• Zach N.

    Fun Intensité Hangtime Inconfort Temps mort

    Viper is good. This ride is quite fun with great intensity in it's first half, with great hangtime in it's second half. However, there are a couple dead spots on the ride and the first half can be really uncomfortable. Regardless of the cons, this ride is a classic, and I wish so many people wouldn't avoid it.

  • Zach N.

    Inversions Fun Temps mort

    Revolution is good. The ride is pretty fun and the vertical loop has good intensity. There are dead spots and the ride is pretty boring overall, but when I had considered the history of this ride, I had to rank it higher.

  • Zach N.

    Vitesse Fun Hangtime Harnais Sans intérêt

    West Coast Racers is decent. There's honestly no real problem with this ride (Besides comfort collars). The only thing is that the ride is literally just everything the park already had, specifically Twisted Colossus and Full Throttle. Making this ride obsolete and basically pointless. I did like this ride, but I don't see why I should wait in line for this when I can do the same thing for Twisted Colossus or Full Throttle for a better experience.

  • Zach N.

    Théma Fluidité Inconfort

    Riddler's Revenge is decent. The ride looks quite imposing at the back of the park, serving a huge centerpiece for all to see. The ride has pretty decent theming for a Six Flags park, featuring decorative buildings and a nice station. The ride is quite smooth, however the ride is so uncomfortable around my feet. After the midcourse, the pain died down and I could enjoy the rest of the ride with no discomfort and it was fine, I even somewhat liked it. But that first half was not a fun experience for me.

  • Zach N.

    Situation Layout Inconfort Temps mort

    Gold Rusher is decent. The ride has a great location on the hillside, giving what feels like a tour of the massive thrill coasters which sit next to it. I honestly find the layout quite fun, it even has a couple of intense moments of laterals. However, this ride's middle section has a large dead spot until the finale, while also being mildly uncomfortable. I enjoy this ride, and it's a good piece of Magic Mountain history I think you should hop onto.

  • Zach N.

    Situation Vitesse Inconfort Layout

    Ninja is okay. The ride has an excellent location right on the midway of Samurai Summit, it has a nice hill to go down throughout the layout. The layout itself has great pacing, keeping speed up until the brakes. However, the layout is also quite boring. There's not much swinging or anything of interest. The only good part of the layout is when it makes a high swing over Jet Stream's lake, giving decent positives. While also being boring, the ride is quite uncomfortable, having a bad transition at every turn. Ninja is a mellow ride if you are riding with family, which seems to be it's purpose.

  • Zach N.

    Inversions Vibrations Sans intérêt Layout

    Scream is mediocre. The ride has a nice presentation but features such a terrible location, it's at a dead end of the park which makes wanting to even ride it pretty difficult. The ride begins with a small turn out of the station (The station which, has great music). The first drop is really shaky and unpleasant, the first inversion follows the same pattern but with little to no forces at all. The rest of the ride layout follows this same dynamic of the first 2 elements, excluding one zero-g-roll. The roll is quite nice, but it's the only good element on the ride. This leads into my next point; this ride is obsolete in it's own park, Batman (The inverted coaster) is a 5 minute walk from Scream while also being much closer to it's fellow attractions. Batman features better forces than Scream in every way and is much smoother. This results in Scream being completely pointless. Scream is mediocre, but deserves to be in a park where it won't be overlooked.

  • pablo k.

    First Drop Chef d'oeuvre Intensité Vibrations

    A perfect ride and to be honest the first ride on it is the worst since you can't brace for the final raven turn if you know ways to get around the head banging at the end it is the perfect ride my personal way is to push my head forward so it doesnt even hit the restraint and tuck my legs in so my legs dont get slammed

  • pablo k.

    Airtimes Fun Ejectors Fiabilité

    I believe this ride is an easy top 10 rmc with its crazy dueling and has one of the whippiest inversions ive been on (blue tracks roll) and has some crazy ejector and whip going to ride gwazi during the summer and my rating might change. It doesnt duel often however

  • Kw Mrtn

    First Drop Inversions Confort

    Very smooth ride with many fun inversions and the globally unique demonic knot characteristic of the ride. In terms of elements a fantastic wing-coaster by B&M, nice queue and music but insufficient demonic theming on-ride.