Coaster reviews
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Capacity Tear it down! Pointless
I hate this ride and it would be cool if Hersheypark got rid of it.
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Airtimes Comfort Hangtime
I couldn't disagree more that this coaster has dead spots of any kind. The hangtime on this coaster alone is legendary and should be enough to put it into the upper echelon, but then you have absolute smacks of airtime and positives too. The fact that Copperhead Strike accomplishes such a wide variety of really strong forces while making the train and setting comfortable enough to not intimidate younger riders is to its credit. One of the best all-around roller coasters out there today.
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Airtimes Fun Intensity
This ride is full of classic intensity, with my favorite moments being the crooked airtime hill under the water coaster lift on the return leg and the grand finale helix. Both slam you into the side of the car with tremendous force, it really is wild. One of the underrated gems in this country.
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Inversions Pace Smoothness
This ride is unrelenting through element after element that just hits. Showcases just about every type of force, from airtime to hangtime to positives to whips and laterals, and does them all at a breakneck pace. And despite the speed I couldn't feel a single bump on the whole thing.
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Inversions Layout Rattle
They don't have a keyword for potholes but that's what this one needs. This should be an amazing ride, but I had a headache after just a few trips. The park was empty and I could have had Zen rides all night, but my head was pounding. Pothole after the midcourse drop is the worst. Should be an amazing ride, and if you can get it once for the credit you might enjoy it. But don't press your luck.
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Theming Nice surprise! Fun
This ride is a hidden treasure. Not only of the theme well executed in Knoebels' signature style, the storyline also plays into regional history such as the Centralia coal mine fire that's still burning. I could ride this over and over again.
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Pace Disappointing! Intensity
This ride was a pretty big disappointment. The hype for it upon opening had me prepared for something unlike anything else before. But this doesn't have a lot going for it after the first drop. It takes all that speed and does as close to nothing with it as it could.
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Airtimes Location Comfort
Simply put, this has more raw airtime than any other coaster I've been on. Every hill lifts you out of your seat from before the crest until you hit the valley, with everything from floater to ejector. You'll also find positives strong enough to cause graying in the first helix, and other strong moments in the hammerhead and second helix. The setting, even incomplete now as it is, is stunning. The interaction with Spring Creek really elevates the ride.
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Harness Tear it down! Dead spots
It's hard to describe in words how much I hate this roller coaster. It does nothing, and the restraints are nothing but thin, bare metal bars that a person could easily wiggle out of. It does nothing but travel around the depressing park and come back to the station. One of the shortest and most uneventful coasters I've ever ridden. This thing is trash and should be thrown away.