The best part of millenium force is that last banked turn into the station. However the one con is that the last airtime hill is so intense that it hu...
The best part of millenium force is that last banked turn into the station. However the one con is that the last airtime hill is so intense that it hurts.
There are relly no cons to this ride! It is overall a great ride and is one of the best BNM inverts. With the best part of the ride being the forceful...
There are relly no cons to this ride! It is overall a great ride and is one of the best BNM inverts. With the best part of the ride being the forceful ending helix.
The hangtime on the station roll is genuinely terrifying.
On one ride I took the second launch and flying snake dive backwards and it was, without ...
The hangtime on the station roll is genuinely terrifying.
On one ride I took the second launch and flying snake dive backwards and it was, without exaggeration, twice as good as the next best coaster experience I've ever had. Unfortunately that means every subsequent re-ride where that didn't happen wasn't the same. A ride that rewards commitment.
Certain elements hit or don't hit depending on where you sit. I found the non-inverting cobra roll had good whip in the front and didn't do anything ...
Certain elements hit or don't hit depending on where you sit. I found the non-inverting cobra roll had good whip in the front and didn't do anything elsewhere. The S-bend at the end hits in the back but not towards the front. Rewards re-rides and that should always be possible as the capacity is far beyond what's required.
A pretty good and fast ride with fast, whippy inversions, but the headbanging is unbearable especially with that awkward harness to hold you in. It's ...
A pretty good and fast ride with fast, whippy inversions, but the headbanging is unbearable especially with that awkward harness to hold you in. It's safe to say that I may have a little bit of brain damage after this one. But overall not THAT bad as people say it is.
Six rides of which four in outside seats (hazard of being a single rider). Thought the talk of the rattle was BS and then on my sixth and final ride ...
Six rides of which four in outside seats (hazard of being a single rider). Thought the talk of the rattle was BS and then on my sixth and final ride got it (second row outside seat, not sure which train). Gutted.
Even then, not bad enough to really trouble this being my new #1. The hangtime is peerless and the inverted top hat gives this mad hangtime into upside-down airtime transition that is totally unique.
The second part of the swing launch is AGGRESSIVE, you can't believe it's the same Mack as Icon.
I would give the nod to this over Ride to Happiness as RTH gives a more random ride quality based on the spin (if you take the finale of RTH backwards nothing will ever beat it, but you won't do that every time). I can't deny the rattle is real any more but seems limited to certain trains.
The restraints worked to give all that ejector without causing an ache in my thighs (Kondaa) or shins (Untamed).
On the way up and at the top an incredible ride, unique spiral and then a fun scenic aerial tour of the park. Then turns into a really unfortunate fa...
On the way up and at the top an incredible ride, unique spiral and then a fun scenic aerial tour of the park. Then turns into a really unfortunate fairground type celebration of jank on its way back to earth.
I trust the park to reimagine this in its best form.