They don’t make B&M’s like they used to. This was the second ever invert and it is still holds up very well today, and is very smooth. This ride is VE...
They don’t make B&M’s like they used to. This was the second ever invert and it is still holds up very well today, and is very smooth. This ride is VERY positive G heavy, and has multiple potential grayout spots. The only issue with this ride is that it is pretty short, and also has one dead spot.
Amazing ride and my current top 1. Crazy intensity and the pacing is unreal, but really short. However, it is a low capacity ride with only 8 people p...
Amazing ride and my current top 1. Crazy intensity and the pacing is unreal, but really short. However, it is a low capacity ride with only 8 people per train, so on busy days the line regularly gets about 1.5 to 2 hours.
This is one of my favorite coasters, for multiple reasons. First of all, the first drop is crazy in the back row. It is near vertical, and absolutely ...
This is one of my favorite coasters, for multiple reasons. First of all, the first drop is crazy in the back row. It is near vertical, and absolutely whips you over and also twists you to the side 90 degrees, giving some crazy sustained sideways ejector airtime where you don't go back into you seat until the bottom of the drop. The airtime is also really great. The ride starts of with a prelift section with like four off axis airtime hills, similar to the beginning of twisted colossus, and throughout the ride, there are other powerful ejector hills too. Also, I really like the inversions. The first one is a step up under flip, which is a wacky weird inversion that twists you only 270 degrees straight into a sustained curved turn. Then, there is a zero G stall, which, if you have experienced any of RMCs stalls, I don't really have to explain why that one is so good. Finally, the last inversion is a barrel roll, which is low to the ground and whippy. One last thing to note is like RMC's other I-box coasters, this ride is VERY smooth.
This is the first of the skyrocket II models, and fortunately, it is one of the ones without comfort collars, but only has a two car train, while some...
This is the first of the skyrocket II models, and fortunately, it is one of the ones without comfort collars, but only has a two car train, while some skyrocket 2s have three car trains. First of all, I think all of the launches in the swing launch are super punchy and intense. Next, I really like the inline twist. You take it really slow, and it's also 150 feet up with nothing between you and the ground, so it makes that element even better. A the bottom of the 150 foot twisted vertical drop and going into the non-inverting loop, the positive Gs are really strong and make you gray out a bit. This is the only skyrocket 2 I have ridden, but there is another one at Seaworld San Diego called Electric Eel. That one has three car trains and comfort collars, so once I get around to riding that one it will be interesting to see how they compare.
This ride is now over 100 years old, and is only 70 feet tall, but this is one of the most out of control coasters I have ever experienced. It starts ...
This ride is now over 100 years old, and is only 70 feet tall, but this is one of the most out of control coasters I have ever experienced. It starts with a prelift section at the beginning that immediately gains speed in a way that doesn't feel possible, and really throws you around. The first drop isn't much to talk about, and there's a wide turn about halfway through that is kind of a dead spot, but other than that, this layout is insane once the coaster warms up, and honestly, this ride is as out of control as an RMC prototype raptor. The turns are super sudden and snappy and due to the minimal restraints(one small lap bar that goes across you and the person next to you) you get absolutely thrown to the side, either into the car of the coaster or into the person next to you. And not only is the side to side motion crazy, but the airtime is too. There are crazy powerful sustained ejector hills that throw you way out of your seat and leave you floating there for a while until you get completely slammed back down into your seat. And because of the minimal restraints that I mentioned earlier, the airtime is exaggerated even more. There is so much space to get thrown up into, so you really get to feel it. Of course, being an older coaster, this intense layout comes with a bit of roughness too. Before the ride has warmed up, it isn't very rough, but it also doesn't run as fast, whereas when it's running in an absolutely insane way later in the day, the roughness is VERY noticeable. This ride might to appear to be a family coaster just from looking at it, but it is absolutely not. If your an enthusiast that just loves the most absolutely out of control ride experience you can get, this ride is for you.
I know absolutely nothing about Harry Potter. Literally, nothing other than he's a wizard and Emma Watson was in the movies. So all of theming may h...
I know absolutely nothing about Harry Potter. Literally, nothing other than he's a wizard and Emma Watson was in the movies. So all of theming may have been perfect, I have no way of knowing. It was extensive. First, the walk into the building, which I guess is supposed to be a castle, is extremely long. I thought OK once we finally reach the building we will be boarding in a couple of minutes. We went through a few sections of completely empty switchbacks and I was still thinking, this wont' take more than a few more minutes. Was I wrong. The line took forever. We started in the line in the small room with the fireplace. This was the first switchback I waited in all day--Hulk and Velo were both walk-ons all day. This line simply doesn't move. Even after the first the 10-15 minutes in that first room, I kept thinking the station must be right outside this room. Wrong again. Then you enter a huge 100 ft long room with 3 switchbacks in it. It took at least 35 minutes to get through that room. Finally, I thought, the station must be right outside this room. Nope. Then you enter a series of tunnels that go on for at least another 150 ft or so and then it opens up to a yet another room. No station in this room either. Just another series of switchbacks. This was crazy. Finally after that last room you enter the "station". It just a moving sidewalk that parallels the cars/motorcycles and you get on. Then the ride finally starts. This was literally one of the longest lines I have ever waited in for any ride, ever. The ride starts with a decent launch. Much more forceful and faster than I anticipated for a family ride. It twists and turns and goes up and down several times. It is all super smooth and excellent fun. I won't ruin the last third of the ride as I had no idea what it actually does, but I'll just say it is super surprising and super fun. It was very, very unique and thrilling. I enjoyed it thoroughly. I do have to mention that it stalled or stopped completely. We all though we were stuck on a broken or shut down coaster. It was 95% dark all the lights went out and we were just stopped. It lasted a full 5 minutes or so. We kept waiting for maintenance to arrive to manually let us out of the restraints and walk us off the coaster. I was getting quite upset as I said previously, this was the longest wait I have ever endured for any ride and it broke down on us. Then all of a sudden it started back up and we finished the ride. Overall, it a great ride. The line was ridiculously long, especially considering that the two major coasters in the park were literally walk-ons all day. They were running Hulk with half-full trains and sending one of the three through empty. It didn't make any sense, but it was what it was. I'm not sure I would still consider this a "family" coaster or if it is good enough to be considered a proper "thrill" coaster. If the former, than I have to rethink my family coaster ratings. It is that good. Great ride. Crazy line.
I was expecting a standard B&M standing coaster. It is not that. This is a whole new beast. Frist the trains are only 2 across. This helps with sc...
I was expecting a standard B&M standing coaster. It is not that. This is a whole new beast. Frist the trains are only 2 across. This helps with scale, but isn't a game changer. The other difference is: The little bicycle seats that you are forced onto on most of these is pretty awful. Here it was bit more of a proper seat. I wouldn't go near as far as to say it is comfortable, but it is much better the older ones. This isn't the big change, though. I didn't notice until I was already on the ride and over the crest of the first hill. The little seat you are on doesn't lock into place at all. It is free to bounce up and down as the coaster swaps from delivering positive Gs to negative ones. On several of the negative ones my feet were completely up in the air and I truly floated over the tops of the hills. It was great. In the valleys, I held myself and the weight of the restraint up against the positive Gs. At one point my feet started to tingle from all of blood rushing into them. It wasn't until halfway through my second ride that I realized that the seat does have a locking down position and I didn't have to hold myself up. I could squat down and let the seat do the work, but that wasn't as fun. The last airtime jolt before the final right hand turn is sudden and violent--in a good way. It throws you up until the restraint catches you and you are literally in the air with your feet off of the ground. It is wonderful. This slight change to the mechanism of the ride makes this a whole new beast and easily moves this to the top of the standing coaster world.
I must admit that I went on this ride expecting it to be great. I was honestly hoping that one of the other two Intamins here would be my favorite, b...
I must admit that I went on this ride expecting it to be great. I was honestly hoping that one of the other two Intamins here would be my favorite, but no. This takes the cake--easily and by a wide margin. No doubt the best ride in this fantastically coaster rich park. I had zero issue with the restraints. They were perfect; open and free and just holding you in by your lap. I don't know what else anyone would want. I kind of get that because of the intense airtime this delivers that you could get a bit sore from it, but are people honestly saying they wish the ride didn't deliver the intense ejector air? That is crazy-talk nonsense. The coaster community craves ejectors--always. This delivers like very, very few coasters on the planet. Plus, the airtime on this isn't just quick jolts, there are sustained moments of it. I can understand someone saying they don't like the feeling of literally being 100% at the mercy of the lap restraint for fear of their life--because that is literally what is happening on much of this ride, but to me that is what makes this spectacular and one of the greatest coasters on earth. I don't know of anyone getting off of any B&M hyper saying they felt like they were going to die. This, though, you can say that and it isn't an exaggeration. It delivers crazy out of your seat air on the first drop, then immediately transitions into face stretching positives. I literally could feel my cheeks getting tugged downward. Then it essentially repeats several more times. Throw in some crazy tight twists and turns all at incredible speeds and you have a recipe for a world class thrill machine. Did I mention that this thing is intense? It is not for the faint of heart. This is truly one of the finest coasters for the true thrill seekers out there in the coaster world. My only slight gripe is the "wing" design. To me it doesn't really add anything, unless you have a "wing" seat. So, 50% of the riders get zero benefit from this design. Even when you do get the "wing" seat, it isn't quite the same feeling like B&M's winged coasters. It is a bit silly, but because of the ride this delivers the seats don't matter much. Even with one of the regular, inner seats, this delivers thrills far beyond what most other coasters are capable of. Masterpiece of thrill.