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First Drop Vitesse Intensité Intensité
I hate to be that guy but I do have to knock it somewhat for the first turn - while I love intensity, I don't love the sustained gray out I am guaranteed to get in every row. I don't think I've ever fully blacked out on this, but given this thing scrambles your head like nothing else I could be wrong on that. The rest of the ride has the sort of insanity that I'm looking for. The other turns have the right mix of force and length to not be overwhelming. Those transitions. THOSE. TRANSITIONS. I love whip and these are the best in the world for that. And the amount of speed this thing carries throughout the layout is mindblowing. We'll never see another coaster this intense again, so enjoy it while you can.
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First Drop Launch Vitesse
It's not the size of the coaster, it's what you do with it that counts. I'm so grateful Cedar Point broke from the coaster wars mode and built this. Phenomenal pacing throughout. Incredibly diverse mix of elements with every force you can think of accounted for. My favorite elements are the very last two: the second Stengel dive into the speed hill is a disorienting mix of laterals, positives, and negatives back to back to back. It's approaching 20 years old and still feels fresh and unique. I will never get sick of this ride.
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Airtimes Chef d'oeuvre Layout Débit
Absolutely stellar, RMC delivered again. The first half is a greatest hits collection of RMC: killer drop, the outerbank, death roll, and outside wave turn are some of the best RMC has ever done, and they've already set the bar very high. The second half lets the foot off the gas a bit and is less distinct, but that is a nitpick. Slamming into the brakes, it still feels like a satisfying and complete ride. I still place Steel Vengeance ahead of it due to length, but they are so so close together. Worth the trip to Tampa alone. And if anyone from Busch Gardens is reading this: my god, the ops need some work. I saw regular 5+ minute dispatches when I was there. This is the star of the park, get more people on it!
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Vibrations Inconfort
I rode this once during my first visit to CP back in 2015 before going back to the hotel for late breakfast. My brain got rattled so badly that I had a gigantic migraine afterwards & couldn’t eat. It was one of the only coasters I’d ridden in which I wanted to get off halfway through. I couldn’t stand it. I don’t care about airtime if my brain is banging around constantly. Awful ride & I don’t want to risk riding again to get some “good” airtime. And this is from someone who just rode SkyRush 6 times on a current trip.
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This is basically just one credit. I would love to see an RMC of it.
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Fun Fluidité Trop court
You know what? I’m gonna say it. I love this ride. My only problem is that its too short. For the rest, i think i would put it somewhere in my top ten. Also, i love the music. It is pretty out of sync with the drop in the back, but it just isn’t possible to sync it with the entire train, unless its a boomerang, which Dwervelwind isn’t. But overall, great ride in a great park.
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Small, human powered coaster. Great fun for the road trip between Melbourne and Adelaide.
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Théma Layout Ejectors Vibrations Inconfort
Has good and pretty forceful airtime, plus a solid and interesting layout and location. Was excited to ride it but for whatever reason the roughness and rattle was unbearable, maybe I got unlucky but the entire ride was just pure pain and can only be described as hell on Earth.
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Airtimes Vitesse Lap Bar
These timberliners seem tiny and hard to fit into. Made the airtime painful. Good ride but I dislike the lap bar.
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