• Vinnie T

    Airtimes Intensité Ejectors

    After riding it with the new and old restraints, I can safely say that this is a world class coaster now! An awesome ride turned to a god-tier experience! All the airtime but without the "ThighCrush" anymore. The ride lifts you up to it's max height in an insanely quick manner, at least it doesn't take 500 years to crest it. The ride then drops, out of nowhere... it slingshots you into your restraint, giving it a feeling of a plane crash, I guess the airplane theme makes sense. The first two airtime hills violently throw you out into your restraint while giving insane laterals and positives. The stengel dive, and the two turns afterwards try to throw you out laterally, then comes another slingshot ejector airtime moment. All of these airtime moments are elite and the new restraints make it so much better! The new restraints still squeeze but it's not as painful this time. It does have a rattle but it doesn't really cause too many problems for me. While Skyrush is my #2 always, but now I think it's interchangeable between this and Velocicoaster as my favorite! This is the definition of an extreme roller coaster!

  • Thibault D.

    Lap Bar

    Well, it may be the worst wild mouse I rode - this strange lap bar - it's not so fun compared to the others BUT it wasn't an horrible experience - it's just a ride that doesn't worth and with no sensations - but telling it hurts you so much or slap you ?? People destroying this attraction with very low ratings are made of glass ?? just, if you don't like it, don't ride it !

  • Thibault D.

    Intensité Layout

    This SLC is the second one I ride after Oziris but I don't understand why people complains so much for this one - it's enjoyable and has good sequences - comfort isn't the best but the worst, neither - it's a ride you can repeat and having fun too - whatever the row you ride

  • Coasterfan3657

    Airtimes Layout Ejectors

    such strong airtime, and great inversions

  • Coasterfan3657

    Airtimes Chef d'oeuvre

    absolutely amazing

  • Michael M.

    Fun Intensité Vibrations Débit

    This surprised me with its intensity, mainly due to the sustained positive Gs. The rattle, however, is also intense and detracted from the experience. The capacity is horrid and for reasons unknown, they were only running 1 train, making it even worse. The ops were hauling though and it looks like the layout should support 3 trains, which would improve the situation somewhat. It just isn't worth waiting that long in line as it is though. That line was just as long as the one for Twisted Timbers, even though they were only running 1 train on that too.

  • Michael M.

    Théma Inversions Fluidité Débit Inversions

    I mean, this wasn't awful. It wasn't painful or uncomfortable, was quite smooth, and the inversions (if you get them at all) are unpredictable and that adds an element of excitement, but the ride is really too short to get much enjoyment out it and the capacity is too low to make waiting in line for multiple rides worth it. Curiously, this is the first coaster I have seen where the chain lift completely stops when no train is on the hill. I also don't know why these free-spins are called 4D coasters at all. A "normal" coaster gives you 3 "dimensions", pitch, yaw, and roll. A true Arrow/S&S 4D coaster adds the seat pitch control, which I guess counts as the 4th dimension. But on the free-spins, there is no yaw control at all (you can only go forwards/backwards and up/down) and there is no fixed pitch control as any track pitch change can be and often is counteracted by the pitch of the seats. Therefore, I think "2.5D Free-Spin Coaster" would be a more appropriate name for this genre.

  • Michael M.

    Théma Launch Intensité Théma Launch Lap Bar

    Wow, Premier really came a long way with their track profiling in the 10 years between Flight of Fear and this. The transitions on this one are smooth enough to be enjoyable and parts of the ride are surprisingly intense. My favorite part is the headchopper under the queue line at the very end. Shooting out of the indoor section back into the blinding light and directly towards the queue bridge is disorienting and startling. The rapid slope downward to clear the bridge even gives a quick pop of airtime. The first launch starts a bit slowly, but the second launch (which I wasn't expecting) seemed to hit harder and was more exciting, though that may have just been because it surprised me. There's plenty of theming, but I got the impression in the (clevely-disguised MCBR) helicopter scene that some of the theming might be broken. The red train is themed nicely, but the white train is just a featureless outline with no coloring or decals or anything. What's up with that?

  • Michael M.

    First Drop Intensité Ejectors Lap Bar

    This was my first-ever RMC and it absolutely lives up to the hype. Most of the first drop is a 0g roll, which is pretty insane. That along with the other inversions provide great hangtime. Other than that, it is mostly a bunch of airtime hills that provide some of the most wonderfully, amazingly violent ejector airtime I have ever experienced. All of the elements are taken extremely fast and the intensity never lets up from the first drop all the way to the brake run. The entire layout is immaculately smooth as well, both in the macro (transitions) sense and micro (no rattle) sense. I only have 2 complaints. The first is that the shin pads on the lap bar are uncomfortable, bordering on painful, due to my very long legs. This happens on just about any restraint that uses shin pads. My other is the lift hill. The anti-rollback system is so noisy, especially as the train speeds up over the top, that it gave me a headache. I wish RMC could have used a silent anti-rollback system like what is becoming increasingly common these days.

  • Coach Rolo

    Fun

    A wild mouse that truly spins