• craige bevil

    Théma Confort Fluidité Trop court Airtimes Layout

    fun coaster but not the best. my favourite element has to be the zero-g roll or inclined loop. honestly a bit too smooth. it kinda ruins the experience

  • Hamish Booton

    Débit Inversions Vitesse Baffes Harnais Inconfort

    colossus is a decent ride for its age but its very rough and last heartlines can be painful.

  • Henry Schmidt

    Théma Chef d'oeuvre Hangtime Vibrations

    An amazing trip in 9 steps (Spoiler warning) 1. You are going through an amazing Queue line which tells a story and builds tension 2. A random system decides your row which is really cool 3. You're going up a vertical hill to build even more tension 4. You drop, which is an insane surprise the first time you're riding this beast 5. You go back up again and ride out of the tower, which is an amazing first drop 6. You drive through a heart-shaped element which is incredibly fun and unique 7. You absolutely blast through the rest of the Layout which contains lots of airtime and tight turns ( the rattle is notable though) 8. You ride through the last element, which is a slow zero-g-roll which has amazing hangtime 9. You think to yourself what an amazing ride this was.

  • Henry Schmidt

    Basic kiddie coaster

  • Henry Schmidt

    Airtimes Théma Launch Inconfort Temps mort

    There is a lot to critizise about this ride: It is not really dynamic, the bookknot is a big dead spot and the restraints are a bit uncomfortable, but I still can not but love Flucht von Novgorod. It might not be dynamic but every element (besides the Bookknot) is insanely good, such as the beyond-vertical drop, the great launch or the airtime hill. It's also so unique (Labyrinth in the end, dark ride passage, storyline) that I just can't be mad about the weaknesses.

  • Miguel Ángel G.

    Théma Ejectors Hangtime

    Mi montaña rusa favorita de lejos. El área es preciosa, las colas y la estación de 10, y la montaña rusa en si... Arneses muy cómodos, cerca de ser tan buenos como los de Intamin, tiene los ejectors más fuertes que he probado nunca. Cada inversión da sensaciones diferentes y hangtime, y cada vez que te subes es distinta por la rotación de los asientos. Es una maravilla, todos los coaster enthusiasts deben ir a Plopsaland a probar esta pedazo de atracción...

  • Max S.

    Fun Fluidité Temps mort

    My second of the three Superman - Ultimate Flight clones and I think I prefer this one a little more than Six Flags Great America's version. Again, the first two elements are the best parts of the ride. The drop is steeper than Tatsu's so that's a plus and the pretzel loop is always intense but a lot of fun to experience. The ride becomes predictable at this point with a normal flying experience and a twist near the end. I feel like it's missing one more powerful element to push this one as a great ride from start to finish. It's just as smooth as its clone I've ridden and B&M should look into making more of these with custom models. Also, the reason I prefer this one over SFGAm. is it utilizes the terrain and landscaping way better while SFGAm. is a parking lot coaster. 3.5/5 stars

  • Dante D.

    Inversions Intensité Layout Inconfort

    I think this is the rollercoaster with the most elements I ever rode. Loopings, corkscrews, cobra rolls, they just keep coming! I had somz diziness but that's probably also due to the heat. Very good coaster for sure!

  • SPECTRA _MCHR

    Layout Longueur Vibrations Débit

    The ride itself is pretty to look at and the layout is somewhat solid for a kids Coaster. You go around three times which add to the duration. The forces however is extremely mild and only 1-2 times where you can feel any G-forces on your body. Theming is alright, nothing major to mentions since most of the experience on ride is rooftops and a tunnel with lights. -Most of the theming is in the queue and somewhat fine. There is 2 spots on the ride that has a noticeable rattle coming out of a turn that does slingshot you from one side to the other which can result in your elbows or arm getting pinched pretty hard. The main con about capacity is the awfull dispatch times this ride has. I was here on moderate busy day. The train can carry 32 people every time and the ride lasts 1m & 32 seconds. But a cycle of people took 7-8 minutes. I waited in line for 1 hour which in theory means that only 274 people where in line in front of me. For a powered Coaster which such a long train is awfull. Now there multiple reasons for the bad dispatches so im just going to name a few. - When getting to the gates you have to scan your wristband which they only allow you to do when the train is on its last cycle which men that only half the gates actually has people before the train returns to station. -Lab bars take way too long to open. -Gates are only opened when all guests has left the station. -Restrains are not locking before everyone has sit down instead of letting the guests lock them immediately. Your time is spent better going on other rides than this if the queue goes past entrance.

  • Lars Reintjes

    Airtimes First Drop Vibrations

    The seats in the Middle are almost rattle free for a coaster the size of hyperion but the outside are ratteley Shaked my head alot