• Carter Eckhart

    Nice surprise! Fun

    Probably the best kiddie coaster I’ve ridden. It has an actual layout and builds up a surprising amount of speed, I’d say I found myself actually enjoying this ride.

  • Carter Eckhart

    Location Fun Duration Dead spots

    A solid mine train with a good location and some fun hills and turns, nothing special but it’s good for what it is.

  • Carter Eckhart

    Inversions Fun Discomfort Dead spots

    Pretty average ride overall. There is some fun moments but also some painful ones as well.

  • Carter Eckhart

    Pace Fun Airtimes

    Flying over the speed hills on these John Allen woodies are always fun but unfortunately this one didn’t give a whole lot of airtime.

  • Carter Eckhart

    Inversions Location Smoothness Airtimes Dead spots

    The inversions are forceful but the rest of it feels like a mine train.

  • Carter Eckhart

    Nice surprise! Pace Intensity Capacity Lap Bar

    Definitely a strange coaster for sure. The inversions and valleys are intense and there’s a lot of weird and surprising moments and forces. The restraints will kill your thighs on the lift hill though so not a fan of that. However overall I’d say I enjoyed it.

  • Carter Eckhart

    Nice surprise! Fun Intensity

    This was my first stand up coaster and I thought it was solid. Nothing that amazing but not a bad ride either. It pulls some pretty good forces and has some fun transitions. As for the stand up seating itself I think it’s a nice novelty but definitely not something I want to see on every coaster. Overall a nice supporting coaster in Over Georgia’s lineup

  • Carter Eckhart

    Inversions Pace

    For some reason this Batman clone didn’t pull very much force but somehow managed to feel way faster than the other ones. Not sure how that works but nevertheless I still thoroughly enjoyed it for it’s insane pacing.

  • Carter Eckhart

    Inversions Fun Intensity

    I always saw people rank this ultimate flight clone over the other 2 by quite a bit and I wasn’t sure why. Now however after having ridden it I can see why, and it’s not because of the terrain. You still have the insanely intense pretzel loop but unlike the other clones that feel like one trick ponies, for whatever reason this one feels like it runs considerably faster. This makes the pacing quite good which eliminates dead spots but also adds some surprising positive G’s in the flying position to some of the turns and adds some nice whip to the final inversion. Now consider that I personally enjoy flyers more than most and you have a top 3 coaster in the park for me.

  • Carter Eckhart

    Inversions Pace Intensity

    These batman clones are so underrated, I don't care how many of them there are because they are just great rides, some of the most intense coasters out there. My feet were completely numb after riding this coaster, and its the only coaster that has ever done that for me, and the whip is insane the ride just wants to rip your feet right off, and the pacing is also pretty good to, however its still just a B&M invert so it wont rank up with the longer, batter paced and more airtime filled coasters that I have ridden.

  • Carter Eckhart

    Airtimes Lap Bar Intensity

    Goliath is just a different breed compared to the rest of the B&M hypers. I’m not a fan of B&M hypers because they feel slow, have weak airtime and are just pretty tame overall, however Goliath is much different. Goliath flies over every hill and is paced quite well, plus there is some intense moments such as the helix and good transitions like the exit of the turnaround before the finale. The main difference however is the airtime. While the drop and first big camelbacks are on par with a typical B&M hyper, the finale is seriously something else. It starts with these 3 mini camelbacks that give great decently sustained ejector before slamming you so hard back into your seat that it starts to hurt your chest before going into this little dip into the brake run that absolutely launches you out of your seat, it honestly rivals the airtime of the RMC in the same park. The ride is also long just as you would expect from a coaster of this model and has those awesome clamshell restraints. These ones also don’t come with a seatbelt but the ops do staple, luckily I did manage to get a decent amount of room and keep it throughout the ride. Overall I was expecting Goliath to be my favorite B&M hyper and a solid ride but it completely blew my expectations out of the water. This coaster is truly elite and finds a very high ranking on my overall list.

  • Carter Eckhart

    First Drop Smoothness Ejectors Too short Disappointing!

    By far the worst RMC I’ve ridden but still a great ride. At first it really disappointed me but then it warmed up and I came to appreciate the ride more. The restraints are harder to get room with compared to other RMC’s do to the staple happy ops but they still let you feel all of the airtime. Overall however I would say the airtime wasn’t quite as strong as I expected. The first drop is twisted slightly and gives great ejector, it is one of the best moments on the ride. The inversions are fun but don’t really do too much. The wave turn barely gave airtime the first day I was at the park, but then I tried eyes closed the second day I was there and it started giving decent good ejector. The 2 strongest airtime moments on the ride though are definitely the drop off the turnaround and the final hill. The pacing is nothing that will blow you away but there isn’t any big dead spots and the ride feels pretty out of control. Twisted Cyclone definitely feels short which hurts the ride but there is still enough great elements to put it in my top 25.

  • Carter Eckhart

    Pointless

    I didn’t find it rough at all, some of the transitions aren’t perfect but it definitely wasn’t an uncomfortable ride. However the ride is just slow and doesn’t pull any forces so I still don’t really like it. Honestly the most memorable part about ninja for me is that the first drop gave me butterflies.

  • Carter Eckhart

    Location Smoothness Pointless

    It’s butter smooth and tucked back in the woods but it doesn’t really pull any forces. I still had some fun on it though and overall it’s a middle of the road mine train.

  • Carter Eckhart

    Location Smoothness Intensity

    It’s a terrain boomerang so that’s a nice change, plus it gives you a great view of the park looking downhill. This was the more comfortable than the other boomerangs i e ridden with the original OTSR’s but it was the least intense so it’s my least favorite.

  • Carter Eckhart

    Nice surprise! Fun

    The pre lift threw me forwards and caught me off guard which was noteworthy. As for the rest of the ride there’s some decent spinning, fun turns and fun airtime but it’s still just a family coaster.

  • Carter Eckhart

    Location Pace Ejectors Dead spots

    This coaster is a hidden gem. It’s tucked way in the back of the park in the woods, so night rides are pitch black and just overall insane. The pacing, which is definitely the best thing about this coaster for me, is surprisingly extremely good, especially at night when it’s warmed up and has a full train. The maximum position for the restraints on this is much higher than on other coasters with PTC trains and it’s easier to get room so if you hold up your restraint you can come out of your seat a lot, especially on the drops off the turnarounds which can give ejector depending on how fast the ride is running. This ride is also the bounciest coaster I’ve ridden but it’s somehow still smooth, which adds some tiny airtime pops on some of the hills which is kinda fun. The turns also have a little bit of laterals which is cool and the ride is pretty long. I did put dead spots because although the ride never slows down and is fun the whole time, a lot of the hills don’t really have airtime. Overall this ride is just pure fun and my last ride of the night ride on it when it was hauling like crazy was a very memorable experience.

  • Carter Eckhart

    Airtimes Lap Bar Pace Intensity

    American thunder definitely isn’t as aggressive and out of control as other GCI’s such as mystic timbers or thunderhead but it’s still able to hold its own. It probably has the best airtime on a GCI I’ve experienced. The restraints are easier to get and keep room with than other GCI’s for some reason which helps me feel that airtime easier. The first drop has no laterals but sustained floater which is weird. The layout contains many sustained airtime moments and quick pops, with the drop off the 2nd turnaround really standing out. The final 2 turnarounds also have some solid laterals for a change. The layout still has that GCI flair that I appreciate and the pacing is great as expected with a GCI, not world class pacing or anything but it feels pretty fast and holds that speed well. The ride is also very smooth and has a good duration. Overall a middle of the road GCI and a great coaster for this park.

  • Carter Eckhart

    Airtimes Capacity Ejectors Discomfort Dead spots Lap Bar

    The restraints and grinding roughness take away from the ride a bit but don’t entirely ruin it. Most of the ride does nothing but that speed hill and ending triangle hills, especially in the magic seat are just too insane.

  • Carter Eckhart

    Inversions Pace Intensity Rattle

    The weakest Batman clone I’ve ridden but still an awesome ride. The drop was actually pretty good for an invert, the pullouts of the loop as well as the first helix was intense, although not quite as intense as some other Batman clones and the zero g roll and corkscrews are pretty snappy as always. The pacing was also great but definitely not as good as the great adventure one which is one reason I prefer that one to this. This Batman clone in particular also has a pretty noticeable rattle but it didn’t really detract from the ride. Overall a middle of the road invert for me and I don’t mind that this layout is cloned because these coasters are great rides that I look forward to at every park I visit that has one.

  • Carter Eckhart

    Airtimes Lap Bar Layout Reliability

    I can see why many people don’t like this ride but I was able to ride boss under great condition and fully appreciate what it has to offer. I was able to get 6 clicks of room with the lap bar and keep it in that position for the entire ride, which made me fly pretty high out of the seat on every airtime moment. Speaking of airtime, this ride actually has many good moments such as some of the big drops in the first half, the speed hills at the beginning and the final hill. There is also several good moments of laterals, nothing on the level of a ride such as legend but they are still solid. There is a few dead spots but there is also some very fast sections to make up for it. The coaster also has a good duration and great setting through the woods. Boss also isn’t even that rough, it definitely has that wood coaster rumble to it and a few questionable jolts and potholes but none of them really hurt. I did however put reliability as a con because for some reason it went down for the rest of my first day at the park due to the park needing to turn on the lift hill lights, yeah that was really weird and kinda stupid but it did limit me to only one night ride on boss. Overall I just really like CCI layouts and boss is no exception, and this is just a ride I had a lot of fun on. Yeah it’s kinda rough around the edges and not objectively the best coaster out there but I just had a great time riding boss.

  • Carter Eckhart

    Airtimes First Drop Location Dead spots

    Interesting ride for sure. On one hand the beginning of the ride is very fast and has some great sustained moments of strong floater airtime that I really enjoy, and that first drop is amazing in the back. Plus the location is just stunning. However on the other hand the end of the ride is very sluggish and fails to do much, plus there is that large hill in the beginning where the ride slows down a lot. Either way I really enjoy the good moments of the ride and it is definitely a really solid ride.

  • Carter Eckhart

    Nice surprise! Launch Intensity Too short

    Mr freeze is definitely not the longest ride out there but what it has is amazing. The backwards launch out of the station pulls you forward and it’s insane. All of the valleys and overbank gave short bursts of crushing positives. The spike is very fun as you get pushed towards the ground when you get launched upwards and get great floater the whole way down. Then the inverted top hat gives weird airtime and lateral forces going in and out of it and good hangtime going through it forwards. Overall mr freeze is my favorite coaster at SFSTL and an insane ride.

  • Carter Eckhart

    Theming Nice surprise! Location

    It’s not the longest alpine coaster out there but the surprising laterals at the end and fun layout make up for it. Plus where else can you see goats on a roof while riding a roller coaster.

  • Carter Eckhart

    Theming Duration Pointless

    I had more fun on this than the other SBF visa spinners I’ve ridden for some reason. It has some extra theming and it’s longer than the other SBF spinners I’ve ridden but it’s still a relatively lame kiddie coaster.

  • Carter Eckhart

    Pointless

    It’s a three loop SBF spinner so more interesting than the standard layout but it’s still just a credit count booster. Pointless and boring but at least its not uncomfortable.

  • Carter Eckhart

    Fun Layout Rattle Disappointing! Airtimes

    This was definitely a disappointment for me. I had always heard how these family gravity groups had such good airtime but this ride definitely didn’t for me. There was still a good amount of airtime moments but they were all weak floater. This ride also had a bit of a rattle which made no sense. It’s a fun family coaster but nothing more than that.

  • Carter Eckhart

    Inversions Fun Smoothness Disappointing! Dead spots Layout

    Definitely one of the weaker inverts for sure. Runs pretty slow and the first half of the ride do nothing. However the ride does redeem itself a bit with an awesome zero g roll and corkscrew towards the end.

  • Carter Eckhart

    Location Pace Fun Too short Disappointing! Airtimes

    The 5th drop literally gives no airtime but the ride does have great pacing and some strong laterals at the end to make up.

  • Carter Eckhart

    Airtimes Lap Bar Fun Discomfort

    What an amazing ride. I thought it looked overrated and I wasn't going to like it that much before riding but I was totally wrong. The buzz bars make a huge difference, lots of hill give great floater airtime but some of them have kinks in them that send you absolutely flying and you get standing ejector. The ride also has surprisingly good pacing and laterals too which I wasn't expecting. Now the ride can kind of hurt your knees but if you grab the buzz bar and push away on the airtime it won't hurt. Overall this ride may not have the most diversity but its really as good as a classic woodie can get. the airtime is amazing and the buzz bars make it feel like you are going to die its just insane.