Tous les avis
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Situation Vibrations Baffes Layout
Just another old Arrow looper that delivers an uncomfortable experience.
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Inversions Intensité Vibrations Baffes
Unfortunately isn't one of the most reliable rides and they are really tight on operating in inclement weather now. For intense inversions there's nothing like it.
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Inversions Intensité
As far as B&M inverts go, Talon is pretty good. It's towards the lower half of the inverts I've experienced, but that doesn't make it bad at all. The inversions are whippy and forceful as always, but not quite as much as some of the better rides of this model. I do love the helix towards the end; it's a very unique maneuver for an invert to perform and I found it very intense. 8/10 - I would give so many of my mortal possessions to introduce single rider queues to coasters like this; I wasted too much time of my life waiting for this ride when every train had like three empty seats
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Situation Vitesse Fun Déception !
Steel Force is a weird ride, but one that I found quite fun. I think the strongest aspect of this layout is the sense of speed it carries throughout, especially through the helix. The rides location overlooking Dorney is very cool as well, and I love how close it gets to Hydra. I'm going to be completely honest: I don't know where the airtime on this ride is supposed to be. Pretty much every hill gave incredibly weak floater and nothing stronger. I rode in the front, I rode in the back, I rode in row three and nothing made it stronger. It's not a bad ride by any means, but I found it to be pretty disappointing for hyper coaster. 8/10 - more like Steel Forceless, am I right? Am I right? Am I right? *gunshots*
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Inversions Intensité Hangtime
In a park full of 8/10 rides, Hydra is definitely the best 8/10. This funky floorless has some really unique inversions compared to others of its model, all of which I found to be intense and fun. There are a couple nice pops of airtime throughout the course to, including a rare straight-drop. The location on the side of a hill is also pretty neat, and not something you see very often. But the star moment is, of course, the jojo roll. Though it's less fun than Copperhead's due to the over-the-shoulder restraints, it's still one of the best inversions in the world, and I'm sad that this never started a trend of their incorporation into more layouts. 8/10 - it's actually hilarious that a ride named Hydra replaced a ride named Hercules
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Launch Fun Sans intérêt
Possessed was my first impulse and I was rather perplexed by the model. The launches are quite fun and the twisted spike is very cool near the front, but I just don't really understand why this model exists. What is it exactly trying to achieve? It's not particularly intense, there isn't any airtime, all-in-all it's just weird. It's not bad by any means, it's just odd and feels more like a flat ride to me than a roller coaster. 7/10 - I'll complain about it here instead of under another coaster but why does Dorney have so many push gates instead of air gates in their stations? I have literally never seen that before
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First Drop Inversions Intensité Inconfort
Iron Menace is a very unique dive coaster compared to the others I've ridden. While the first drop is, of course, great, I think the 4 intense inversions after it are just as fun. The inclined loop is surprisingly whippy and the zero-G roll is very fun. I love the theming present throughout the queue and the lift hill. Though it certainly isn't the best out there, I have a unique love for the charming little stories that Cedar Fair likes to tell with rides like Twisted Timbers, Mystic Timbers, Copperhead Strike, and this new coaster here. It is truly bizarre the weird shaky moments this ride has, however. In the front it isn't too noticeable, but the back row is surprisingly uncomfortable. The pull-out of the first drop is rather rough, but the oddest moment is definitely the unbanking into the brake run which jolts the entire train in a way I've never seen before. Despite those odd moments, Iron Menace is still a great new coaster for a park that desperately needed to be thrown a bone. 8/10 - it was a uniquely fun experience meeting Uncle Nate in queue and having him chat my ear off throughout the whole ride; he was very nice and I will never forget it
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First Drop Fun Vibrations
Thunderhawk runs pretty well for being a hundred years old. There isn't a whole lot to this layout; if there was airtime anywhere other than the first drop I couldn't tell due to how hard the lap bar came down during the ride. It's pretty rough in the very back, but that's to be expected. 6/10 - I love meeting other enthusiasts once you're already on the ride; I ended up yapping with the guy sitting in front of me up the entire lift hill while his friend sitting beside me laughed at us
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Airtimes Vitesse Fun
I am not kidding when I say that Oscar's Wacky Taxi is an insanely good roller coaster. For a while I thought the obsession with this thing was a joke, but it is actually the best family roller coaster I have ever ridden. In the back row this thing gives stellar airtime, including a couple moments of quite strong ejector. The ride may be short but it is jam-packed with expertly profiled elements that are comfortable for young ones and thrilling for people who are deranged about roller coasters like me. This area also has some very cute theming, especially in the first section of the queue. I can't exactly recommend going out to Sesame Place given how exorbitant the price of admission is, but if you are committed to riding Wacky Taxi I really can't blame you. 8/10 - my friend who is deathly afraid of coasters wanted to ride this one with me and we got a fantastic on-ride photo of her holding on for dear life that she keeps framed on her dresser
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Fluidité Temps mort
This is certainly one of the roller coasters of all time! Vapor Trail doesn't really do much, but at least it's exceptionally smooth. 4/10 - this ride was the first time I've ever been asked to be a supervising companion for someone's child that didn't meet the solo height requirement; she was very sweet and held on to my arm the whole time, but I couldn't help but wish it had happened at Pteranodon Flyers instead