• Ajani J.

    Capacity Inversions Intensity Rattle Headbanging

    Solid ride, just the cobra roll causes a mild concussion,

  • Ajani J.

    Theming Harness Disappointing! Discomfort

    This ride did not live up to the hype, at all, this is the most overrated ride of all time. Definitely go for the motorbike, and the front. On the motorbike, you have more room, but I stapled myself in the station. And was sitting in the back. The restraint crushed my lap, and if I tried to put my hands up, I’d get whipped around more than VelociCoaster. On the second ride, I got row 3 in the sidecar. I left myself a ton of room, but it didn’t matter. As soon as we hit the curves after the second launch, the bar would crush my thighs. I was unable to take in the theming because of the discomfort. THIS ride should have the thighcrush nickname, because this is legit more painful than Skyrush. 7/10, doesn’t even crack my top 10, I legit prefer verbolten and revenge of the mummy.

  • Ajani J.

    Capacity Comfort Fun

    Guardians is more than a coaster, it’s my new 3, beating out B&M Hypers for that spot. This is insanely well themed. It’s more than a coaster, and you truly feel like you’re just floating around in space, no coaster(except maybe F.L.Y) could be more immersive, this ride is a 9.5/10, and I’m on the new Vekoma hype train.

  • Ajani J.

    Theming Ejectors Duration Rattle

    I hate that I can only select 3 pros, this ride excels at everything. The queue is an attraction in itself, but the ride is just on another level. The first launch is powerful, the Immelmann and dive loop give some weird hang time at the top. Then, you fly over a hill that gives a pop of ejector, from there, you fly through more high-speed curves, and all give solid force, and then you hit the second launch. Wow. The train flies up the top hat-giving laterals and ejector at the same time. The stall gives forceful hangtime, and the mosasaurus roll throws you into the lagoon, this ride is a 10/10. My only complaint is the pull-up into the top hat and the speed hill rattle, and it causes some slight discomfort.

  • Ajani J.

    Airtimes First Drop Rattle Harness Reliability

    This coaster is frustrating, It could be so much more, it got me into coasters, but the ride isn’t that good, the valleys rattle, RMC ejector into straps is not fun, the pacing is poor, and the only good moments are the first drop and stall and camelback, everything else was forceless and I left with some bruises,

  • Ajani J.

    Airtimes Lap Bar Theming

    Phoenix is a great ride, and an amazing headliner for the park. It gives some of the best ejector in the northeast, only challenged by skyrush, my 1, it is amazing that a coaster this old can be this good, the only con is the trim break. The double down is insane, and the ride is still glass smooth(As of 5 years ago), My favorite woodie(Until I ride toro).

  • Ajani J.

    Inversions Location Intensity Rattle Harness

    Great bear is amazing, my favorite coaster. The first drop is unique, and the helix is insanely forceful, I was seeing grey. The setting on the hill is rivaled only by alpengiest and nemesis. the vertical loop is insanely forceful, and so is the Immelmann. The exit to the Immelmann is too snappy, and I’m small, so you headband on the exit, the zero g roll is amazing, you are whipped through it, but that causes head banging too, the final inversion, the wing over is my favorite, despite the headbang midway through, this inversion is super forceful, combining this with the setting causes an underrated invert, and yes, it does rattle, but it’s like sleeping against the side of a school bus, it doesn’t cause pain, it’s just there, and skyrush is worse. Overall 5/5,

  • Ajani J.

    Airtimes First Drop Comfort Too short Layout

    Candymonium is on the smaller side of B&M Hypers, and on the newer side too. The first drop and camelback give strong, sustained floater airtime. You get airtime as soon as you start up the hills and you’re out all the way down. The turnaround is nothing, just turns you around. The second hill is less sustained, but it’s strong, fl-jector airtime. Speed hill gives a nice pop of ejector, but the helix pulls 0 forces, however, the outerbank laterally ejects you from the train. The next hill gives even stronger airtime than the other. The helix around the kisses fountain is a nice spectacle, and then you have a double up into the brakes, overall, an amazing ride that ends too soon if the ride had a mako-like finale, or 2 more hills out and back, this would be one of the best hypers. However, length holds it back to my 2 spot.

  • Ajani J.

    Airtimes Rattle Discomfort Lap Bar

    I just don’t love ejector airtime and greying out for 20 seconds, It is objectively the best ride I’ve been on- but I don’t love Batman for the same reason- greying out is not fun for me.