Coaster reviews
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First Drop Fun Discomfort
I was pretty disappointed. It was my 3rd RMC After the other 2 in Europe, and i Think it was the weakest. The Trains arent made for Layouts like this. The Stall and the waveturn are profiled way shorter Than the ones on Wildfire for example, and other Than that you only have mediocre hills (at least for what people make this coaster up to be) and Rolls that are neither snappy nor really floaty. Its not a Bad roller coaster, the stats alone speak for that, it just isnt my ride
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Airtimes Nice surprise! Fun
It is shaky but if you rode a real rough wooden coaster its pretty smooth in comparison. That being said, i rode it in the Middle of the train and got good airtime there on every hill. The laterals on the turns surprised me too. I Think its a really good wooden coaster and doesnt need any Kind of RMC
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Launch Fun Layout
A lot of fun Elements on this ride. The pacing is really strong, Toutatis shoots from element to element while offering strong Airtime and laterals. The Halfpipe launch is good fun. The only sad thing is how the tophat is trimmed but since it Drops at 101° you still get alot of airtime and you have enough speed going into the Layout. 10/10 for me
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Theming Fun Intensity
Black Mamba is a bit overshadowed by Taron and F.L.Y these days, but its still a kickass ride. The ride has tight turns and helixes, the snappy Corkscrews come out of nowhere and the whole thing is a constant foot chopper while you zoom over rocks, plants and water. Its over rather fast but nowadays the line isnt as long as when it was the only thrillcoaster at Phantasialand, so its pretty reridable which i like.
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Airtimes Layout Ejectors
Untamed is probably the Maximum that you can get out of a ride with this height. The Many Inversions Provide a variety of sensations like sustained weightlessness and sustained hangtime. The Airtime hills deliver, especially the back to back camelbacks before the First 0g Roll offer great and sustained ejectors. While the Layout is a 10/10 for me, the theme also got me good. Its one of my favourite coasters and i couldnt wish for anything else in its Spot. Nice Work from RMC here in Europe!
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First Drop Capacity Fun
I find nothing to complain about on this ride. The First drop is Steep and if you have room on the very good lapbars you are in for a long time out of your Seat. Same for the ejector Hill After that. The dive loop is very fun on the wing seat but it appears to Flip a little Late buuut you have airtime going up the loop :D Twister section is fun on the wings when you feel like you Can touch the grass. I also like the final hills and i LOVE the open, comfortable trains
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First Drop Intensity Ejectors Intensity
Lech pulls alot of Gs. They are not only intense, but als sustained what had me graying out alot. The valley After the First dive loop and the whole sequence behind the Station building are the most intense Parts For me. The Final Helixes are really tight and make a fitting Finale, but its not really reridable for me due to the sheer force of this thing. Amazing aggression in this ride, one of a Kind coaster
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Discomfort
Bro this was straight up the most painful coaster i ever rode. If you are 195cm or above dont try it. Even Bandit at Moviepark is better
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Location Pace Fun
This ride is really underrated in my opinion. It keeps a fast pace through a Layout that hugs the ground, rushes under trees, over water and through Tunnels. I especially like the First Half, the After the First drop you fly through a twist and it goes even deeper, picking up more speed. The Location made me prefer it over troy
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Location Pace Ejectors Capacity
Amazing Airtime on any of the 6 Ejector hills from Start to finish. The Valleys between them feel very deep and tight, providing bursts of positive Gs right before and after the sustained ejector airtime. the middle of the ride doesnt do much force wise, but speeding through the trees and leafs on Overbank turns is a nice breather before you Enter the finale of 4 back to back airtime hills. And these hills are not normal, the First one is placed pretty high up in the air, making this feel more like a Quad-Down where the last Hill is the craziest. It has a trim brake that you defenetly notice After the 3rd-last hill, but without it you would straight up get leg amputated by the restraints on the last 2 hills due to the airtime. I recommend the Front row for except for the First drop! Sadly, this high Quality Coaster is located in a Park that doesnt give a Damn about it. The Operations are the slowest i ever saw on a headline attraction (1 train ops/ ~300ppl per hour) and as a Fan of Rollercoasters Watching this will make you sad. But that's Not the Coasters fault, its an easy 5/5 for me
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Inversions Layout Ejectors
A flawless Layout with no dead spots and a Lot of Unique Elements. A curved Jojo Roll, a Banana roll and an outside-banked tophat are just some examples. The ejector Airtime on the Top hat (front and back car) is the most intense i ever felt on a Roller Coaster. With all of that it would be already a top ride, but it also has spinning Cars! The double inverting dive Loop is super disorientating when you turn around multiple times on multiple axes 70ft up in the air, it became my all-time favourite element because of the pure fun it is. The Onboard soundtrack is really present and perfectly fits the experience. The Wait times are short because this intense thrilling ride stands in The middle of a family orientated Park. So if you are an enthusiast, wait no longer and Go there. You will Not regret it
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Capacity Fun Intensity
Desert Race is a short and forceful fun machine. It has 2 Trains with 20 Seats, the best Solution for Bags and stuff and a ride duration from maybe 40 seconds - which all leads to very fast dispatch Intervalls. You never wait long and it packs a punch through the hole Layout, for me the 2nd Best Coaster at the Park After Colossos!
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Airtimes Capacity Discomfort
I have ridden this ride alot in my life. Its very, VERY Rough on some spots in some seats. It feels like riding on a Staircase instead of a rail. However, if you are in the better train of the 2 (its faster and smoother) and get the 2nd row from the back you are actually in for a decent ride with good and Different floater/very light ejector airtimes especially when you start to dive into the wooden construction. The Capacity is a straight blast. The Operators shine bright and really fire out trains like the station is a semi automatic rifle :D they try to make the best out of this old ride. I cant really recommend it, but if you want to like it you defenatly can
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First Drop Masterpiece Intensity
If "Creativity" was a Pro you could pick, this ride would really deserve it. It was the first Roller Coaster that really feared me, with its enclosed 72m vertical Lifthill and the vertical twisted drop of the same height. It is unique in many ways i liked AND pretty dang intense. Its not smooth but it blends with the intensity. The most thrilling ride i have ever done, the coaster that i love to bring people on the most, just an intimidating Peace of Art from Gerstlauer. In my eyes a must-do! The Layout itself falls of after the first of the small Camelbacks, but that doesnt make it a 4,5 stars Attraction for me. I Hope Gerstlauer does more Hypercoasters
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Airtimes Inversions Layout
Helix is a super long Coaster that is very Balanced from start to finish. The Layout snakes over the hillside as you are greeted by many different Inversions. It took me long to realize why it didnt blew me away as much as i expected: the super well rounded layout has no real stand-out Moment. No big drop or fast launch. But that doesnt mean its bad - every Element delivers and especially the last big Airtime hill slaps with sustained ejector airtime in every Single row (Mack airtime is always good). Helix feels like a (long) Voyage of Fun and really is a phenomenal sister to Wildfire, swedens RMC, by doing everything that Wildfire doesnt and vice versa
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Inversions Location Fun
I like that it has a modern Layout that sneaks through the Ways of the Park. Near misses on Trees and Buildings are present and it even has minimal Airtime Moments :D its a little short and lacks in pure intensity, but its still a B&M invert and the Setting and Nightrides make up for it in my opinion. Solid good unique experience
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Airtimes First Drop Intensity Dead spots
Lost Gravity has one of the most mental Drops i ever witnessed. Its like a wing-over, but the Part where it inverts starts way to late. On the outer seats this is a really intense experience. The small speedhill and the weird banked top hat thing have strong airtime, and the following hill too. After that the break run follows, and from there it loses alot of steam. Still a good ride thanks to its first half
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Airtimes Theming Inversions
F.L.Y was my first and only Flying Coaster and it exactly delivered what i was expecting. You enter Rookburgh, and this Rollercoaster helps you to really spread your Wings and Experience the Area in such a cool way. The Airtime feels really cool on a Flying Coaster and it has plenty of it. Just like every other ride at Phantasialand, this isnt just another Rollercoaster but more of a completly new idea brought to life. And i love it! Perfect 5/5 for me
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Lap Bar Launch Masterpiece
Taron is a speed Monster. It doesnt invert, it doesnt Feature huge ejector airtime moments, it just focuses on speed and i love it. While 117kph isnt nearly the fastest in the World, the tight layout and tons of near misses really make you feel how fast it goes. Its a unique "idea" of a rollercoaster (much like every other ride at Phantasialand tbh). The Nightrides are phenomenal since the already amazing Atmosphere comes in even better with all the smoke and dim lights everywhere. Phenomenal Coaster to me <3