Coaster reviews
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Inversions Intensity Ejectors Too short Capacity Reliability
This is good, you get really strong forwards and backwards airtime with restraints with that have a lot of room. The loop is very forceful as well.
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First Drop Theming Ejectors Capacity
I was really surprised by Saw. The theming is really cool, despite only really being good when you're inside the building. In particular, I thought the blood from the corpse and saw blades was really cool and the dispatch sequence was fun with the saw theme playing. About the ride itself, it's honestly really good - the drops and airtime are made more intense by the way your body moves in the OTSRs. I never got headbanging from these, which shocked me as this ride is supposedly rough.
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Airtimes First Drop Layout Rattle Too short
Hyperia is really strong but insanely rough. All of the elements are standouts, with the drop, immelmann, outerbank thing, dive loop and outerbank airtime hill all providing great airtime or hangtime (or both). I was unfortunately relinquished to the middle rows for my rides, so I can't even begin to imagine how good they would be in the front or back. The valleys are very forceful too, but this becomes a problem with the rattle it has. After both my rides on Hyperia (one being at night) my head was POUNDING. It was honestly the most painful ride in the park for that.
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Inversions Pace Fun Harness Discomfort
The smiler is more than the sum of its parts; individually, the elements don't seem to be amazing, sure the airtime hills and barrel roll drops are solid, but don't stand out enough to justify it being so good. The smiler is made by its pacing and out of control sensation - you are hit by a barrage of inversion after inversion, overwhelming you for 30 seconds at a time. Did I mention there are two lifthills? Some may say the roughness ruins the ride, and whilst it can be uncomfortable, you can completely avoid any headbanging by simply leaning forward - making this complaint overblown in my eyes.
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Launch Intensity Ejectors Too short Capacity Reliability
Stealth has 3 elements: A launch, a tophat and an airtime hill. The launch is (debatably) the most powerful in the world, but honestly not as intense as I'd imagined - It didn't really feel much different from rita. The tophat and airtime hill give strong airtime that's made more intense by the way your body is held by the OTSRs.
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Comfort Layout Ejectors Rattle Launch
People make out as if icon is a forceless family coaster, and whilst not the most thrilling ride in the country, it can pack a punch. The layout is fun and dynamic, with ejector pops and sustained airtime mixed in between twists and turns; really the only forceless parts are the launches. It provides an actually long and full layout which pulls good g's when warm.
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Airtimes Theming Fun Too short Dead spots
This ride in the back is really solid. You can get good room on the lapbar and there are many good airtime moments, which are supplemented with a tight layout in a sort of valley area. The theming is really nice especially at night when the flames illuminate the area.
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Location Intensity Layout Headbanging Too short
(Ridden as old nemesis) A strong ride, definitely overrated but still has standout spots and a great setting. The first helix and loop are really intense. I didn't care for the zero g roll and corkscrews though, they are really easy to headbang on and are honestly not that strong force wise. I got rides in 25C weather and a night ride and the warmer day was significantly more intense which was surprising.