Not much to say that hasn't already been said. Very strong airtime at multiple points, two awesome inversions, and the dueling element should be reall...
Not much to say that hasn't already been said. Very strong airtime at multiple points, two awesome inversions, and the dueling element should be really fun if it ever worked. That's by far the biggest issue with this ride IMO. I never got a racing ride on this, so the high five element didn't give me any kind of force and obviously had no interaction with the other train, and the top gun stall/camelback just felt like regular elements.
AMAZING ejector airtime. As someone who has been on twisted colossus, joker, and arieforce one, this first drop is EASILY better than all of the other...
AMAZING ejector airtime. As someone who has been on twisted colossus, joker, and arieforce one, this first drop is EASILY better than all of the other ones. It has insane ejector airtime and it's sustained. In the back, you just get launched and dragged all the way down. I haven't experienced it in the front yet, but in the middle, you get a strong pop of ejector airtime and you STAY in the air throughout the length of the first drop. Maybe it's not as strong in the middle but it's really sustained and a fun sensation. All the airtime still hits in the middle. Maybe it's not AS strong as the back row, but it's still better than airtime on any other RMC I've been on. The dive loop, twisted hill, and drop off of the s-bend all give incredible moments of airtime, and the pop into the brakes is pretty underrated too. The the s-bend gives a needed breath of fresh air, I never remember the cutback because I'm in shock from the drop off the s-bend, the corkscrew gives some decent hangtime, and the bend after that provides strong positive g-forces. It does have a noticeable jolt, but it's very quick and not super uncomfortable, so it doesn't annoy me that much.
Its capacity could be better. I think giving it a rolling station like the other six flags raptors would be beneficial, but outside of that, it's not a huge issue for me. I think operations at CGA overall could just be better. The restraint on this coaster never really bothered me, because I can still feel the airtime just fine and the harness never really digs into my shoulders, but a lot of other people have issues with it. The layout is definitely too short, but once again, I think it makes up for it with the great elements that it does have. I'd rather have a crazy intense ride with no dead spots but a short duration than a moderately intense ride with multiple dead spots and a long duration. I can't give it 5/5 stars because it definitely has issues, but they're not that significant, so I think it's a good 4.5/5.
This ride is really fun, has a decent launch, has excellent theming both on and off ride, has solid moments of floater airtime, and is smooth and has ...
This ride is really fun, has a decent launch, has excellent theming both on and off ride, has solid moments of floater airtime, and is smooth and has comfortable restraints. I wouldn't call its length an issue since it is a shuttle coaster, but I do wish that the backwards portion was a bit faster.
Great airtime, whippy or hang time filled inversions, very intense. Do NOT do four rides back to back without getting off, you will feel nauseous, but...
Great airtime, whippy or hang time filled inversions, very intense. Do NOT do four rides back to back without getting off, you will feel nauseous, but that's on me. No complaints that aren't very minor nitpicks for me.
Super underrated launch. I haven't experienced many, but it's easily my favorite on any coaster I've been on (the only competition is Superman ultimat...
Super underrated launch. I haven't experienced many, but it's easily my favorite on any coaster I've been on (the only competition is Superman ultimate flight, full throttle, and revenge of the mummy). You also get scary hangtime on the first spike if you're in the front row. Your ENTIRE weight is being held up by the restraints and while it's fun, it's also scary as hell. My complaints are that this ride is NEVER open, and when it is, the lines are insane. It makes sense because it's a shuttle coaster with one train, but it's still annoying. Super underrated and arguably the best launched coaster in the state outside of xcelerator.
Sure, it has a rather weak layout for an RMC, but it still has great forces and is stupidly underrated. The first drop is insane in the back row, and ...
Sure, it has a rather weak layout for an RMC, but it still has great forces and is stupidly underrated. The first drop is insane in the back row, and I may prefer it to those on twisted colossus (I need to get re-rides on both of these roller coasters), and the zero-g stall and roll have great hangtime. The ejector airtime on the off-axis airtime hill (in the front, at least), the drop after the overbank, the other off axis hill following this, and the little double camelback underneath the zero-g stall all have powerful ejector airtime. My main issue is the pointless overbanks that offer no force. If they turned one of them into an outerbank, it would be a lot better. They could also just make these turns close to the ground and offer positive g-forces. This would improve the pacing towards the end (another small issue) and would mix up the forces on the ride.
This ride has kinda fallen from grace. I went from liking it even more than ghostrider to preferring a 100 foot tall B&M invert with three inversions ...
This ride has kinda fallen from grace. I went from liking it even more than ghostrider to preferring a 100 foot tall B&M invert with three inversions over it (no shade to flight deck ofc). It's supposed to have a bunch of solid floater airtime, and you do still kinda get that, but it's just not that powerful and there's a lot of jack hammering. If this ride got re-tracked, some slight re-profiling, and maybe even some titan track, this could become the best wooden coaster in the state. It still has some great laterals and positives, but it's kinda hard to distinguish between these forces and just roughness. Too bad CGA is closing because I think this ride is doomed, unfortunately.
This ride has INSANE whip on the corkscrew and zero-g roll, as well as very strong positive g's on the loop and two helixes. It's just too short. My #...
This ride has INSANE whip on the corkscrew and zero-g roll, as well as very strong positive g's on the loop and two helixes. It's just too short. My #2 ride at CGA ahead of gold striker, which has been disappointing me as of late.