• Chermaine S.

    Airtimes Nice surprise! Launch Capacity

    Easily my favorite Euro-Fighter. The launch is very sudden and very powerful, gets me every time! The hill that follows gives some great airtime and the portion in the dark is really thrilling because you can't see where you're going. Theming and soundtrack are great as with a lot of the rides at Hansa Park.

  • Chermaine S.

    Smoothness

    Great for kids. For enthusiasts it is a +1.

  • Chermaine S.

    Layout

    It's your average Junior Coaster, only this one is a bit longer. Towards the end it just meanders around a bit, so the long length really isn't necessary. The interaction with Nessie is nice though, especially if you get a duel.

  • Chermaine S.

    Lap Bar Capacity Disappointing! Layout

    One word: overrated. The element inside the tower isn't that great, the first drop sucks and the layout doesn't really have any standout elements other than the non-inverting sea serpent roll. Instead, it is very much focused on speed, only featuring a little airtime, laterals and positives, which I was hoping this ride would feature more of. The sense of speed flying low to the ground does feel great, especially later in the day when it has warmed up, I'll give it that, but like I said I was hoping this ride would have some more standout elements. And whoever came up with the boarding procedure can jump off a cliff. This just leads to me being irritated even before stepping into the train, which is not the purpose of a rollercoaster. I ride coasters because I want to have fun and if I get sent to row 2 over and over again I'm not having fun. If I want to wait a few more rounds to ride in the back, just let me wait a few more rounds.

  • Chermaine S.

    Airtimes Capacity Fun

    I rode Hyperion at Energylandia before Silver Star and since I was told that Silver Star is the family version of Hyperion, I kept my expectations low for this one. And those expectations were true: Silver Star is indeed the family version of Hyperion. The first drop sucks, it barely gives any airtime and the camelbacks that follow all give floater airtime instead of ejector found on Hyperion. There are some nice positives as well but nothing too intense. The best moment on Silver Star is undoubtedly the drop off the midcourse. That gives some serious ejector airtime and I did not see that coming, that was a great surprise! The turn right before the final brakerun is also a good moment as it's pretty snappy. Overall Silver Star is a good, fun ride with some great moments, but like I said, Silver Star just pales in comparison to Hyperion.

  • Chermaine S.

    Location Comfort Fun

    I really love these old Vekoma coasters getting a new Sunkid train, it makes the ride experience much smoother and SpeedSnake FREE is no exception. This one is better than Balagos at Hellendoorn though! The first drop is a bit steeper and there are no painful laterals like Balagos has after the looping. The location on a mountainside is always a plus.

  • Chermaine S.

    First Drop Theming Nice surprise! Dead spots

    Suprisingly good for a Junior Coaster. The queueline is nicely themed and especially the first half packs quite a punch compared to other Junior Coasters. This part can be a little jerky though. Also, the booster wheel lift hill halfway through kills the pacing, hence the dead spots con, but the rest after that is really fun again.

  • Chermaine S.

    Location Fun Capacity

    Love the setting of this Alpine Coaster, winding its way through the forest while going down the mountainside. There are even a few small pops of airtime, overall a nice coaster. Capacity sucks as expected from an Alpine Coaster.

  • Chermaine S.

    Location

    Just a Zierer Tivoli Large. That's it. Great setting though, winding its way through the trees.

  • Chermaine S.

    Theming Smoothness Capacity

    Enjoyable family coaster with a very nice looking train (hence the pro for theming). The helix pulls a little force as well.

  • Chermaine S.

    Fun Duration Theming

    Was expecting a bad Mack powered coaster knockoff but what I got was pretty fun actually! It's better than Draak at Plopsaland De Panne, which is by far the worst powered coaster I've ridden. Achterbahn has some nice lateral hangtime, a choo choo noise as it goes through the station and it went around 5 times! Probably because the park was dead when I went.

  • Chermaine S.

    Comfort

    This is a mirrored version of Drako at Walibi Holland, however this one feels a bit smoother and doesn't have that annoying thing between your legs like a lot of the other old Zierers.

  • Chermaine S.

    Theming

    Nice children's coaster with a cute train. Props for being my first Zamperla coaster after 140 credits, haha

  • Chermaine S.

    Theming Fun Capacity Layout

    Let's be honest, the ride itself is garbage. The layout sucks and the turns are even a little painful. But the disco vibes are great! Music pumping through the speakers and lights flashing everywhere, it's so much fun!

  • Chermaine S.

    Theming Fun

    Great family coaster with some nice theming. Very similar to Wickiebaan at Plopsa Indoor Coevorden. I prefer this one though, I could be imagining it but the theming feels a little more complete.

  • Chermaine S.

    Eh, nothing special this one. Not good, not bad. Credit and forget it. Good for kids though.

  • Chermaine S.

    Discomfort Tear it down! Pointless

    Terrible. Was expecting Texas Twister but this one is so much worse. Felt more uncomfortable and the theming is nonexistant. There is nothing enjoyable about this ride, tear it down please!

  • Chermaine S.

    Airtimes First Drop Layout Dead spots

    I absolutely love rides that are focused on sheer height and speed and Hyperion did not disappoint. The forces this coaster provides are truly world-class: some amazing sustained ejector airtime during the first hill, some very snappy transitions that provide amazing laterals, and some grey-out inducing positives as well. Yes there is that one hill in the middle that does absolutely nothing, but the rest of the ride more than makes up for it. People complain about a rattle, but it wasn't anything that bothered me. Truly an Intamin work of art here.

  • Chermaine S.

    Capacity Discomfort Layout

    I didn't like this ride. First of all, capacity sucks because only 1 adult can sit in a car. The seating position feels pretty uncomfortable, which makes the slight rattle this ride has much more noticeable. The layout sucks, there are no interesting elements at all and the midcourse kills all your speed. Overall, I expected this ride to be a bit more fun.

  • Chermaine S.

    Location Harness Theming Capacity

    Just your standard Vekoma Boomerang here. The train is pretty comfy, there is no headbanging like there is on Cobra at Walibi Belgium for example. The location is really unique. This coaster sits on top of a roof, the view of the city of Denpasar is absolutely beautiful. Theming is nonexistent though and capacity sucks because of slow operations.

  • Chermaine S.

    First Drop Location Ejectors Theming

    Pure ejector airtime machine. That first drop is insane, offering a combination of laterals and ejector. And that's only the beginning, all hills on Expedition GeForce offer incredible ejector airtime. This is mixed with some strong positives in the valleys, even giving me a little hint of a grey-out. Not as strong as on Goliath at Walibi Holland for example, but I still like the variety of airtime mixed with positives. The middle part just gives you that sense of speed, zooming through the forest (yes this rides location is beautiful as well). There is a noticeable rattle but it didn't bother me at all. Theming is nonexistent though, the station has to be one of the ugliest I've ever seen. Overall an incredible ride that should be on every coaster enthusiasts bucket list. However, people saying this is the best steel coaster on earth really need to rethink their life decisions. Maybe it was when it first opened, but nowadays there are just better rides out there.

  • Chermaine S.

    Masterpiece Layout Hangtime Rattle

    I could write a 10-page essay on why Gold Rush is my number 1 favorite coaster. The layout I think is perfect. People complain about this ride being short, but with the small plot of land, I don't think Gerstlauer could have done a better job. Gold Rush provides an excellent variety of forces. Strong laterals, incredible ejector airtime going over the tophat, positives, and the best hangtime moment I've ever experienced. Launches are really good. Gold Rush is not too intense, but not too tame either, which makes for a very reridable coaster. The front and backrows also provide very different forces, so definitely try out both of them. My only complaint would be the noticeable rattle when you're on backrow coming out of the dive loop, which is annoying. Next to the (almost) perfect ride experience, Gold Rush holds a very special place in my heart. This ride changed my life and started my career as a coaster enthusiast, for which I will always be grateful. Thank you Slagharen and Gerstlauer for creating this masterpiece of a ride!

  • Chermaine S.

    Theming Comfort Masterpiece

    F.L.Y. is not just a coaster. It is an experience. A perfect experience, that is. Theming is out of this world. I can't imagine any other coaster in the world that has better theming than F.L.Y. Flying through Rookburgh is such a breathtaking and beautiful experience, it really makes you forget all your problems for a while. The forces this ride provides aren't too shabby either. The best moment probably being right after the second launch. If you're on frontrow, you get a good pop of airtime. Yes, airtime on a flying coaster! Overall a true masterpiece, Vekoma and Phantasialand have really outdone themselves here.

  • Chermaine S.

    Airtimes Intensity Hangtime

    One thing I do not like about this coaster is that it's not very consistent. Some rides are good at best, but other rides are true world-class. If you do get a world-class ride, this ride is easily of the best coasters I've experienced. It has a perfect mix of forces: great hangtime, very strong ejector airtime and strong positives, with no focus on any one particular force. Launches are great as well. Probably my favorite part of this ride is the double-inverting dive loop. That element is already disorienting on its own, but add spinning to it and you really don't know which way is up or down anymore. And as if this coaster wasn't great enough already, it has an amazing onboard soundtrack as well!

  • Chermaine S.

    Airtimes Theming Intensity

    This is a prime example of: don't judge a ride by its POV. The first time I rode Taron I was absolutely blown away by how good this ride is. Theming is excellent (as expected from Phantasialand), providing lots of near misses throughout the layout. The ride itself is a great mix of airtime, positives and incredibly snappy transitions. And the sound of that second launch is such ear candy!

  • Chermaine S.

    First Drop Smoothness Ejectors

    The King of Intamin Mega Coasters. Everything from the first drop to the final brakerun is pure insanity. The first half is filled with very strong sustained ejector airtime, while the second half is more focused on quick ejector pops. There are also pretty strong laterals and positives scattered throughout the layout. My only issue with this ride is that it has a heavy focus on airtime, while I prefer more variety in a coaster, but that's just personal preference. Kondaa is still an incredible coaster that I absolutely love riding.

  • Chermaine S.

    Nice surprise! Fun Layout

    I was really afraid Blue Fire would disappoint me because I overhyped myself, this ride just looked like so much fun. Then I finally got on it, and did it disappoint? Oh no, no it did not. Blue Fire even exceeded my expectations. Everyone says that Blue Fire is forceless and yes, this ride is definitely not the most forceful coaster in the world, but every single element is just so much fun! Some of them do pull some pretty nice forces, such as the overbank after the looping which provides some great laterals. And that last inversion. My god, that's easily one of my favorite inversions ever. Blue Fire tries to toss you out of the train and I love it. Overall a really fun, reridable coaster with a lot of variety in its layout, which I can really appreciate in a coaster.

  • Chermaine S.

    Airtimes Lap Bar Location Theming

    Goliath was one of my first big coasters and helped me get over my fear of heights, so for that I'll always have a soft spot for it. The ride itself really doesn't mess around either, offering some amazing airtime, positives and sense of speed. The location right next to the parking lot and over the water is beautiful as well. Still my favorite coaster in Walibi Holland, sorry Untamed. The new Speed Zone theming sucks though, what on earth have they done to the station?

  • Chermaine S.

    Airtimes Theming Intensity

    Fenix has to be one the best themed coasters in The Netherlands, if not the best in my opinion. The queue is gorgeous and IMAscore did an amazing job with the soundtrack. Train design is also beautiful. The ride itself is amazing: Fenix is very smooth, offers some nice sustained floater airtime and that helix pulls some powerful positives, often giving me a grey-out. The zero-G roll gives some nice laterals. I really can't get enough of this ride, always love riding it a few times during my Toverland visits.

  • Chermaine S.

    Pace Intensity Smoothness

    Holy shit, this ride is insane! Wasn't impressed after my first ride on it (which was towards the front of the train in the morning), but towards the evening I got a second ride which was on backrow. And oh my god, it was HAULING. Wodans pacing is perfect, the train doesn't lose any speed throughout the layout. And this ride feels fast. Very fast. The quick transitions caught me off-guard and it felt like I was thrown around like a ragdoll, I love it when coasters try to throw me out of the train. The ride is also butter smooth, most woodies have a bit of a rattle to them but Wodan does not. This is currently my favorite wooden coaster, GCI did an amazing job with this one!