• Carter Eckhart

    Discomfort Pointless

    Just a regular kiddie coaster and the top of the helix is quite jarring.

  • Carter Eckhart

    Inversions Pace Ejectors

    These Joe Draves RMC’s are seriously something else. I was expecting this to be a mid tier RMC and after my first ride it was, but I came back after it rained a bit and it blew me away. Night rides were even more insane and moved it up my list even more. The airtime on every hill is ridiculously powerful, and according to ride forces it hit -2.2g’s for me and it certainly feels like it. The inversions are also all done very well and there’s a few other surprising transitions. The pacing is amazing too, especially at night it just looks cartoonish, and there is zero dead spots on the ride every element hits. Starting off with the presentation, this ride looks way bigger than it actually is and I like the look of the red track and black steel with the wood structure. The queue gives great views of the coaster and there’s an amazing soundtrack the plays in the station. Just like ArieForce One, the ops won’t push down the restraints most of the time so you can get minimum verify, making the airtime even crazier than it already is. Once dispatched you head into a downhill pre lift section which is my favorite pre lift I’ve experienced, you surprisingly get some ejector here. You then go into the lift which starts off really awkward before pulling you to the drop. The drop is great but there is better ones out there. Nevertheless it still gives great sustained ejector. The underflip is one of the weaker elements on the ride but you still get an upside down pop of airtime and some weird laterals and positives on the descent. However the following camelback is one of the best moments of the ride. A small con I have with the ride is that there isn’t much sustained airtime but the moments it does have like this one are amazing. You get jolted out of your seat and then kept there as you sustain very powerful ejector while also experiencing an amazing headchopper. It feels like a combination of a magnum triangle hill and I305’s sustained hill, I’ve never felt anything like it but I love it. You then head in to an off axis step up into a small wave turn, both giving powerful bursts of ejector. You then head into the stall, which is one of the best ones I’ve done. The entrance gives a great pop of ejector and you stay out of your seat until you get insane whip as you snap back upright on the descent. The following wave turn provides an even stronger ejector pop than the one before, and on one of my rides I could feel myself slipping out of the restraint on this element it was kinda scary. You then head into a double down which gives 2 strong ejector pops paired with great laterals as the entire element is on an unbanked turn. The next inversion somehow is one of the strongest moments on the ride as you are almost painfully launched out of your seat as you traverse the element. The turnaround has great sense of speed and a bit of positives before heading into the final inversion which is nothing special but still very fun. Another turn which provides some surprising laterals before heading into the final 2 hills. These bunny hops give some of the strongest airtime I’ve ever felt and the last one even has a surprising lateral kink at the end before flying into the brake run. Overall the ride feels quite long and is relentless the whole time. You are just constantly getting flung around in every direction and you can’t catch your breath. The variety on this ride is solid too, you have some of the strongest airtime I’ve felt paired with one of the best collection of inversions on a coaster I’ve done. This coaster definitely can be a bit painful because of how out of control it is but that’s what I love about it. It’s one of the most insane coasters I’ve ridden and an absolute masterpiece.

  • Carter Eckhart

    Disappointing! Pointless

    I was excited when I saw no trims on the drop and the train flew down it, but then I realized the final turn was banked and I got no laterals. Overall this coaster managed to disappoint me despite being a wack worm and overall doesn’t really do anything.

  • Carter Eckhart

    Nice surprise! Discomfort Dead spots

    It’s a pretty boring wild mouse overall except for a couple of surprising turns later in the ride. The brakes hit very hard though so that kind of hurt.

  • Carter Eckhart

    Airtimes Pace Intensity Discomfort

    This coaster is such a hidden gem. It’s one of the most extreme coasters I’ve ridden. The laterals are so strong and abrupt it feels like a car crash. They’re so strong that they push you out of your seat and give you airtime it’s insane. On top of that the pacing is quite strong and there’s a few solid normal airtime hills which are heightened by the insane room that you can get. The only problem with this ride is that there is a couple of rough patches and the laterals are so ridiculous that they knock the wind out of you and after a little bit it started to give me a stomach ache, but I’ll put up with that all day because I love how crazy this ride is.

  • Carter Eckhart

    Launch Pace Smoothness Intensity

    This is a great family coaster. The launches are quite forceful and while the rest of the ride doesn’t pull much force, it’s an extremely long ride that is packed full of fluid transitions and fun elements and it never seems to lose its pace. Really the only reason I can’t rank it higher is because most of the ride is forceless.

  • Carter Eckhart

    Theming Capacity Discomfort

    The wait time is always long and the ride is pretty boring except for a few kind of fun drops. The transitions into the first 2 lifts were quite jarring and painful too. At least the theming and presentation is good and I was able to get back on this ride for the first time in over 10 years, but I definitely wasn’t a fan.

  • Carter Eckhart

    Inversions Intensity

    The definition of mid. The ride is not smooth but not rough. The ride isn’t slow but doesn’t feel fast either, and the inversions aren’t completely forceless but they don’t feel intense either. I guess some of the inversions were fun though.

  • Carter Eckhart

    Airtimes Lap Bar Comfort Dead spots

    The presentation and appearance is cool. The trains are comfortable and the ops let you get a lot of room. The 5 second hill is one of the best floater moments I’ve experienced. The drop and speed hill are decent and there’s this one turn that throws you sideways but the rest of the ride does nothing. Above average B&M hyper but pretty mid ride overall except for that one hill.

  • Carter Eckhart

    Pace Fun Intensity Reliability

    I love this coaster a lot and think it’s criminally underrated. When I first rode it in 2017 it was one of the first big coasters I rode and I thought it was insane. It was a complete blur while also being extremely fun, and I ranked it as my #1 at the time. Fast forward some time and I rode many more coasters and I became more of an enthusiast, so this ride dropped. I remembered the ride being intense and crazy but I thought I was just overplaying it in my head because of how new and scary it was to me at the time. 6 years later and I finally get the chance to ride it again, and my memories of it being insane were completely accurate, manta truly is a beast. It found it’s way into my top 10 with over 200 credits to my name. First of all I love the presentation of this ride, the colors are perfect, especially at this park and the landscaping and views you can get of the coaster are spectacular. The queue is cool as it is completely indoors and u pass several fish tanks. The trains look just as good as the rest of the ride and the restraints are comfortable and pretty open feeling for a Flyer, especially if you can get room which is pretty easy. Back right is my favorite seat and there usually isn’t too much of a line which is nice however the operations are terrible and this coaster does go down quite a bit. There’s also epic music playing throughout the whole queue and even on the lift hill, and there’s this really cool sound when you raise into the flying position, it sounds like you’re charging up to prepare for the insanity that is manta. Speaking of flying coasters, I love them because it adds to the fun factor a lot and it accentuates the forces and sense of speed quite a bit, it’s a big part of why I love this ride so much. After a relaxing lift you whip down the drop, in the back you get yankee over and then get violently thrown to the side and slammed with the first moment of crushing positive G’s in the flying position. After that you head into the massive pretzel loop, which offers super sustained, blackout level positives in the lying position. The exit of the element slams you back down into your seat and blasts you with a short bust of positives in the flying position before entering a graceful but fun inline twist. The following valley is the most sustained moment of positives in the flying position and you are absolutely hauling at this point, it’s a greyout moment but since it’s in the flying position, instead of the forces crushing down on you they push out and it feels like your eye are popping out of your head. It’s insane and unlike anything else I’ve experienced. Another graceful roll and forceful valley takes you into the mid course, which lightly taps the train so you fly into the 2nd half. The drop off of it provides a unique moment of airtime on a flying coaster. The rest of the ride includes more fun and intense valleys in the flying position and one last inversion, this one being an inline twist which has a little bit of snap to it. This part of the ride offers insane bear misses with the pond, trees and roc’s and some water will hit you. Overall the ride hauls from start to finish the entire time and leaves you breathless on the brake run, despite looking slow off ride. The positives in both the laying and flying position are very powerful and there’s other surprising forces sprinkled in the ride. The ride isn’t too long but doesn’t feel short at all, and is smooth and comfortable except for one jolt but it doesn’t hurt at all. Manta is also just plain fun as you fly around the park, flipping through enjoyable inversions and narrowly dodging trees and rocks. Manta isn’t objectively one of the best coasters out there but personally, the perfect combination of intensity and fun make this a special ride for me.

  • Carter Eckhart

    Airtimes Smoothness Layout

    A solid supporting coaster for the park with a bunch of nice airtime pops, a few of them being ejector. It also has a fun, modern layout and is a smooth, decently paced ride with hints of other types of forces as well. Definitely not a family coaster like it apparently was supposed to be but isn’t too crazy either.

  • Carter Eckhart

    Airtimes Nice surprise! Fun Capacity Discomfort

    Pipeline is completely unlike anything I’ve ridden and it’s unique in a good way. Lifting off the board on every airtime moment is something that needs to be experienced to realize how fun it is. It’s the best coaster for floater airtime I’ve done, although the airtime may have been pushing ejector at a few points on my later rides after the coaster warmed up. Throw in some solid positives, a decent launch, an inversion and a snappy transition at the end for variety. The coaster also looks nice and the surrounding area is done up well. The drawbacks of this ride are the very noticeable rattle which doesn’t really take away from the ride, the best which is quite uncomfortable on the collarbone and the slow dispatch times. Overall one of the most pure fun coasters I’ve ridden and I hope more surf coasters get built soon.

  • Carter Eckhart

    Inversions Pace Intensity

    I rode this back in 2017 and I remember it being intense but this time it was on another level. The launch is surprising forceful and the zero g roll is one of the most snappy elements I’ve experienced, but everything after that up until the mid course is a complete blur as you are hauling and the ride blasts you with powerful non stop blackout level positives. I’ve never felt anything like it on any other coaster.

  • Carter Eckhart

    Launch Intensity Duration

    I was absolutely blown away by this ride. I was expecting a fun family coaster, even though I heard some people really like this ride, I thought they liked it for the theming and because it was fun. However what I got was an intense ride. This coaster seems to never end and all of the launches were great, the positive G’s on this ride are very shocking and there’s a lot of quick and fun transitions. The drop track is also excellent and riding in a motorbike seat really increases the fun factor. The layout is enticing for the whole ride and the pacing and sense of speed is on point. Overall it was a huge surprise how insane this ride was and it’s also just a plain fun ride that I enjoyed a lot.

  • Carter Eckhart

    Intensity Layout Duration

    I don’t think Velocicoaster is the craziest ride out there but it certainly has a lot going for it. It’s a very long ride that’s pure fun through and through and brings the full package: Good restraints and open trains, a few nice ejector moments, great positives on all of the valleys, solid inversions (although I do find the mosasarus roll to be a bit overrated), snappy transitions, solid launches, amazing pacing in the 2nd half, great appearance and theming, surprising moments and a unique layout packed with a variety of elements. It has all of the makings to be one of the greatest coasters ever, the only thing holding it back from being on that level is that it’s inconsistent and it’s just not the most insane out of control feeling ride out there.

  • Carter Eckhart

    Location Rattle Pointless

    A forceless and kind of rough kiddie coaster so it’s one of the worst I’ve done. However you do get some nice views of Iron Gwazi on the ride so that’s a pro I guess.

  • Carter Eckhart

    Comfort Pointless

    It’s one of the better wild mice I’ve done just because it’s one of the least uncomfortable and there was some solid laterals but still a pretty bland and forgettable ride overall.

  • Carter Eckhart

    Theming Fun Duration Dead spots

    It’s a long ride with some nice theming and set pieces and the final section has solid spinning and speed but at the end of the day it’s just a family coaster. One of the better ones I’ve done and I’m glad it’s a unique layout but still pretty mild.

  • Carter Eckhart

    Nice surprise! Comfort Fun Too short

    I wasn’t expecting much from this ride but I was pleasantly surprised. The loop is solid as on all Schwarzkopf looping coasters but there was these 2 unexpected but awesome lateral jolts on the helixes that pinned and kept u on the side of the train. The ride also has a better sense of speed than I thought and has very open, simple and comfortable trains and restraints. The downside with this ride is that it does feel a bit short and really doesn’t have much to offer but it was better than I was expecting which is all I can ask for.

  • Carter Eckhart

    Location Launch Duration Dead spots Intensity

    A pretty mild ride overall but along the way there is some decent launches, airtime moments and surprising transitions. Luckily it is a very long ride, has a good variety of elements and has a cool location. It’s fun but the intensity is severely lacking which is why I can’t rank it any higher.

  • Carter Eckhart

    Location Fun Too short Harness

    This is the worst B&M wing coaster I've ridden but its still a nice ride, its pretty short but it actually had some intense moments and it had great hangtime, I think the first drop is overrated though, and I just love the fun factor of these wing coasters.

  • Carter Eckhart

    Nice surprise! Fun Intensity Airtimes Dead spots

    There isn’t much airtime on this ride for a dive but it made up for it by being the most intense dive I’ve ridden. The inversion is also very fun and the area around the coaster looks nice. Overall nothing to write home about but a nice supporting coaster for the park

  • Carter Eckhart

    Inversions Pace Intensity

    Kumba has some of the most sustained positive G’s I’ve experienced. While other coasters have far stronger moments, throughout most of kumba and especially the larger inversions you are plastered to your seat the entire time and you never really lose the pace. It’s how long you are experiencing these G’s that makes it special. One of the only moments where there isn’t great positives is the hell roll which changes things up with amazing whip. This coaster also has a nice location tucked back in the trees and there’s lots of grass and other plants you can touch during the ride which is cool. There isn’t much variety to this ride but it does what it sets out to do very well, it feels like one super long greyout. Overall one of the better B&M loopers out there.

  • Carter Eckhart

    Inversions Intensity Layout Dead spots

    Definitely a top tier invert. Most of the inversions are very intense and snappy. With the batwing being one of the craziest inversions I’ve experienced. On top of that it’s a very long ride so there are plenty of great moments. However my biggest con with this ride is that a lot of the transitions in between elements feel slow and forceless which affects the pacing, but the elements themselves make up for it with how great they are.

  • Carter Eckhart

    Inversions Pace Ejectors Reliability

    I have a love hate relationship with this ride but at the end of the day it’s a world class coaster. It was down when I got to the park and after I rode it continued to go down several other times throughout the day. On top of that it had most likely the slowest operations I have ever seen which was certainly frustrating. After my first ride this coaster wasn’t even in my top 50 because it felt slow and lacked airtime, but I came back later and rode a bunch of more times and it completely redeemed itself. I ended the day with a back row sunset ride with a considerable amount of room, and I think that ride showed me the full potential of Iron Gwazi. The layout offers a diverse collection of forces and elements, and there are no dead spots. The pacing is definitely a strong suit as this coaster has an amazing sense of speed the whole way through, and the length allows it to keep this pace and fly into the brake run whilst simultaneously not feeling like a short ride either. The first drop is one of the best ones I’ve done with the strong and sustained ejector and the slam back down into your seat and head chopper. The first outerbank is another moment of powerful sustained ejector that slams you into your seat at the bottom. The death roll is my favorite element on the ride and one of the best inversions I’ve done, it gives great sustained ejector going downwards throughout the whole inversion while simultaneously providing insane whip. The following Overbank has a nice airtime whip combo on the exiting transition. The wave turn over the station is quite overrated but still provides some fun sideways airtime. The following 2 hills are fun but filler moments on the ride, the following stall is also quite forgettable except for the snappy transition exiting the element. The off axis hill in the finale has decent airtime and a surprise lateral jolt at the end. The following 2 pops give great ejector bursts with the 2nd one giving the strongest airtime on the ride. The final hill gives one last sustained ejector moment before snapping into the brakes with plenty of speed left over. There is not only plenty of airtime on the ride but also great inversions, positives and whip which is rare for an RMC. Overall I don’t think it’s the best coaster on the planet like some but it is definitely a must do ride as an enthusiast.

  • Carter Eckhart

    Fun

    My first wacky work so that’s noteworthy I guess. The last turn is taken faster than I expected so it offered some surprising laterals but other than that it doesn’t really do anything. Overall a solid and comfortable kiddie coaster but nothing special.

  • Carter Eckhart

    Airtimes Lap Bar Nice surprise!

    I didn’t really know much or what to expect with this coaster but I was pleasantly surprised. It still runs with buzz bars which is great and the park takes care of it well so it isn’t too rough. There are a few strong moments on this ride that you will fly out of your seat quite a bit, such as the several speed hills which are fast and fun.

  • Carter Eckhart

    Pointless

    Probably the most boring E&F Miler kiddie coaster I’ve ridden, but also not really painful so that’s good. Just a credit count booster essentially.

  • Carter Eckhart

    Nice surprise! Fun

    This coaster spends most of its time going slow with a few shocking airtime moments. It isn’t rough but the turns are the most janky transitions ever. It didn’t necessarily hurt, and they even added to the ride in the way because it was funny just how badly profiled they were. This coaster is so bad that it’s good.

  • Carter Eckhart

    Lap Bar Intensity Ejectors Discomfort

    It’s by far the most insane and violent coaster I’ve ridden, and I love that type of ride so it is my #1 coaster. With that said, it is so crazy and out of control that it can be too much sometimes. This coaster has an amazing layout with an amazing selection of elements, and the ride length feels satisfying. This coaster also absolutely hauls start to finish, and the pace seems to pick up the further the ride goes to a point where it feels illegal. The drop is probably the worst element on the ride which goes to show how many great elements there are, but it still provides great sustained ejector. The inversions are great, all providing surprisingly strong whip and even airtime. The beginning section of the ride has very strong and sustained hills such as the outer bank and large drop off the double up. The twist n shout in the middle of the ride offers a violent burst of ejector paired with whip into a turn that even pulls some strong, greyout inducing positives for a change, but this is just a warm up for the finale. The airtime during the rest of the ride was already some of the strongest on the planet, but the airtime on the finale is so strong I couldn’t even comprehend airtime on this level until I rode ArieForce One. These 6 back to back airtime moments violently fling you with the strongest bursts of ejector imaginable and it all happens in a blink of an eye, before slamming into the brake run so hard that you completely fly forwards into the seat in front of you. It’s so insane that it’s impossible to process and it quite literally takes your breath away from how rapid fire and abrupt the airtime is, it’s the only element out there that legitimately scares me. Combine this with the fact that the ops literally let me ride with minimum verify every time, and I flew out of my seat so far on every hill that my shins had giant red marks in them and my thighs hurt so bad that I had to start stapling myself to soften the blows until I found a tolerable way to ride it with room. I’m not exaggerating, the airtime was so strong and threw me up into that restraint so hard that I physically couldn’t take it anymore. This coaster definitely isn’t for everyone and it’s the only coaster that I can’t see how someone who isn’t a seasoned coaster enthusiast can enjoy, but that’s what I love about it. If you want a plain fun ride, this definitely isn’t the coaster for you. ArieForce One pushes the limit of what the human body can tolerate, to a level that I couldn’t even imagine a coaster going to, but personally I’m all about the coasters like this that scare you, hurt you (in a good way) and feel like they are doing everything they can to try to kill you. Riding some of my other favorite coasters feels like I conquered something, riding ArieForce One feels like I survived something. What a chaotic masterpiece.