• Commander Colt

    Launch Fun Intensity Dead spots

    Second half is fairly mediocre when I rode it. But the first half was amazing.

  • Commander Colt

    Airtimes Theming Capacity

    It's a little bit janky, but if you can get past that, which I didn't find very hard in this case, it's a very fun ride. The indoor theming is excellent, the fire effects are really cool. Sitting in the back row, I got three great moments of airtime. One off of the drop after the launch, one somewhere in the middle, and one off of the second drop (I think). It was super fun, and the fact that this is indoors makes it so much better. The twists and turns would be quite basic, but not being able to see where you're going adds so much to the ride. Anyway, overall, it's a fun ride.

  • Commander Colt

    Launch Layout Harness

    Aside from the OSRs that this ride has, it is pretty fantastic. Despite only having 1 inversion, it is still quite enjoyable and quite long with three launches. It is a generally really fun coaster.

  • Commander Colt

    Airtimes Lap Bar Fun Discomfort

    The RMC track that they've added really makes most of this ride very smooth. It is definitely worth a ride. There are still some sections of roughness, however, Fun Spot has done a good job making this smoother than it previously was.

  • Commander Colt

    First Drop Lap Bar Fun Capacity

    The ride is a lot better than I expected going into it. It's honestly really fun and has quite a charm to it. My only issues with it are the tiny queuehouse, which means that you'll probably spend most of your time waiting out in the sun for this ride. The 1 train also slows capacity greatly, but it's still a very solid ride and a great new addition to this park.

  • Commander Colt

    Inversions Masterpiece Intensity

    This is pretty much a perfect ride. It is full of positive Gs throughout and packs quite a punch. Sitting on either side in the back row is a great experience, especially off the first drop, where there is a lot of whip. The last time I rode it, I greyed out slightly right near the bottom of the first drop. I was sitting in the back row, far right seat, so there was a lot of whip from the first drop and a lot of intensity. Every inversion on the coaster is great and the low to the ground elements are just the icing on the cake.

  • Commander Colt

    Capacity Intensity Rattle Discomfort

    Probably one of the roughest steel coaster's I've ridden. It's one of the few large scale coasters that I would avoid going on. Maybe it was the row that I was sitting in that was especially rough because another friend of mine had no problem with roughness on the same night and ranks this coaster much higher than I. But I'm not here to give his review. It seems to have a good layout that would pull good forces, but the problem is that roughness. The nonstop shaking of the car was quite a pain, and I came off that ride with sore arms and neck. Overall, it has great potential, but is ruined by roughness.

  • Commander Colt

    Intensity Headbanging Reliability

    I'm glad they opened it, but the headbanging is terrible on this ride. I really wish I liked it, but I really don't. I would love it if they could remove the stupid OTSRs, but at least it's not been scrapped.

  • Commander Colt

    Airtimes Masterpiece Ejectors

    I went and there was no line for the coaster. This meant I was able to get 32 rides in a row on this. My legs were in pain for the next few days, but it was well worth it. There are absolutely no dull moments on this coaster. The stall is amazing, the arcade roll is fabulous, and those last 4 airtime hills pack quite a punch, just remember to brace for the breaks. The final breakrun hits really hard, even though they were only running one train.

  • Commander Colt

    Location Rattle Discomfort

    It's really uncomfortable and there's not a lot to it. It is right underneath Taiga, which is cool. When you are in line, you have a great view of Taiga's second launch.

  • Commander Colt

    Theming Discomfort Pointless

    It was quite uncomfortable to ride, other than that, it was quite mediocre. Nothing much of substance there honestly.

  • Commander Colt

    Airtimes First Drop Hangtime

    Got a couple of really good rides on this coaster. It is great fun and would definitely recommend. I got 4 rides and would've gotten 5, however, there was an active shooter outside the park, so they shut the ride down. :( Anyway, the ride itself was good.

  • Commander Colt

    Airtimes First Drop Ejectors Capacity

    Honestly the best coaster I've ever ridden. Very glad to have this at my home park. The lapbars are great, it is very easy to keep them up in the station so you get plenty of airtime on the ride. The ride ops may be slow, but they are very chill and I've never had a BGT ride opp staple me. The ride itself is incredible. It keeps its speed better than any coaster I've ridden. Its breakneck pacing really helps it achieve the top spot in my ranking. Every single element on it hits so hard. The lack of capacity is worth it for the insane pacing. I would recommend going to the park on an off day as the wait is usually about 5-10 minutes. But on more crowded days it gets over 100 pretty easily.

  • Commander Colt

    Location Intensity Smoothness

    I don't really know why exactly, but I really love this ride. There's just something about it that makes it special to me. I love the extremely loud classic B&M roar that Kumba makes and I love the intensity in the back. It's a bit of a walk to get to it, being all the way in the back of the park, but that does have its advantages. So far, on the two times that I've been there, there has been no line for the coaster, which is great. Overall, I think it's a really fantastic ride that is a bit looked over in a park filled with great rides.

  • Commander Colt

    Discomfort

    There really aren't any positives of riding it. There really aren't any redeeming qualities. It is by far the worst ride at BGT and the worst coaster I've ridden at this time.

  • Commander Colt

    Lap Bar Fun Capacity

    This was a great family coaster. it has pretty good theming for a BGT coaster and is still quite fun despite being a family coaster.

  • Commander Colt

    Lap Bar Launch Intensity Theming

    A fantastic ride. Not too long of a wait while I was there. It's basically Velocicoaster but less theming. My friend and I rode Taiga 4 times while when we visited the park.

  • Commander Colt

    Fun Capacity

    A decent spinning coaster. Just a fun ride, not much else. The only problem is the very long line to wait. It was probably quicker to go on Taiga twice than this one once. (It could have been the time and day, I'm not sure, as I've only visited once)

  • Commander Colt

    Nice surprise! Fun Too short

    It was much better that I was expecting. It was quite smooth and there was no discomfort at all. It is quite a short ride, not really would I would call a roller coaster. It's honestly more like a flatride than a roller coaster, but it was still quite fun.