• Coaster Person

    Fun Harness Ejectors

    In the back, this was one of my least favorite coasters ever. In the front... Just... Wow... I was expecting Iron Rattler to be the best ride in Texas. If not that, then New Texas Giant, Boardwalk Bullet, maybe Texas Stingray. After riding Steel Eel in the front, I can confidently say that this is my favorite in Texas. What a ride! I love Steel Force, especially in the front, so when I got a very rough ride in the back on Steel Eel, I figured I should ride up front, since not only is Steel Eel smoother in the front, it has better airtime up there, too. But when I went to go give it a reride, it broke. And it stayed broken for another 2 hours. I figured I should get one more ride before I left the park. And as I was going to leave, I noticed it running with riders. I grabbed a quick front row ride, and I was blown away. Smooth, sustained floater on every hill. I love Gemini, and this felt identical to that ride. The weird, old fashioned, steel coaster airtime with a lap bar that sits inches above your lap is my absolute favorite type of airtime. Steel Eel is incredible. Don't skip out on a front row ride.

  • Coaster Person

    First Drop Fun Ejectors Rattle

    Epic ride featuring possibly the greatest drop of all time. Great airtime and I didn't think the trains were too bad.

  • Coaster Person

    Airtimes Comfort Duration Reliability

    Massive intense inversions with the world's most comfortable trains? Yes, please. I still don't know if I prefer this or Steel Vengeance. I'm a sucker for huge sweeping elements, and that airtime hill, wow! The best part of the ride is the part where it strays from the main layout towards the middle of the ride. The zero-g-stall is the best inversion on the ride. Great job S&S!

  • Coaster Person

    Ejectors Rattle Harness Discomfort

    Overrated and extremely painful. It's fun, but only in the front row, where the ridiculous forces are bearable. Oh yeah, this coaster is extremely rough for some reason. What's up with that?

  • Coaster Person

    Fun Intensity

    I can't believe I'm saying this, but I thought Boardwalk Bullet was a little too gentle for me. I was expecting an insane, out-of-this-world woodie, and I thought it was just ok. I got one ride in the front and one in the back, and I thought the airtime was mild and the ride felt quite sluggish compared to POVs I had seen of this ride. I'm pretty sure I caught this ride on a bad day, and this is definitely on my list of coasters to get back to, but as of right now, Boardwalk Bullet is in the middle of my wooden coaster rankings and my least favorite major boardwalk coaster.

  • Coaster Person

    Better than expected, but I had to ride with this guy who vaped on the brake run. Also the car didn't spin, which I found funny

  • Coaster Person

    Fun

    The downward helix was a lot more fun that I expected. I really enjoyed this ride for a kiddie coaster. It does have SBF Visa's signature, weird, janky tire lift that feels like it's trying to tear the train off of the track.

  • Coaster Person

    Rattle Dead spots

    I much prefered the one at Playland's Castaway Cove. This one is a lot rougher and doesn't spin as much.

  • Coaster Person

    Fun Harness Intensity

    WOW! This boomerang is incredible! This is a very strong looping coaster! The new trains are very comfortable and the track is surprisingly smooth! Also, noone ever talks about how freaking intense these boomerangs are. On that backwards lap, you absolutely SLAM into that loop! I wan't a big fan of Sidewinder at Hersheypark, and this ride completely blew that one out of the water, despite being 7 years older.

  • Coaster Person

    Fun Intensity Discomfort

    There are a few uncomfortable elements on this ride, but its still a really fun family coaster. The drop is fun, the first turn is WAY too intense for a family coaster, and the helix was nice. I really didn't like the twisty section though, all it really does is slam you repeatedly into the sides of the train.

  • Coaster Person

    Fun Smoothness

    Not a bad little ride. It was pretty smooth. This was my first Pinfari and I was expecting the worst, especially with the over the shoulder restraints. But the ride defied all odds and was actually smooth, there are one or two bad transitions that jostle you a little, but over all, this ride is better than your average ride.

  • Coaster Person

    Discomfort Dead spots

    Horrible wild mouse. Easily the worst coaster I've ever ridden, period. Every turn is painful beyond belief and the drops do nothing. Driving down the highway is more exciting than this piece of garbage.

  • Coaster Person

    Smooth kiddie coaster with a nice 0 g hill.

  • Coaster Person

    Fun

    I actually really liked this. It was a lot more intense than I expected it to be, the spinning is fun too.

  • Coaster Person

    Fun Intensity Ejectors

    So, SO GOOD. This ride is nonstop action with crazy ejector airtime. Imagine if RMC built a Sky Rocket 2, that's Galeforce. The launches are great, the airtime is great, the laterals are great, and the ride ops let you have the restraint as loose as you want! (I'm not kidding, the ride ops don't push down the restraint AT ALL, Skyrush method all you want here.) My only issue with the ride is that the laterals are a little much in the back left, but that's it. This ride is elite and noone can tell me otherwise.

  • Coaster Person

    Airtimes Capacity Comfort

    Six months ago, I left this exact review on this page: "Three words; big mine train." and gave the ride two stars. I thought the ride was boring and I got no airtime or forces at all. I thought the drop sucked, and the only good part of this ride was the setting. That was based on my two rides in August of 2019. In June of 2021, I got back to Busch Gardens Williamsburg, and while waiting to drive into the parking lot, I saw this thing running and noticed that the train was flying over the hills. I figured I'd give this ride another chance. My brother and I got into the park and went straight for this ride because it usually never has a line. We ran through the queue and went straight for the back row. We dispatched and I still had low expectations but was excited to be getting back on a B&M hyper. Also, you get a great view of Pantheon from this lift, it looks gorgeous! We reached the top of the chain lift, we dipped off of the chain into the pre-drop, gained a surprising amount of speed for a tiny dip, and I remember my life flashing before my eyes as we were thrown over that first drop. I have a clear memory of my head tilted to the left, looking at the massive hills in front of me, getting insane ejector, screaming my lungs out, all the while fearing for my phone in my cargo pocket. It was then I knew that the ride I was riding now, was not the ride that I remembered. Every valley brought intense, spine-crushing g force, and every hill gave borderline ejector airtime. And I thought after slamming into that mid-course that the second half wouldn't be as good as the phenomenal first half. NOPE! You fly off of that brake run, getting absolutely TORN out of your seat! Every valley is a borderline grey-out moment and every bit of airtime is ejector. That final drop and valley are one of the most insane series of elements I've ever felt! We hit the final brakes and I just went 'WHAT THE ACTUAL F*CK?!" I thought it felt like an upgrade of Superman; Ride of Steel that I rode the day before, with better elements and infinitely better trains. It starts with a fantastic drop, followed by lots of flojector, followed by a twister section (Superman's helices are a complete joke compared to this ride's awesome s-turns ) and ending it out with a series of nuts airtime hills! I got 9 rides on this thing that day, and made some of my favorite memories with my brother! Heckling Pantheon on the lift hill for not being open, betting for the back row left edge seat (Which, by the way, is this ride's magic seat), and stapling each other on the brake run! The day ended perfectly when we got the last ride of the night, in the pitch black, with Apollo absolutely HAULING! We even broke down on the brake run because they couldn't get the train in front of us out of the station. I was praying for my first evac cred, but they fixed it. I think I like it more than Candymonium, which is the only other B&M hyper I've ridden. (Don't get me wrong, I love that ride, this ride model is incredible!) Overall this ride is a 10/10 for me. I love the restraints and layout! Best ride in the park (Until Pantheon opens lol)

  • Coaster Person

    Airtimes Fun Too short Disappointing!

    Leave it to coaster enthusiasts to overhype a ride for having a couple of good airtime moments towards the end of the ride. Besides those moments, the ride is just good. Kinda short and weird, but good. It's in my top ten right now, but I assure you it won't be anywhere near there after August.

  • Coaster Person

    Airtimes Fun Disappointing! Discomfort Lap Bar

    Thanks RMC for ruining an incredible ride with probably the worst trains besides the ones on Skyrush. I want to meet the person who designed those things, I need answers. The best part of the ride is the first half, after that, the ride starts spamming kiddie coaster elements. There's nothing great in that second half except the zero g roll.

  • Coaster Person
  • Coaster Person

    Intensity Headbanging Discomfort Tear it down!

    My main problem with this ride is that it's very boring. It has some awful transitions in the second half, but it takes them way too slow for them to be especially bad. I did actually really like the first half of this ride, it was way more intense than I expected and is fairly smooth.

  • Coaster Person

    Rattle

    0/10 this woman made me ride with her annoying kid

  • Coaster Person

    Launch Fun

    This is just a bigger Possessed. It is as rough, as intense and as fun. I think I prefer Possessed, just because the straight backwards spike is more thrilling than the twisted one. I don't know why people hate Impulses so much, they're really intense and very fun!

  • Coaster Person

    First Drop Comfort Fun

    This ride is crazy! I loved the drop, the first Immelmann and the sideways airtime you get on the zero-g-winder. Y'all need to stop hating on this thing, the vest restraints are a lot better than the original OTSR restraints and make the ride a lot more enjoyable. I think I prefer this to Griffon.

  • Coaster Person

    Pace Masterpiece Layout Harness Disappointing! Discomfort

    This thing is very overrated, but it's still an incredible ride. Definitely my #1. They were trimming it while I was there, but even that couldn't kill that incredible second half. My favorite part of the ride was that weird outerbanked dive into the structure. My least favorite part was the jarring transition out of the last inversion, that hurt, especially with RMC's awful trains. I expected a lot more, and those restraints suck. This ride could be a lot better than it currently is with Gerstlauer trains and better transitions, but hey, this ride is still amazing.

  • Coaster Person

    Fun

    Very underrated floorless. I love the helix and S bend. I was very surprised with how much I enjoyed this, because everyone trashes this thing, but there's absolutely nothing wrong with it.

  • Coaster Person

    Capacity Comfort Fun

    This ride is a staple of the Cedar Point midway, but it's a lot more than a pretty structure. This thing seriously intense. The drop, loop, zero-g-roll, and cobra roll are all very intense and thrilling, the drop off the midcourse is way more fun that it has any right being, the two corkscrews have some serious whip, and the last helix is a great out moment. My only issue with the ride is that the transition out of the first corkscrew and the one into the final brake run are kindof painful. I got 5 rides on this during my two days there, including one front row rain ride that hurt like you couldn't imagine.

  • Coaster Person

    Lap Bar Pace Fun

    Millennium Force is really fun. I can definitely see it being one of the lesser giga coasters, but it still is an Intamin masterpiece. It felt like a better version of Superman Ride of Steel. I do have a few problems with this ride though, and those are 1. The two big hills had barely any airtime, 2. The ride has a rattle, about as much as Fahrenheit does, and 3. This is a very low-intensity ride, aside from the last 2 overbanks, I thought this ride was pretty forceless. Keep in mind that that I only got two rides on this coaster where it wasn't exactly hauling, one was early in the morning and the other was after a heavy downpour. But aside from those few things, this ride is an awesome, psychedelic journey through the park and is really close to Intimidator 305 in my rankings, and that last moment of airtime is PERFECT.

  • Coaster Person

    Airtimes First Drop Fun Harness

    This ride is very strong. I went in looking forward to the s-bends and walked away raving about the drop and horseshoe roll. The first launch is kind of intense for some reason and all the turns are grey out moments. It felt like a combination of Fahrenheit and Intimidator 305. This ride has great airtime and laterals too. My least favorite part of the ride had to be that painful transition into the second launch. That hurt.

  • Coaster Person

    Harness Discomfort Airtimes

    Airtime has never been more painful. Easily the worst hyper coaster I've ridden.

  • Coaster Person

    Fun

    I was told that this ride was "boring", and I got off wondering how a ride like that could possibly be considered boring by anyone. The first drop had some great airtime, and the twister second half is deceivingly intense. It's also one of the more scenic rides in the park, and I much prefer it to Dragster.