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    Inversions Smoothness Too short

    Even though Daemonen is short, it’s still a good ride that’s somehow squeezed into a tiny plot of land. It’s pretty smooth and has some fun inversions, and is overall an icon for the park and a neat creation.

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    Fun Ejectors

    Rutschebanen is a great ride and my favorite at Tivoli. It’s got some amazing ejector airtime and, with the buzz bar, you get lifted so far out of your seat especially in the back rows. However, it is lacking in quite a lot of things but it’s still a really fun experience.

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    Airtimes Nice surprise!

    A surprisingly good family ride with some pops of airtime.

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    Nice surprise! Location Intensity

    Orkanen works extremely well as a family ride, providing a great experience for everyone while still featuring some thrilling and intense moments. I love the dive into the misty tunnel, and there’s a lot of decently intense moments throughout the ride. Even though it’s more for younger children, Orkanen is still a really fun ride.

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    Airtimes Fun Rattle

    While Falken has everything that I like in an old-school woodie, such as good airtime, laterals, and an out-of-control experience, a lot of the turns and especially the final helix are extremely shaky. Rattles on woodies are usually good when it feels like a wild ride, but this is sometimes too much. However, I did still enjoy Falken.

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    Airtimes Launch Layout Harness

    The best way to describe Lynet is a fantastic ride that’s limited by one thing- its restraints. The ride is long, with an outstanding layout consisting of a punchy launch, lots of airtime, and two great inversions. Personally however, the over-the-shoudler restraint digs into my shoulders and thighs, hindering a lot of maneuvers that Lynet makes. It’s not enough to ruin the ride, though, and Lynet remains a thoroughly enjoyable experience and a must-do at the park.

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    Layout Discomfort

    Didn’t do much in my opinion despite a promising layout, and it was pretty uncomfortable.

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    Fun

    Fun ride, but it doesn’t do a whole lot; you don’t get that wet and there’s no real forces anywhere. But like I said, it’s fun.

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    Theming Fun

    Contrary to what a lot of people have said, I found DrageKongen’s rattle almost nonexistent, and it’s a fun experience with some intense moments that’s definitely worth doing.

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    Launch Fun Intensity

    Juvelen is a long, fun, and great ride with some surprisingly intense moments. Both launches, especially the second one, are very punchy, and lots of transitions and turns along the layout are intense, and the whole experience is amplified because of the motorbike seating. There’s no airtime at all, but Juvelen is still a fun ride that I consistently walked off of satisfied.

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    Airtimes Intensity Layout

    Piraten is an outstanding ride that does a ton especially considering its small size. Despite barely exceeding 100 feet, its airtime is powerful, especially the camelback and back-to-back-to-back twisted airtime hills. The first drop is very good, and the subsequent first turn consistently makes me gray out. It’s a bit on the shorter side in both ride time and height, but Piraten is a powerful airtime machine that’s able to hold its own against rides much larger.

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    Airtimes First Drop Comfort

    Shambhala is a fantastic ride at a fantastic park. It offers so much airtime, ranging from the first camelback and the amazing speed hill to the lesser hills at the end of the layout. This ride also does an amazing job of mixing positives and negatives. There are those floaty hills, and then in between you have intense valleys as well as that turnaround. Shambhala does die down a bit in the second half, but that still doesn’t stop it from being an amazing attraction.

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    Airtimes Fun Too short

    A fun, airtime filled ride, albeit on the shorter side.

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    Fun Duration

    Stampida is definitely rough, but it’s a good rattle that adds to the ride experience, making it out of control mixed with some airtime and lots of laterals. The dueling aspect adds even more, making it fun and competitive the entire way through.

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    Fun Duration

    Stampida is definitely rough, but it’s a good rattle that adds to the ride experience, making it out of control mixed with some airtime and lots of laterals. The dueling aspect adds even more, making it fun and competitive the entire way through.

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    Location Launch Rattle Discomfort

    Furius Baco features the best launch I’ve ever experienced, a great location in the trenches and on the lake, as well as a fantastic in-line twist with lots of whip. But that’s where the positives stop. The rest of the ride is very, very rough. Going through those first turns before the inversion, my ribcage got rattled the entire time to the point where I would sometimes come off the ride almost in pain. Without this roughness, this would be a fantastic attraction, since those two moments are amazing.

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    Inversions Pace Intensity

    Dragon Khan absolutely blew me away. I expected it to be a rough, boring sitdown that I would ride once or twice but not really remember. But I was wrong. This ride is so intense from start to finish. Every inversion packs a huge punch, especially that insanely whippy zero-g roll that I would put up there with some of the best inversions I’ve experienced. The reason why it’s not 5 stars is that it doesn’t really vary its sensations, it’s just a constant barrage of intensity. Still, Dragon Khan is a fantastic ride and an underrated gem.

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    Launch Pace Rattle Too short

    Obviously Red Force is too short, just a top hat with no other elements doesn’t do this ride’s speed justice (but that’s a problem with lots of accelerators). The launch is powerful yet gradual, a very unique sensation. The top hat is very fun, somewhat intense with a great sense of speed and pace. There’s a definite and very noticeable rattle in the last section of launch track and after the top hat, but that doesn’t detract too much from the ride experience. Overall Red Force is an awesome ride with just a few minor flaws.

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    Nice surprise! Fun Capacity

    This is a really fun coster, better than I was expecting.

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    Pace Masterpiece Layout

    Taiga is a phenomenal ride that combines everything that makes costers great into one ride. It has perfect seats and restraints, great launches, airtime, whip, inversions, and is phenomenally paced. The ride is extremely intense, especially later in the day when it’s fully warmed up. Taiga’s not necessarily about the individual elements, it’s about how they all fit together to create an absolute masterpiece. While the launches, zero-g winder, top hat, stall, and heartline roll are the star elements, it’s the pacing and the way everything fits together to make this my number one.

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    Lap Bar Fun Ejectors Rattle

    After the second turnaround, the double down and the following airtime hill give great standing ejector, but those are really the only parts of the layout that do anything special. It’s rough earlier in the layout, but that’s to be expected from a ride 70 years old. The ride has buzz bars, so that makes all the airtime moments accentuated. Overall, it’s a really fun experience.

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    Fun Intensity Hangtime Rattle Intensity

    The inverted portion of the lift hill gives great hangtime, and the ride is fun and intense. However, it’s quite rough, and the intensity can hinder the ride and make it more uncomfortable.

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    Rattle Discomfort

    It’s not horrible, but there’s nothing good going for it. It’s uncomfortable and rattly, and although not unbearable, it’s not something I would do again.

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    Fun Intensity Too short Discomfort

    It’s a fun ride and decently intense on the valleys, but the harness and seating position relative to the ride is a bit uncomfortable. It’s also really short.

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    Location Fun

    Lisebergbanan is a fun ride with a great location on the hillside. It’s much better than it’s cousin Jetline due to the location and comfort.

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    First Drop Layout Too short

    Valkyria is a masterfully executed dive coaster and (so far) is the best example of how dives should be made. The brake on the drop hangs you over a bit more than other dive coasters, and the vest restraints allow you to lean forward a bit more than the traditional OTSRs. The drop gives great floater airtime, and the layout is very good for a dive. The standard Immelmann follows the drop, then a zero-g roll, helix and twisted airtime hill are after that. The zero-g roll is nice and floaty, the helix rather intense, and the twisted hill gives some airtime and whip. The last element before the brakes is a hangtime-filled zero-g roll just like Helix’s and is a great way to end out a short but sweet ride.

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    Layout Hangtime Duration Launch

    Helix is a fantastic long ride that is masterfully executed. It’s long, full of inversions and hangtime with a few great airtime moments thrown in. I’m convinced the launches don’t actually exist, but everyone knows they’re forceless. It isn’t super intense or filled to the brim with extreme elements, but that’s what makes it what it is. It’s rerideable, fun, and overall a great ride experience. The two ejector hills, especially the second one, the Norwegian Loop, and the final inline twist are the highlights of the ride. The soundtrack and mood in the queue and station are awesome, but I wish the soundtrack would be included as on-board audio. Overall, Helix is an awesome coaster that serves to make everyone satisfied whenever they get off and have them rushing back into the queue to ride again.

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    Airtimes First Drop Comfort

    Incredible hyper with a great first drop, fantastic airtime moments, and the clampshell restraints are so comfortable except for the fact that they come down further during the ride. Overall a great ride and my number two.

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    First Drop Location Masterpiece

    Wow. This ride is incredible from start to finish. The lift hill and following turnaround give great views of the Swedish coast and forest before you plunge down an amazing first drop. The drop gives standing ejector in the back few rows if you’re not stapled. Back row is my preferred seat on this one due to the more intense experience and insane drop. The next element is a zero-g stall that is full of hangtime through its long and elevated portion of track. Next, you whip in and out of an outerbanked wave turn that provides insane sensations of whip, laterals, and airtime at the same time. Following is a twisted airtime hill and a straight speed hill that both give ejector airtime. After this, you fly into a quick wave turn where you experience brief but powerful sideways airtime. Next is a floaty zero-g roll down the cliff that leads into several turns and small airtime hills. The rest of the layout consists of a zero-g roll, small hills, and a few turns before you hit the brakes. This is a pretty long coaster and I didn’t find it to have any dead spots other than the hill before you drop off the rocks into the final twists, which isn’t as much of a dead spot as it is a way to prepare for the rest of the ride. Each one of my fourteen rides was incredible and I would always feel like hopping right back in line. Overall, this is a magnificent coaster and one that I could consistently lap all day.

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    Ride op nearly squashed me by pushing down the restraint so I could barely breathe.