• James J.

    First Drop Fun Smoothness Disappointing! Dead spots

    I was expecting this ride to be much better than it actually is but it was honestly disappointing. The first drop is really good and the Immelmann is fun but the rest of the ride is not that good. I am shocked by how highly rated this coaster is on this site because there are coasters I have ridden 400s, 500s, and 600s that I think are better. It is still a very fun and smooth coaster and definitely a ride that I would ride again.

  • James J.

    Airtimes Fun Smoothness Harness Dead spots

    Cheetah Hunt is a good family coaster that has some really solid moments. The launches are punchy and quick and the wind catcher tower provides solid view at the top and solid airtime on the drop. The heartline roll is a nice inversion as well but the best moments are after the mid course. The quick turns over the water are nice and fun, but the camelback and twisted airtime after the third launch provide great airtime. My only complaint is the uncomfortable restraint which make a really awkward gut punch on the entry to the brake run and there are some sections that are dead. Overall a really nice and fun family coaster.

  • James J.

    Inversions Intensity Duration Rattle

    The first half of this coaster is incredible and I was honestly liking it more than Montu, the loop is intense and the hell roll is just as good as hyped to be, throw in a nice dive loop and whippy cobra roll and you’ve got a solid run of elements. Than you the mid course and the rattle starts the headbanging during corkscrews and overall tamer second half are what made Montu better for me however I do still enjoy this more than Sheikra. Overall a really strong first half that carries this ride, and a second half that definitely sold.

  • James J.

    Inversions Intensity Smoothness

    My first B&M did not disappoint at all. The speed and sheer intensity was incredible, every single inversion hit it with the intensity. My favorites were the zero g roll which flung into the side the of my restraint, the legendary batwing which had great going into and out of the inversion and the valley which caused me to gray out, and then the corkscrew which came out of and violently whip to the side just a much as Iron Gwazi did. Overall a great looping coaster that I wish I had at my home park.

  • James J.

    Airtimes Fun Ejectors Rattle

    This coaster will always be a fun ride that I will always ride whenever I am at the park. The front row by far the best but the back is really good. The drop has solid floater in the back but the coaster is rougher. In the front the drop is not that good but the smoothness and airtime on all the hills make up for it. Overall a nice classic woodie with a couple of rough spots and nice airtime.

  • James J.

    Inversions Fun Headbanging Harness Discomfort

    In a park with no other coasters that invert it has its reasons for being here but that still doesn’t change the fact that this is not a comfortable coaster at all. Lots of head banging around the helix and corkscrews and while I do not find it as bad as others make it out to be it is definitely not a good thing either. Outside of the negatives I definitely do think this is a fun coaster and it has its place in the park, but I do think that once the park adds a new coaster that goes upside down I definitely think that this rides days may be numbered.

  • James J.

    Smoothness

    It’s a kids coaster. The main pros are its smooth and a free credit.

  • James J.

    Duration Capacity Tear it down! Lap Bar

    What horrible waste of space and steel this ride SUCKS. At this rate anything but this coaster will be better in this location except maybe kids rides. This ride has horrible capacity, an atrociously long line, the worst lap bars imaginable that dig into your stomach and thighs more and more as the coaster goes on, and lastly you have to wait like five minutes on the brake run (while hornets and wasps try to murder you) just to get off the coaster. Overall I am never riding this coaster ever again in my life.

  • James J.

    Launch Intensity Smoothness Too short

    Steel Venom is very simple yet very fun coaster that packs a punch. The first launch comes out of nowhere despite the countdown and the holding brake is still one the terrifying moments on a coaster. The front tower also provides some nice laterals as you twist as well and is cool to experience at night if you’re in the front row because all you have in front of you is pitch black darkness. Overall this is a short, sweet, and unique coaster.

  • James J.

    First Drop Smoothness Duration Rattle Dead spots

    This is a very interesting coaster to review because it has two really good moments in the first drop and first airtime hill but the rest of the ride is just kind of okay. It isn’t necessary bad or uncomfortable or unenjoyable it just kind of exists. But overall this is a nice fun “family thrill” coaster that has some nice airtime and visuals and is overall really fun. Don’t expect it to blow you away, just expect it to be a nice fun supporting coaster at a solid park.

  • James J.

    Airtimes First Drop Pace Rattle

    By far one of the best coasters I have done so far. The first drop is excellent whipping you from one side to the other. After that the ride continues with an incredible pace and packs all of the best elements in consecutive. What an incredible ride.

  • James J.

    Comfort Smoothness Theming Dead spots Intensity

    I had never done a Maurer spinner but had heard good things about others around the US. To say least I was very disappointed. My mom who cannot do spinning rides could do this one unharmed and when that is the case about a spinning coaster that means it is bad.

  • James J.

    First Drop Smoothness Hangtime Too short Lap Bar

    An extremely fun ride that starts with an incredible first drop at 101 degrees the multitude of inversions and whippy elements that follow including the unique Finnish loop, an intense Immelmann, and a hangtime filled dive loop stall thing make it a must ride for me.

  • James J.

    Lap Bar Comfort Smoothness Disappointing! Dead spots Intensity

    Off ride this ride looks like it could a really solid wooden coaster with its many airtime hills and promising looking buzz bar restraints. However the ride experience itself is not as good other than some whip into the far turnaround in the front the ride is very boring. The ride is very comparable in a way to Wild Thing at my home park Valleyfair where it is really fast nut has no intensity but that one has more redeeming qualities than this does. Went in expecting a nice classic coaster came out as a boring and pointless layout with no airtime.

  • James J.

    Airtimes Intensity Ejectors Too short

    This is the first time I have come off of a coaster and the first the out of my mouth were swear words. This thing is ridiculous. Every single element throws you around in some and I love every single second of it. The “death roll” is probably my favorite element being flung from turning one direction switching to the other and going through a massive downwards spiral while get great ejector airtime. That is not even the only incredible part of the coaster. The wave has great sustained ejector and the final hill right before the breaks has insane ejector as well. I came off winded and had bruised thighs two things that I have only had happen on Mad Mouse (a trashy dumpster fire of a ride). But this does those things in the good ways. 10/10 and my number one by a long shot.

  • James J.

    Pace Intensity Ejectors Too short

    This has got to be the most overlooked coaster in the world. The pacing of this is off the charts and the twisted airtime hill gives off possibly the most intense airtime moment I have experienced as of now. Not only that but this ride has an intense helix that makes me gray out every time I go on this ride. If it weren’t for Renegade this would be the best coaster here. The only issue is the shortness of the ride and the one train ops.

  • James J.

    Pace Intensity Ejectors Rattle Too short

    One of the most underrated coasters I have ridden. I did not know anything of what to expect going in but boy was I surprised by what I experienced. The first drop is whippy and intense and the drop off the first turnaround had some great ejector in the back which is by far the best seat. the only problem I have with this coaster is the length of the ride experience, the one train ops, and the seat which had an annoying divider that I kept bashing into and extremely tight seatbelts that are hard to loosen. Overall though a solid and surprising coaster.

  • James J.

    Nice surprise! Harness Intensity Too short

    Although I know this model is very common in the US the first and only one that I have done was an insanely memorable experience by far the most intense coaster I have done so far (I only have 28 credits so it doesn't necessarily take much). I had numerous flips throughout the ride my only complaint has to be that the ride is extremely short and can also cause whiplash if you are not prepared for the insanity.