit of airtime in the back at the drop, but the rest of the ride is just plain boring and forgettable.

  • Chermaine S.

    Theming Layout

    Julianatoren got themselves the perfect coaster for their target audience. Yes the ride isn't great but it's perfect for little kids. I myself thought it was pretty fun for what it was: the drop while spinning was nice and it goes around 5 times, which considering the length of this coaster is a great amount. The theming is also done really well, especially Mount Muismore is a great addition.

  • Chermaine S.

    Layout

    This ride is just...weird. The layout is really weird with it being a simple square shape. The spinning is pretty forceful though, but that cannot save the bad layout this ride has.