• Eyebrows

    Théma Fun Fluidité

    Very fun B&M invert. Almost no whip, but lots of good interaction with the terrain.

  • Eyebrows

    Théma Chef d'oeuvre Fluidité Temps mort

    The ride system on this thing is mind blowing. What Vekoma did to bring the flying coaster into the 2020s is incredible. I was in total awe of the trains the whole time. The coaster section in a vacuum is just ok, but the theming and ride system elevate it.

  • Eyebrows

    Théma Lap Bar Launch Temps mort

    One of the most picturesque rides ever. Beautiful on and off ride. Great speed on the second launch, and that LSM noise is magical. I like the forces in a few spots, but that’s not what makes it this good. Weaving in and out of that track is an experience I have yet to find on any other ride.

  • 2009 RELEX

    Théma Bonne suprise ! Layout Trop court Débit

    La capacidad es la misma que la de Batman Gotham city escape (12 personas) lo que está haciendo que haya tanta cola de hasta 6H (estos primeros días), y dura un poco más de 1 minuto (700 metros aprox de recorrido) más corta que furius baco!!!!!! LA GENTE QUE DICE DE LA TEMATIZACIÓN TODO BIEN?

  • Alfie Mynott

    First Drop Théma Fluidité Trop court Harnais

    I love the theming and the smoothness of The Swarm. I also love the first drop, I think its amazing. My main problem is the harness. As the coaster goes round the track, the harness seems to lock in more and more but overall, I think the coaster is great fun.

  • Eyebrows

    Airtimes First Drop Ejectors Vibrations Débit Fiabilité

    This ride is awesome. No other coaster has this sheer quantity of good ejector. Over every hill, there’s sustained strong air. I do wish it had a little more of that classic Intamin intensity, which you can feel on the first drop and s-hill. There’s a pretty bad rattle in wheel seats, but odd numbered rows are glass smooth. Row 13 left seat is the way to go for this ride.

  • Daniel Knauss

    Airtimes Intensité Ejectors Théma

    I was glad for the harness holding me in, because I have never ridden anything else that had me pushing against it like this did ever before. The extended inversion, multiple ejectors, and sheer drops all had me floating. This is the most intense ride I have ever been on.

  • Daniel Knauss

    Situation Fun Layout Baffes

    Overall pretty good but there are some awkwardly jarring transitions between elements that will leave me sore later tonight.

  • Daniel Knauss

    Launch Débit Déception ! Sans intérêt

    I waited almost 2 hours to ride this new attraction. I wish I would have spent that time riding Griffon or any other coaster, like 4 times. The capacity is awful, only allowing 2 per row, with 5 rows. There is little they can do to help in that respect because of the way it was built. I rode as a single rider, but with precious few chances to fill a gap due to the low capacity, there wasn’t much chance to bypass anyone in line. When I boarded, the disappointment continued. The launches were cool, but there was very little in the way of vertical movement. The spooky theming elements felt cheap and tacked on and didn’t add much of anything to the experience either. The whole thing feels like it was originally a much bigger idea that was massively scaled back thanks to a Covid-induced budget slashing. DarKoaster felt like a combination of Epcot’s Test Track, with a haunted house from a traveling carnival, but on a very small scale. It was nice to get out of the heat, but if the wait is longer than 20 minutes, this one is an easy skip for me in the future.

  • Bubble Gaming

    Inconfort Airtimes

    Every time you turn it abruptly slams you into one side. The hill gives no airtime at all and the brake run causes you to jolt into the restraint. Wasn’t pure misery so it gets a star.