• Rick S.

    Airtimes Location Duration Rattle Discomfort

    Horrible roughness. Decent floater, albeit painful. Short ride but nice setting.

  • Rick S.

    Lap Bar Fun Too short Dead spots

    Fairly underrated ride. I never got the hate at all, especially since this is such a unique ride, only having a single toboggan. I didn't find it rough, maybe it had a slight rattle, but it was fine. You get tons of space in this lap bar, not like you get airtime or anything but still a big pro. The mid courses kill the pace, though, and it is pretty short.

  • Rick S.

    Rattle Discomfort Tear it down!

    This is my third least favorite *ride* at the park for a reason. This is SO painful. This park seems to have a handful of really rough coasters, but this is the only one that I didn't like.

  • Rick S.

    Launch Intensity Layout Rattle Too short

    First off, this ride is absolutely insane. All three times I rode, I was in a position where I was at the top of the 250 foot spike. Especially being launched backward, the feeling of weightlessness facing vertical with track that far down below you, just staring at the skyline, is crazy. Because of the booster halfway up the spike, you just feel like you are up there for much longer than you actually are. The inverted top hat and cutback(?) are intense. Another pro of this ride is how you can choose if you launch forwards or backwards, each providing a way different experience (backwards is better). For the cons, this ride is unfortunately rough. The whole ride is shaky, but there are a couple painfully noticeable potholes. The restraints are weird, not necessarily horrible, but if it's your first time you'll be very confused. Overall a great ride, almost the best at the park.

  • Rick S.

    First Drop Pace Ejectors

    This is only my 3rd rmc and this shows me that even one of the lower level rmc's are just incredible. I'll highlight some elements; the first drop, even in the middle row (I got one middle row and two in the back) is crazy with ejector. The second overbank provides some surprising sideways airtime, and the two other overbanks it's sandwiched between have some good forces as well. After the midcourse seems to only increase your speed, you get flung out of your seat with the drop. The next couple airtime hills have great pace, but one with especial airtime is the banked one after the double up. The tunnels are fun, and the hills within them give meager but solid airtime. The finale steps it up, giving three more great ejector pops. The restraints, though weird, are comfortable and fit my lap well. Also, this ride is really smooth and the trains look great. Especially for RMC's first roller coaster, an amazing job done. Solid 4.5/5, but I'll give it a 5 to boost its rank a bit. (Side note - there aren't really any dead spots as far as I'm concerned.)

  • Rick S.

    Nice surprise! Layout

    Big daddy Thunder Dolphin was closed on my visit so this and shake shack were my only solaces. Honestly a decent family ride. God compensated me with a front row ride, so I actually got one little pop of mild ejector right after the backwards launch. Anyway, really just kind of in a metal box with a bunch of mirrors and pretty lights to make you forget you're in a metal box. Got some cool stuff, like the little bomb shows and the backwards part, but at the end of the day it's a family coaster with a below-average layout.

  • Rick S.

    Airtimes Theming Inversions Harness Dead spots

    Actually fairly underrated. I've never done the clone at DLP but this one is probably better due to elite theming. The first two drops actually have nice ejector. The loop has great positives with some intense negative g's at the top. I didn't find length to really be a problem. My only ride on this was back row at night, so I definitely had it better than most. Its only cons really are its OTSR's and the mid course brake runs. A good 7.5/10,

  • Rick S.

    My beloved skyrocket II

  • Rick S.

    Theming Discomfort Pointless

    Not a good ride but better than Coastrider

  • Rick S.

    Theming Comfort Smoothness Airtimes Dead spots

    Best part of the ride is once you get off. I don't mean it in a bad way, just the exit pathway is awesome.