• Turner Z.

    Layout Baffes

    Roughest one I’ve been on

  • Nicolas K.

    Airtimes First Drop Vitesse Théma Débit

    Let's name the bad things first, there are few: Theming is not existent (no, a corrugated metal shack is not what you can call Theming) and the capacity is awful, about one train every 4.5 minutes. But to be honest: Holiday Park lacks of additional great coasters and is a family park. The queue line of Expedition GeForce is not as crowded, as it would make sense to run a second train or hire more staff to accelerate the boarding/unboarding process. The good things, that make this ride to an exceptional experience have much more impact: Airtime on every hill, a crazy first drop, headchopper on the first of four bunnyhills at the end. Even after 20 years of operating a great ride with so much aspects for having fun. The airtime is astonishing well balanced between front and back rows. If you ignore the first drop, which is clearly a backrow-hammer, all of the airtime hills have great floater on every seat. Especially on the last four bunnyhills, the riders in the front rows are pushed over the hill while the tail is still acceleratingwithin the compression before. There is a trim after the second bunny hill which takes a bit of force while the backrows still overrun the crest, thats a pity, but necessary not creating too much stress to the track on the last two bunnyhills. Great ride and a must-do for every thrillseeker.

  • Marko Tsang

    First Drop Situation Longueur Temps mort Layout Fiabilité

    The Big Apple Coaster was better because of the new Premier Rides Sky Rocket trains. However, these are the Sky Rocket trains with comfort collars, so there is some mild headbanging, but not deal-breaking. The first drop is divided into two drops: an initial small drop and significantond large drop. You do get some good floater airtime on the second drop. The location and views are the best I have ever seen on a coaster, out of my 21 credits. TOGO couldn't decide on whether the Big Apple Coaster would be a multi-looper or an airtime-centric hyper, so they decided to combine together. The end result is just a pointless layout with many dead spots. The coaster also tends to close down during high winds, which happens quite often in Las Vegas. It is a decent ride for what it is.

  • Turner Z.

    Ejectors Vibrations Inconfort

    Just your average rickety wooden racing coaster

  • Jake H.

    Situation Vibrations

    This Vekoma Junior Coaster is the worst I've ridden so far. It has a very significant rattle. The theming and presentation looks like it needs a bit of care, but overall it looks pretty nice.

  • Jake H.

    Intensité Airtimes

    Screaming Condor was my first Intamin Impulse, and frankly, I'm a little underwhelmed. First of all, the theming is excellent, the station looks great, so kudos to Leofoo for that. But the ride itself is not much to write home about. The launch is OK with a good amount of kick and speed, and you get decent positives at the base of each spike, but there is absolutely no weightlessness or airtime at the peak of either spike, in either the front or back. It also runs a little rough in the front, but I was mainly disappointed with the lack of airtime on those spikes.

  • Jake H.

    Fun Trop court

    This was a major disappointment after having ridden another Intamin Twist and Turn. Instead of Comet Express's surprisingly powerful booster wheels, disorienting and long layout, and rapid spinning, Sahara Twist offered a mediocre, slow and incredibly short layout that didn't make my seat spin more than once or twice per ride. It's a shame, and it's still an OK family coaster, but this one is pretty underwhelming.

  • Mario G.

    Airtimes Théma Bonne suprise ! Débit

    Los airtimes son muchísimo más frecuentes e intensos de lo que me esperaba. El layout y el pacing son increíbles, muy muy equilibrada. La tematización y storytelling son muy inmersivos.

  • Marko Tsang

    First Drop Fun Intensité Trop court Théma Fiabilité

    I have ridden X2 two times, both in the front inside seat. It was not a rough experience (though as I said, sat in the front inside seat). The first drop is probably the best I have experienced out of my 21 credits. It is just a purely insane ride experience that is the only one-of-its-kind in the Western Hemisphere. The reliability is garbage, as said by many others. The music and fireball effects have not been operating during both of the times I visited SFMM. The duration of the ride is a little short, but overall, the ride is #1 of 21 in my credit rankings.

  • John De Nardi

    Inversions Trop court Temps mort Layout

    This is definitely not a masterpiece. But I don’t believe it deserves all the hate either. For a 42 year old ride- it doesn’t do much besides it’s four inversions. The first drop is very shallow, with no airtime (unless your in the back car there’s a tiny bit) but the back to back loops are the standout of the ride, you really feel the positive Gs while passing through them, and the classic arrow corkscrews are fun as well. Overall not a great ride, but still a fun short one.